Abstract:Generative novel view synthesis from sparse input images is rarely all reconstruction or all generation: pixels visible in some source view have a unique correct value modulated only by view-dependent shading, while pixels in disocclusions or beyond the captured volume admit a distribution of plausible completions. Existing generative novel-view-synthesis methods conflate these regimes under a single uniform loss, blurring the line between geometric fidelity and creative hallucinations even when scene geometry is injected through warped point clouds or projected depth. We introduce GenRec, a multi-view flow matching model that builds the reconstruction--generation split directly into its architecture, supervision, and gradient flow. Guided by an observation mask derived from the source cameras and a monocular depth estimator, a flow matching backbone jointly denoises RGB and scene-coordinate maps across all target views, while a pixel-space refinement stage restores high-frequency detail on observed pixels; the same mask gates supervision so regression signals do not contaminate the generative prior. Across RealEstate10K, DL3DV-10K, and Mip-NeRF~360, in both single-view extrapolation and two-view interpolation, GenRec attains the best reconstruction fidelity in observed regions while also surpassing purely generative baselines on perceptual quality in unobserved ones, showing the effectiveness of our approach.
Abstract:Interior design allows us to be who we are and live how we want - each design is as unique as our distinct personality. However, it is not trivial for non-professionals to express and materialize this since it requires aligning functional and visual expectations with the constraints of physical space; this renders interior design a luxury. To make it more accessible, we present I-Design, a personalized interior designer that allows users to generate and visualize their design goals through natural language communication. I-Design starts with a team of large language model agents that engage in dialogues and logical reasoning with one another, transforming textual user input into feasible scene graph designs with relative object relationships. Subsequently, an effective placement algorithm determines optimal locations for each object within the scene. The final design is then constructed in 3D by retrieving and integrating assets from an existing object database. Additionally, we propose a new evaluation protocol that utilizes a vision-language model and complements the design pipeline. Extensive quantitative and qualitative experiments show that I-Design outperforms existing methods in delivering high-quality 3D design solutions and aligning with abstract concepts that match user input, showcasing its advantages across detailed 3D arrangement and conceptual fidelity.