Neural-network-based single image depth prediction (SIDP) is a challenging task where the goal is to predict the scene's per-pixel depth at test time. Since the problem, by definition, is ill-posed, the fundamental goal is to come up with an approach that can reliably model the scene depth from a set of training examples. In the pursuit of perfect depth estimation, most existing state-of-the-art learning techniques predict a single scalar depth value per-pixel. Yet, it is well-known that the trained model has accuracy limits and can predict imprecise depth. Therefore, an SIDP approach must be mindful of the expected depth variations in the model's prediction at test time. Accordingly, we introduce an approach that performs continuous modeling of per-pixel depth, where we can predict and reason about the per-pixel depth and its distribution. To this end, we model per-pixel scene depth using a multivariate Gaussian distribution. Moreover, contrary to the existing uncertainty modeling methods -- in the same spirit, where per-pixel depth is assumed to be independent, we introduce per-pixel covariance modeling that encodes its depth dependency w.r.t all the scene points. Unfortunately, per-pixel depth covariance modeling leads to a computationally expensive continuous loss function, which we solve efficiently using the learned low-rank approximation of the overall covariance matrix. Notably, when tested on benchmark datasets such as KITTI, NYU, and SUN-RGB-D, the SIDP model obtained by optimizing our loss function shows state-of-the-art results. Our method's accuracy (named MG) is among the top on the KITTI depth-prediction benchmark leaderboard.
Segmenting anything is a ground-breaking step toward artificial general intelligence, and the Segment Anything Model (SAM) greatly fosters the foundation models for computer vision. We could not be more excited to probe the performance traits of SAM. In particular, exploring situations in which SAM does not perform well is interesting. In this report, we choose three concealed scenes, i.e., camouflaged animals, industrial defects, and medical lesions, to evaluate SAM under unprompted settings. Our main observation is that SAM looks unskilled in concealed scenes.
Generating a high-quality High Dynamic Range (HDR) image from dynamic scenes has recently been extensively studied by exploiting Deep Neural Networks (DNNs). Most DNNs-based methods require a large amount of training data with ground truth, requiring tedious and time-consuming work. Few-shot HDR imaging aims to generate satisfactory images with limited data. However, it is difficult for modern DNNs to avoid overfitting when trained on only a few images. In this work, we propose a novel semi-supervised approach to realize few-shot HDR imaging via two stages of training, called SSHDR. Unlikely previous methods, directly recovering content and removing ghosts simultaneously, which is hard to achieve optimum, we first generate content of saturated regions with a self-supervised mechanism and then address ghosts via an iterative semi-supervised learning framework. Concretely, considering that saturated regions can be regarded as masking Low Dynamic Range (LDR) input regions, we design a Saturated Mask AutoEncoder (SMAE) to learn a robust feature representation and reconstruct a non-saturated HDR image. We also propose an adaptive pseudo-label selection strategy to pick high-quality HDR pseudo-labels in the second stage to avoid the effect of mislabeled samples. Experiments demonstrate that SSHDR outperforms state-of-the-art methods quantitatively and qualitatively within and across different datasets, achieving appealing HDR visualization with few labeled samples.
The burgeoning field of camouflaged object detection (COD) seeks to identify objects that blend into their surroundings. Despite the impressive performance of recent models, we have identified a limitation in their robustness, where existing methods may misclassify salient objects as camouflaged ones, despite these two characteristics being contradictory. This limitation may stem from lacking multi-pattern training images, leading to less saliency robustness. To address this issue, we introduce CamDiff, a novel approach inspired by AI-Generated Content (AIGC) that overcomes the scarcity of multi-pattern training images. Specifically, we leverage the latent diffusion model to synthesize salient objects in camouflaged scenes, while using the zero-shot image classification ability of the Contrastive Language-Image Pre-training (CLIP) model to prevent synthesis failures and ensure the synthesized object aligns with the input prompt. Consequently, the synthesized image retains its original camouflage label while incorporating salient objects, yielding camouflage samples with richer characteristics. The results of user studies show that the salient objects in the scenes synthesized by our framework attract the user's attention more; thus, such samples pose a greater challenge to the existing COD models. Our approach enables flexible editing and efficient large-scale dataset generation at a low cost. It significantly enhances COD baselines' training and testing phases, emphasizing robustness across diverse domains. Our newly-generated datasets and source code are available at https://github.com/drlxj/CamDiff.
We propose a dense neural simultaneous localization and mapping (SLAM) approach for monocular RGBD input which anchors the features of a neural scene representation in a point cloud that is iteratively generated in an input-dependent data-driven manner. We demonstrate that both tracking and mapping can be performed with the same point-based neural scene representation by minimizing an RGBD-based re-rendering loss. In contrast to recent dense neural SLAM methods which anchor the scene features in a sparse grid, our point-based approach allows dynamically adapting the anchor point density to the information density of the input. This strategy reduces runtime and memory usage in regions with fewer details and dedicates higher point density to resolve fine details. Our approach performs either better or competitive to existing dense neural RGBD SLAM methods in tracking, mapping and rendering accuracy on the Replica, TUM-RGBD and ScanNet datasets. The source code is available at https://github.com/tfy14esa/Point-SLAM.
Autonomous driving requires a structured understanding of the surrounding road network to navigate. One of the most common and useful representation of such an understanding is done in the form of BEV lane graphs. In this work, we use the video stream from an onboard camera for online extraction of the surrounding's lane graph. Using video, instead of a single image, as input poses both benefits and challenges in terms of combining the information from different timesteps. We study the emerged challenges using three different approaches. The first approach is a post-processing step that is capable of merging single frame lane graph estimates into a unified lane graph. The second approach uses the spatialtemporal embeddings in the transformer to enable the network to discover the best temporal aggregation strategy. Finally, the third, and the proposed method, is an early temporal aggregation through explicit BEV projection and alignment of framewise features. A single model of this proposed simple, yet effective, method can process any number of images, including one, to produce accurate lane graphs. The experiments on the Nuscenes and Argoverse datasets show the validity of all the approaches while highlighting the superiority of the proposed method. The code will be made public.
We introduce an approach to enhance the novel view synthesis from images taken from a freely moving camera. The introduced approach focuses on outdoor scenes where recovering accurate geometric scaffold and camera pose is challenging, leading to inferior results using the state-of-the-art stable view synthesis (SVS) method. SVS and related methods fail for outdoor scenes primarily due to (i) over-relying on the multiview stereo (MVS) for geometric scaffold recovery and (ii) assuming COLMAP computed camera poses as the best possible estimates, despite it being well-studied that MVS 3D reconstruction accuracy is limited to scene disparity and camera-pose accuracy is sensitive to key-point correspondence selection. This work proposes a principled way to enhance novel view synthesis solutions drawing inspiration from the basics of multiple view geometry. By leveraging the complementary behavior of MVS and monocular depth, we arrive at a better scene depth per view for nearby and far points, respectively. Moreover, our approach jointly refines camera poses with image-based rendering via multiple rotation averaging graph optimization. The recovered scene depth and the camera-pose help better view-dependent on-surface feature aggregation of the entire scene. Extensive evaluation of our approach on the popular benchmark dataset, such as Tanks and Temples, shows substantial improvement in view synthesis results compared to the prior art. For instance, our method shows 1.5 dB of PSNR improvement on the Tank and Temples. Similar statistics are observed when tested on other benchmark datasets such as FVS, Mip-NeRF 360, and DTU.
Deep point cloud registration methods face challenges to partial overlaps and rely on labeled data. To address these issues, we propose UDPReg, an unsupervised deep probabilistic registration framework for point clouds with partial overlaps. Specifically, we first adopt a network to learn posterior probability distributions of Gaussian mixture models (GMMs) from point clouds. To handle partial point cloud registration, we apply the Sinkhorn algorithm to predict the distribution-level correspondences under the constraint of the mixing weights of GMMs. To enable unsupervised learning, we design three distribution consistency-based losses: self-consistency, cross-consistency, and local contrastive. The self-consistency loss is formulated by encouraging GMMs in Euclidean and feature spaces to share identical posterior distributions. The cross-consistency loss derives from the fact that the points of two partially overlapping point clouds belonging to the same clusters share the cluster centroids. The cross-consistency loss allows the network to flexibly learn a transformation-invariant posterior distribution of two aligned point clouds. The local contrastive loss facilitates the network to extract discriminative local features. Our UDPReg achieves competitive performance on the 3DMatch/3DLoMatch and ModelNet/ModelLoNet benchmarks.