This paper addresses the problem of preference learning, which aims to learn user-specific preferences (e.g., "good parking spot", "convenient drop-off location") from visual input. Despite its similarity to learning factual concepts (e.g., "red cube"), preference learning is a fundamentally harder problem due to its subjective nature and the paucity of person-specific training data. We address this problem using a new framework called Synapse, which is a neuro-symbolic approach designed to efficiently learn preferential concepts from limited demonstrations. Synapse represents preferences as neuro-symbolic programs in a domain-specific language (DSL) that operates over images, and leverages a novel combination of visual parsing, large language models, and program synthesis to learn programs representing individual preferences. We evaluate Synapse through extensive experimentation including a user case study focusing on mobility-related concepts in mobile robotics and autonomous driving. Our evaluation demonstrates that Synapse significantly outperforms existing baselines as well as its own ablations. The code and other details can be found on the project website https://amrl.cs.utexas.edu/synapse .
HRI research using autonomous robots in real-world settings can produce results with the highest ecological validity of any study modality, but many difficulties limit such studies' feasibility and effectiveness. We propose Vid2Real HRI, a research framework to maximize real-world insights offered by video-based studies. The Vid2Real HRI framework was used to design an online study using first-person videos of robots as real-world encounter surrogates. The online study ($n = 385$) distinguished the within-subjects effects of four robot behavioral conditions on perceived social intelligence and human willingness to help the robot enter an exterior door. A real-world, between-subjects replication ($n = 26$) using two conditions confirmed the validity of the online study's findings and the sufficiency of the participant recruitment target ($22$) based on a power analysis of online study results. The Vid2Real HRI framework offers HRI researchers a principled way to take advantage of the efficiency of video-based study modalities while generating directly transferable knowledge of real-world HRI. Code and data from the study are provided at https://vid2real.github.io/vid2realHRI
Dog guides are favored by blind and low-vision (BLV) individuals for their ability to enhance independence and confidence by reducing safety concerns and increasing navigation efficiency compared to traditional mobility aids. However, only a relatively small proportion of BLV individuals work with dog guides due to their limited availability and associated maintenance responsibilities. There is considerable recent interest in addressing this challenge by developing legged guide dog robots. This study was designed to determine critical aspects of the handler-guide dog interaction and better understand handler needs to inform guide dog robot development. We conducted semi-structured interviews and observation sessions with 23 dog guide handlers and 5 trainers. Thematic analysis revealed critical limitations in guide dog work, desired personalization in handler-guide dog interaction, and important perspectives on future guide dog robots. Grounded on these findings, we discuss pivotal design insights for guide dog robots aimed for adoption within the BLV community.
This paper lays down the research agenda for a domain-specific foundation model for operating systems (OSes). Our case for a foundation model revolves around the observations that several OS components such as CPU, memory, and network subsystems are interrelated and that OS traces offer the ideal dataset for a foundation model to grasp the intricacies of diverse OS components and their behavior in varying environments and workloads. We discuss a wide range of possibilities that then arise, from employing foundation models as policy agents to utilizing them as generators and predictors to assist traditional OS control algorithms. Our hope is that this paper spurs further research into OS foundation models and creating the next generation of operating systems for the evolving computing landscape.
Anticipating driver intention is an important task when vehicles of mixed and varying levels of human/machine autonomy share roadways. Driver intention can be leveraged to improve road safety, such as warning surrounding vehicles in the event the driver is attempting a dangerous maneuver. In this work, we propose a novel method of utilizing in-cabin and external camera data to improve state-of-the-art (SOTA) performance in predicting future driver actions. Compared to existing methods, our approach explicitly extracts object and road-level features from external camera data, which we demonstrate are important features for predicting driver intention. Using our handcrafted features as inputs for both a transformer and an LSTM-based architecture, we empirically show that jointly utilizing in-cabin and external features improves performance compared to using in-cabin features alone. Furthermore, our models predict driver maneuvers more accurately and earlier than existing approaches, with an accuracy of 87.5% and an average prediction time of 4.35 seconds before the maneuver takes place. We release our model configurations and training scripts on https://github.com/ykung83/Driver-Intent-Prediction
Recent advancements in large language models (LLMs) have spurred interest in using them for generating robot programs from natural language, with promising initial results. We investigate the use of LLMs to generate programs for service mobile robots leveraging mobility, perception, and human interaction skills, and where accurate sequencing and ordering of actions is crucial for success. We contribute CodeBotler, an open-source robot-agnostic tool to program service mobile robots from natural language, and RoboEval, a benchmark for evaluating LLMs' capabilities of generating programs to complete service robot tasks. CodeBotler performs program generation via few-shot prompting of LLMs with an embedded domain-specific language (eDSL) in Python, and leverages skill abstractions to deploy generated programs on any general-purpose mobile robot. RoboEval evaluates the correctness of generated programs by checking execution traces starting with multiple initial states, and checking whether the traces satisfy temporal logic properties that encode correctness for each task. RoboEval also includes multiple prompts per task to test for the robustness of program generation. We evaluate several popular state-of-the-art LLMs with the RoboEval benchmark, and perform a thorough analysis of the modes of failures, resulting in a taxonomy that highlights common pitfalls of LLMs at generating robot programs. We release our code and benchmark at https://amrl.cs.utexas.edu/codebotler/.
We introduce the UT Campus Object Dataset (CODa), a mobile robot egocentric perception dataset collected on the University of Texas Austin Campus. Our dataset contains 8.5 hours of multimodal sensor data: synchronized 3D point clouds and stereo RGB video from a 128-channel 3D LiDAR and two 1.25MP RGB cameras at 10 fps; RGB-D videos from an additional 0.5MP sensor at 7 fps, and a 9-DOF IMU sensor at 40 Hz. We provide 58 minutes of ground-truth annotations containing 1.3 million 3D bounding boxes with instance IDs for 53 semantic classes, 5000 frames of 3D semantic annotations for urban terrain, and pseudo-ground truth localization. We repeatedly traverse identical geographic locations for a wide range of indoor and outdoor areas, weather conditions, and times of the day. Using CODa, we empirically demonstrate that: 1) 3D object detection performance in urban settings is significantly higher when trained using CODa compared to existing datasets even when employing state-of-the-art domain adaptation approaches, 2) sensor-specific fine-tuning improves 3D object detection accuracy and 3) pretraining on CODa improves cross-dataset 3D object detection performance in urban settings compared to pretraining on AV datasets. Using our dataset and annotations, we release benchmarks for 3D object detection and 3D semantic segmentation using established metrics. In the future, the CODa benchmark will include additional tasks like unsupervised object discovery and re-identification. We publicly release CODa on the Texas Data Repository, pre-trained models, dataset development package, and interactive dataset viewer on our website at https://amrl.cs.utexas.edu/coda. We expect CODa to be a valuable dataset for research in egocentric 3D perception and planning for autonomous navigation in urban environments.
Terrain awareness, i.e., the ability to identify and distinguish different types of terrain, is a critical ability that robots must have to succeed at autonomous off-road navigation. Current approaches that provide robots with this awareness either rely on labeled data which is expensive to collect, engineered features and cost functions that may not generalize, or expert human demonstrations which may not be available. Towards endowing robots with terrain awareness without these limitations, we introduce Self-supervised TErrain Representation LearnING (STERLING), a novel approach for learning terrain representations that relies solely on easy-to-collect, unconstrained (e.g., non-expert), and unlabelled robot experience, with no additional constraints on data collection. STERLING employs a novel multi-modal self-supervision objective through non-contrastive representation learning to learn relevant terrain representations for terrain-aware navigation. Through physical robot experiments in off-road environments, we evaluate STERLING features on the task of preference-aligned visual navigation and find that STERLING features perform on par with fully supervised approaches and outperform other state-of-the-art methods with respect to preference alignment. Additionally, we perform a large-scale experiment of autonomously hiking a 3-mile long trail which STERLING completes successfully with only two manual interventions, demonstrating its robustness to real-world off-road conditions.
Robots responsible for tasks over long time scales must be able to localize consistently and scalably amid geometric, viewpoint, and appearance changes. Existing visual SLAM approaches rely on low-level feature descriptors that are not robust to such environmental changes and result in large map sizes that scale poorly over long-term deployments. In contrast, object detections are robust to environmental variations and lead to more compact representations, but most object-based SLAM systems target short-term indoor deployments with close objects. In this paper, we introduce ObVi-SLAM to overcome these challenges by leveraging the best of both approaches. ObVi-SLAM uses low-level visual features for high-quality short-term visual odometry; and to ensure global, long-term consistency, ObVi-SLAM builds an uncertainty-aware long-term map of persistent objects and updates it after every deployment. By evaluating ObVi-SLAM on data from 16 deployment sessions spanning different weather and lighting conditions, we empirically show that ObVi-SLAM generates accurate localization estimates consistent over long-time scales in spite of varying appearance conditions.
Empowering robots to navigate in a socially compliant manner is essential for the acceptance of robots moving in human-inhabited environments. Previously, roboticists have developed classical navigation systems with decades of empirical validation to achieve safety and efficiency. However, the many complex factors of social compliance make classical navigation systems hard to adapt to social situations, where no amount of tuning enables them to be both safe (people are too unpredictable) and efficient (the frozen robot problem). With recent advances in deep learning approaches, the common reaction has been to entirely discard classical navigation systems and start from scratch, building a completely new learning-based social navigation planner. In this work, we find that this reaction is unnecessarily extreme: using a large-scale real-world social navigation dataset, SCAND, we find that classical systems can be used safely and efficiently in a large number of social situations (up to 80%). We therefore ask if we can rethink this problem by leveraging the advantages of both classical and learning-based approaches. We propose a hybrid strategy in which we learn to switch between a classical geometric planner and a data-driven method. Our experiments on both SCAND and two physical robots show that the hybrid planner can achieve better social compliance in terms of a variety of metrics, compared to using either the classical or learning-based approach alone.