Abstract:Orientation learning plays a pivotal role in many tasks. However, the rotation group SO(3) is a Riemannian manifold. As a result, the distortion caused by non-Euclidean geometric nature introduces difficulties to the incorporation of local constraints, especially for the simultaneous incorporation of multiple local constraints. To address this issue, we propose the Angle-Axis Space-based orientation representation method to solve several orientation learning problems, including orientation adaptation and minimization of angular acceleration. Specifically, we propose a weighted average mechanism in SO(3) based on the angle-axis representation method. Our main idea is to generate multiple trajectories by considering different local constraints at different basepoints. Then these multiple trajectories are fused to generate a smooth trajectory by our proposed weighted average mechanism, achieving the goal to incorporate multiple local constraints simultaneously. Compared with existing solution, ours can address the distortion issue and make the off-theshelf Euclidean learning algorithm be re-applicable in non-Euclidean space. Simulation and Experimental evaluations validate that our solution can not only adapt orientations towards arbitrary desired via-points and cope with angular acceleration constraints, but also incorporate multiple local constraints simultaneously to achieve extra benefits, e.g., achieving smaller acceleration costs.
Abstract:Achieving human-like dexterous robotic manipulation remains a central goal and a pivotal challenge in robotics. The development of Artificial Intelligence (AI) has allowed rapid progress in robotic manipulation. This survey summarizes the evolution of robotic manipulation from mechanical programming to embodied intelligence, alongside the transition from simple grippers to multi-fingered dexterous hands, outlining key characteristics and main challenges. Focusing on the current stage of embodied dexterous manipulation, we highlight recent advances in two critical areas: dexterous manipulation data collection (via simulation, human demonstrations, and teleoperation) and skill-learning frameworks (imitation and reinforcement learning). Then, based on the overview of the existing data collection paradigm and learning framework, three key challenges restricting the development of dexterous robotic manipulation are summarized and discussed.
Abstract:Robotic dexterous grasping is a challenging problem due to the high degree of freedom (DoF) and complex contacts of multi-fingered robotic hands. Existing deep reinforcement learning (DRL) based methods leverage human demonstrations to reduce sample complexity due to the high dimensional action space with dexterous grasping. However, less attention has been paid to hand-object interaction representations for high-level generalization. In this paper, we propose a novel geometric and spatial hand-object interaction representation, named DexRep, to capture dynamic object shape features and the spatial relations between hands and objects during grasping. DexRep comprises Occupancy Feature for rough shapes within sensing range by moving hands, Surface Feature for changing hand-object surface distances, and Local-Geo Feature for local geometric surface features most related to potential contacts. Based on the new representation, we propose a dexterous deep reinforcement learning method to learn a generalizable grasping policy DexRepNet. Experimental results show that our method outperforms baselines using existing representations for robotic grasping dramatically both in grasp success rate and convergence speed. It achieves a 93% grasping success rate on seen objects and higher than 80% grasping success rates on diverse objects of unseen categories in both simulation and real-world experiments.