Weakly Supervised Object Detection (WSOD), aiming to train detectors with only image-level annotations, has arisen increasing attention. Current state-of-the-art approaches mainly follow a two-stage training strategy whichintegrates a fully supervised detector (FSD) with a pure WSOD model. There are two main problems hindering the performance of the two-phase WSOD approaches, i.e., insufficient learning problem and strict reliance between the FSD and the pseudo ground truth (PGT) generated by theWSOD model. This paper proposes pseudo ground truth refinement network (PGTRNet), a simple yet effective method without introducing any extra learnable parameters, to cope with these problems. PGTRNet utilizes multiple bounding boxes to establish the PGT, mitigating the insufficient learning problem. Besides, we propose a novel online PGT refinement approach to steadily improve the quality of PGTby fully taking advantage of the power of FSD during the second-phase training, decoupling the first and second-phase models. Elaborate experiments are conducted on the PASCAL VOC 2007 benchmark to verify the effectiveness of our methods. Experimental results demonstrate that PGTRNet boosts the backbone model by 2.074% mAP and achieves the state-of-the-art performance, showing the significant potentials of the second-phase training.
Practical recommender systems experience a cold-start problem when observed user-item interactions in the history are insufficient. Meta learning, especially gradient based one, can be adopted to tackle this problem by learning initial parameters of the model and thus allowing fast adaptation to a specific task from limited data examples. Though with significant performance improvement, it commonly suffers from two critical issues: the non-compatibility with mainstream industrial deployment and the heavy computational burdens, both due to the inner-loop gradient operation. These two issues make them hard to be applied in practical recommender systems. To enjoy the benefits of meta learning framework and mitigate these problems, we propose a recommendation framework called Contextual Modulation Meta Learning (CMML). CMML is composed of fully feed-forward operations so it is computationally efficient and completely compatible with the mainstream industrial deployment. CMML consists of three components, including a context encoder that can generate context embedding to represent a specific task, a hybrid context generator that aggregates specific user-item features with task-level context, and a contextual modulation network, which can modulate the recommendation model to adapt effectively. We validate our approach on both scenario-specific and user-specific cold-start setting on various real-world datasets, showing CMML can achieve comparable or even better performance with gradient based methods yet with much higher computational efficiency and better interpretability.
Policy gradient (PG) methods are popular reinforcement learning (RL) methods where a baseline is often applied to reduce the variance of gradient estimates. In multi-agent RL (MARL), although the PG theorem can be naturally extended, the effectiveness of multi-agent PG (MAPG) methods degrades as the variance of gradient estimates increases rapidly with the number of agents. In this paper, we offer a rigorous analysis of MAPG methods by, firstly, quantifying the contributions of the number of agents and agents' explorations to the variance of MAPG estimators. Based on this analysis, we derive the optimal baseline (OB) that achieves the minimal variance. In comparison to the OB, we measure the excess variance of existing MARL algorithms such as vanilla MAPG and COMA. Considering using deep neural networks, we also propose a surrogate version of OB, which can be seamlessly plugged into any existing PG methods in MARL. On benchmarks of Multi-Agent MuJoCo and StarCraft challenges, our OB technique effectively stabilises training and improves the performance of multi-agent PPO and COMA algorithms by a significant margin.
In this paper, we propose a general meta learning approach to computing approximate Nash equilibrium for finite $n$-player normal-form games. Unlike existing solutions that approximate or learn a Nash equilibrium from scratch for each of the games, our meta solver directly constructs a mapping from a game utility matrix to a joint strategy profile. The mapping is parameterized and learned in a self-supervised fashion by a proposed Nash equilibrium approximation metric without ground truth data informing any Nash equilibrium. As such, it can immediately predict the joint strategy profile that approximates a Nash equilibrium for any unseen new game under the same game distribution. Moreover, the meta-solver can be further fine-tuned and adaptive to a new game if iteration updates are allowed. We theoretically prove that our meta-solver is not affected by the non-smoothness of exact Nash equilibrium solutions, and derive a sample complexity bound to demonstrate its generalization ability across normal-form games. Experimental results demonstrate its substantial approximation power against other strong baselines in both adaptive and non-adaptive cases.
Terahertz (THz) communication is now being considered as one of possible technologies for the sixth generation (6G) wireless communication systems. In this paper, a novel three-dimensional (3D) space-time-frequency non-stationary theoretical channel model is first proposed for 6G THz wireless communication systems employing ultra-massive multiple-input multiple-output (MIMO) technologies with long traveling paths. Considering frequency-dependent diffuse scattering, which is a special property of THz channels different from millimeter wave (mmWave) channels, the relative angles and delays of rays within one cluster will evolve in the frequency domain. Then, a corresponding simulation model is proposed with discrete angles calculated using the method of equal area (MEA). The statistical properties of the proposed theoretical and simulation models are derived and compared, showing good agreements. The accuracy and flexibility of the proposed simulation model are demonstrated by comparing the simulation results of the relative angle spread and root mean square (RMS) delay spread with corresponding measurements.
This work studies the problem of image-goal navigation, which entails guiding robots with noisy sensors and controls through real crowded environments. Recent fruitful approaches rely on deep reinforcement learning and learn navigation policies in simulation environments that are much simpler in complexity than real environments. Directly transferring these trained policies to real environments can be extremely challenging or even dangerous. We tackle this problem with a hierarchical navigation method composed of four decoupled modules. The first module maintains an obstacle map during robot navigation. The second one predicts a long-term goal on the real-time map periodically. The third one plans collision-free command sets for navigating to long-term goals, while the final module stops the robot properly near the goal image. The four modules are developed separately to suit the image-goal navigation in real crowded scenarios. In addition, the hierarchical decomposition decouples the learning of navigation goal planning, collision avoidance and navigation ending prediction, which cuts down the search space during navigation training and helps improve the generalization to previously unseen real scenes. We evaluate the method in both a simulator and the real world with a mobile robot. The results show that our method outperforms several navigation baselines and can successfully achieve navigation tasks in these scenarios.
The wireless network is undergoing a trend from "onnection of things" to "connection of intelligence". With data spread over the communication networks and computing capability enhanced on the devices, distributed learning becomes a hot topic in both industrial and academic communities. Many frameworks, such as federated learning and federated distillation, have been proposed. However, few of them takes good care of obstacles such as the time-varying topology resulted by the characteristics of wireless networks. In this paper, we propose a distributed learning framework based on a scalable deep neural network (DNN) design. By exploiting the permutation equivalence and invariance properties of the learning tasks, the DNNs with different scales for different clients can be built up based on two basic parameter sub-matrices. Further, model aggregation can also be conducted based on these two sub-matrices to improve the learning convergence and performance. Finally, simulation results verify the benefits of the proposed framework by compared with some baselines.
This paper presents an automatic merging algorithm for autonomous driving vehicles, which decouples the specific motion planning problem into a Dual-Layer Automatic Merge Planning (DL_AMP) and a Descent-Based Trajectory Optimization (DBTO). This work leads to great improvements in finding the best merge opportunity, lateral and longitudinal merge planning and control, trajectory postprocessing and driving comfort.
Mistranslated numbers have the potential to cause serious effects, such as financial loss or medical misinformation. In this work we develop comprehensive assessments of the robustness of neural machine translation systems to numerical text via behavioural testing. We explore a variety of numerical translation capabilities a system is expected to exhibit and design effective test examples to expose system underperformance. We find that numerical mistranslation is a general issue: major commercial systems and state-of-the-art research models fail on many of our test examples, for high- and low-resource languages. Our tests reveal novel errors that have not previously been reported in NMT systems, to the best of our knowledge. Lastly, we discuss strategies to mitigate numerical mistranslation.