Self-supervised learning is showing great promise for monocular depth estimation, using geometry as the only source of supervision. Depth networks are indeed capable of learning representations that relate visual appearance to 3D properties by implicitly leveraging category-level patterns. In this work we investigate how to leverage more directly this semantic structure to guide geometric representation learning, while remaining in the self-supervised regime. Instead of using semantic labels and proxy losses in a multi-task approach, we propose a new architecture leveraging fixed pretrained semantic segmentation networks to guide self-supervised representation learning via pixel-adaptive convolutions. Furthermore, we propose a two-stage training process to overcome a common semantic bias on dynamic objects via resampling. Our method improves upon the state of the art for self-supervised monocular depth prediction over all pixels, fine-grained details, and per semantic categories.
This paper tackles the problem of data fusion in the semantic scene completion (SSC) task, which can simultaneously deal with semantic labeling and scene completion. RGB images contain texture details of the object(s) which are vital for semantic scene understanding. Meanwhile, depth images capture geometric clues of high relevance for shape completion. Using both RGB and depth images can further boost the accuracy of SSC over employing one modality in isolation. We propose a 3D gated recurrent fusion network (GRFNet), which learns to adaptively select and fuse the relevant information from depth and RGB by making use of the gate and memory modules. Based on the single-stage fusion, we further propose a multi-stage fusion strategy, which could model the correlations among different stages within the network. Extensive experiments on two benchmark datasets demonstrate the superior performance and the effectiveness of the proposed GRFNet for data fusion in SSC. Code will be made available.
Existing face super-resolution (SR) methods mainly assume the input image to be noise-free. Their performance degrades drastically when applied to real-world scenarios where the input image is always contaminated by noise. In this paper, we propose a Facial Attribute Capsules Network (FACN) to deal with the problem of high-scale super-resolution of noisy face image. Capsule is a group of neurons whose activity vector models different properties of the same entity. Inspired by the concept of capsule, we propose an integrated representation model of facial information, which named Facial Attribute Capsule (FAC). In the SR processing, we first generated a group of FACs from the input LR face, and then reconstructed the HR face from this group of FACs. Aiming to effectively improve the robustness of FAC to noise, we generate FAC in semantic, probabilistic and facial attributes manners by means of integrated learning strategy. Each FAC can be divided into two sub-capsules: Semantic Capsule (SC) and Probabilistic Capsule (PC). Them describe an explicit facial attribute in detail from two aspects of semantic representation and probability distribution. The group of FACs model an image as a combination of facial attribute information in the semantic space and probabilistic space by an attribute-disentangling way. The diverse FACs could better combine the face prior information to generate the face images with fine-grained semantic attributes. Extensive benchmark experiments show that our method achieves superior hallucination results and outperforms state-of-the-art for very low resolution (LR) noise face image super resolution.
Video super-resolution (VSR) methods have recently achieved a remarkable success due to the development of deep convolutional neural networks (CNN). Current state-of-the-art CNN methods usually treat the VSR problem as a large number of separate multi-frame super-resolution tasks, at which a batch of low resolution (LR) frames is utilized to generate a single high resolution (HR) frame, and running a slide window to select LR frames over the entire video would obtain a series of HR frames. However, duo to the complex temporal dependency between frames, with the number of LR input frames increase, the performance of the reconstructed HR frames become worse. The reason is in that these methods lack the ability to model complex temporal dependencies and hard to give an accurate motion estimation and compensation for VSR process. Which makes the performance degrade drastically when the motion in frames is complex. In this paper, we propose a Motion-Adaptive Feedback Cell (MAFC), a simple but effective block, which can efficiently capture the motion compensation and feed it back to the network in an adaptive way. Our approach efficiently utilizes the information of the inter-frame motion, the dependence of the network on motion estimation and compensation method can be avoid. In addition, benefiting from the excellent nature of MAFC, the network can achieve better performance in the case of extremely complex motion scenarios. Extensive evaluations and comparisons validate the strengths of our approach, and the experimental results demonstrated that the proposed framework is outperform the state-of-the-art methods.
Image inpainting techniques have shown promising improvement with the assistance of generative adversarial networks (GANs) recently. However, most of them often suffered from completed results with unreasonable structure or blurriness. To mitigate this problem, in this paper, we present a one-stage model that utilizes dense combinations of dilated convolutions to obtain larger and more effective receptive fields. Benefited from the property of this network, we can more easily recover large regions in an incomplete image. To better train this efficient generator, except for frequently-used VGG feature matching loss, we design a novel self-guided regression loss for concentrating on uncertain areas and enhancing the semantic details. Besides, we devise a geometrical alignment constraint item to compensate for the pixel-based distance between prediction features and ground-truth ones. We also employ a discriminator with local and global branches to ensure local-global contents consistency. To further improve the quality of generated images, discriminator feature matching on the local branch is introduced, which dynamically minimizes the similarity of intermediate features between synthetic and ground-truth patches. Extensive experiments on several public datasets demonstrate that our approach outperforms current state-of-the-art methods. Code is available at~\url{https://github.com/Zheng222/DMFN}.
Semantic Scene Completion (SSC) refers to the task of inferring the 3D semantic segmentation of a scene while simultaneously completing the 3D shapes. We propose PALNet, a novel hybrid network for SSC based on single depth. PALNet utilizes a two-stream network to extract both 2D and 3D features from multi-stages using fine-grained depth information to efficiently captures the context, as well as the geometric cues of the scene. Current methods for SSC treat all parts of the scene equally causing unnecessary attention to the interior of objects. To address this problem, we propose Position Aware Loss(PA-Loss) which is position importance aware while training the network. Specifically, PA-Loss considers Local Geometric Anisotropy to determine the importance of different positions within the scene. It is beneficial for recovering key details like the boundaries of objects and the corners of the scene. Comprehensive experiments on two benchmark datasets demonstrate the effectiveness of the proposed method and its superior performance. Models and Video demo can be found at: https://github.com/UniLauX/PALNet.
3D multi-object tracking is a key module in autonomous driving applications that provides a reliable dynamic representation of the world to the planning module. In this paper, we present our on-line tracking method, which made the first place in the NuScenes Tracking Challenge, held at the AI Driving Olympics Workshop at NeurIPS 2019. Our method estimates the object states by adopting a Kalman Filter. We initialize the state covariance as well as the process and observation noise covariance with statistics from the training set. We also use the stochastic information from the Kalman Filter in the data association step by measuring the Mahalanobis distance between the predicted object states and current object detections. Our experimental results on the NuScenes validation and test set show that our method outperforms the AB3DMOT baseline method by a large margin in the Average Multi-Object Tracking Accuracy (AMOTA) metric.
Recently, end-to-end (E2E) models become a competitive alternative to the conventional hybrid automatic speech recognition (ASR) systems. However, they still suffer from speaker mismatch in training and testing condition. In this paper, we use Speech-Transformer (ST) as the study platform to investigate speaker aware training of E2E models. We propose a model called Speaker-Aware Speech-Transformer (SAST), which is a standard ST equipped with a speaker attention module (SAM). The SAM has a static speaker knowledge block (SKB) that is made of i-vectors. At each time step, the encoder output attends to the i-vectors in the block, and generates a weighted combined speaker embedding vector, which helps the model to normalize the speaker variations. The SAST model trained in this way becomes independent of specific training speakers and thus generalizes better to unseen testing speakers. We investigate different factors of SAM. Experimental results on the AISHELL-1 task show that SAST achieves a relative 6.5% CER reduction (CERR) over the speaker-independent (SI) baseline. Moreover, we demonstrate that SAST still works quite well even if the i-vectors in SKB all come from a different data source other than the acoustic training set.
Reinforcement learning (RL) algorithms have been successfully applied to a range of challenging sequential decision making and control tasks. In this paper, we classify RL into direct and indirect methods according to how they seek optimal policy of the Markov Decision Process (MDP) problem. The former solves optimal policy by directly maximizing an objective function using gradient descent method, in which the objective function is usually the expectation of accumulative future rewards. The latter indirectly finds the optimal policy by solving the Bellman equation, which is the sufficient and necessary condition from Bellman's principle of optimality. We take vanilla policy gradient and approximate policy iteration to study their internal relationship, and reveal that both direct and indirect methods can be unified in actor-critic architecture and are equivalent if we always choose stationary state distribution of current policy as initial state distribution of MDP. Finally, we classify the current mainstream RL algorithms and compare the differences between other criteria including value-based and policy-based, model-based and model-free.
UAV swarms have triggered wide concern due to their potential application values in recent years. While there are studies proposed in terms of the architecture design for UAV swarms, two main challenges still exist: (1) Scalability, supporting a large scale of vehicles; (2) Versatility, integrating diversified missions. To this end, a multi-layered and distributed architecture for mission oriented miniature fixed-wing UAV swarms is presented in this paper. The proposed architecture is built on the concept of modularity. It divides the overall system to five layers: low-level control, high-level control, coordination, communication and human interaction layers, and many modules that can be viewed as black boxes with interfaces of inputs and outputs. In this way, not only the complexity of developing a large system can be reduced, but also the versatility of supporting diversified missions can be ensured. Furthermore, the proposed architecture is fully distributed that each UAV performs the decision-making procedure autonomously so as to achieve better scalability. Moreover, different kinds of aerial platforms can be feasibly extended by using the control allocation matrices and the integrated hardware box. A prototype swarm system based on the proposed architecture is built and the proposed architecture is evaluated through field experiments with a scale of 21 fixed-wing UAVs. Particularly, to the best of our knowledge, this paper is the first work which successfully demonstrates formation flight, target recognition and tracking missions within an integrated architecture for fixed-wing UAV swarms through field experiments.