Pretrained backbones with fine-tuning have been widely adopted in 2D vision and natural language processing tasks and demonstrated significant advantages to task-specific networks. In this paper, we present a pretrained 3D backbone, named {\SST}, which first outperforms all state-of-the-art methods in downstream 3D indoor scene understanding tasks. Our backbone network is based on a 3D Swin transformer and carefully designed to efficiently conduct self-attention on sparse voxels with linear memory complexity and capture the irregularity of point signals via generalized contextual relative positional embedding. Based on this backbone design, we pretrained a large {\SST} model on a synthetic Structed3D dataset that is 10 times larger than the ScanNet dataset and fine-tuned the pretrained model in various downstream real-world indoor scene understanding tasks. The results demonstrate that our model pretrained on the synthetic dataset not only exhibits good generality in both downstream segmentation and detection on real 3D point datasets, but also surpasses the state-of-the-art methods on downstream tasks after fine-tuning with +2.3 mIoU and +2.2 mIoU on S3DIS Area5 and 6-fold semantic segmentation, +2.1 mIoU on ScanNet segmentation (val), +1.9 mAP@0.5 on ScanNet detection, +8.1 mAP@0.5 on S3DIS detection. Our method demonstrates the great potential of pretrained 3D backbones with fine-tuning for 3D understanding tasks. The code and models are available at https://github.com/microsoft/Swin3D .
Sketch design concepts are recurring patterns found in parametric CAD sketches. Though rarely explicitly formalized by the CAD designers, these concepts are implicitly used in design for modularity and regularity. In this paper, we propose a learning based approach that discovers the modular concepts by induction over raw sketches. We propose the dual implicit-explicit representation of concept structures that allows implicit detection and explicit generation, and the separation of structure generation and parameter instantiation for parameterized concept generation, to learn modular concepts by end-to-end training. We demonstrate the design concept learning on a large scale CAD sketch dataset and show its applications for design intent interpretation and auto-completion.
We present a novel implicit representation -- neural halfspace representation (NH-Rep), to convert manifold B-Rep solids to implicit representations. NH-Rep is a Boolean tree built on a set of implicit functions represented by the neural network, and the composite Boolean function is capable of representing solid geometry while preserving sharp features. We propose an efficient algorithm to extract the Boolean tree from a manifold B-Rep solid and devise a neural network-based optimization approach to compute the implicit functions. We demonstrate the high quality offered by our conversion algorithm on ten thousand manifold B-Rep CAD models that contain various curved patches including NURBS, and the superiority of our learning approach over other representative implicit conversion algorithms in terms of surface reconstruction, sharp feature preservation, signed distance field approximation, and robustness to various surface geometry, as well as a set of applications supported by NH-Rep.
Understanding dynamic hand motions and actions from egocentric RGB videos is a fundamental yet challenging task due to self-occlusion and ambiguity. To address occlusion and ambiguity, we develop a transformer-based framework to exploit temporal information for robust estimation. Noticing the different temporal granularity of and the semantic correlation between hand pose estimation and action recognition, we build a network hierarchy with two cascaded transformer encoders, where the first one exploits the short-term temporal cue for hand pose estimation, and the latter aggregates per-frame pose and object information over a longer time span to recognize the action. Our approach achieves competitive results on two first-person hand action benchmarks, namely FPHA and H2O. Extensive ablation studies verify our design choices. We will open-source code and data to facilitate future research.
We view the reconstruction of CAD models in the boundary representation (B-Rep) as the detection of geometric primitives of different orders, i.e. vertices, edges and surface patches, and the correspondence of primitives, which are holistically modeled as a chain complex, and show that by modeling such comprehensive structures more complete and regularized reconstructions can be achieved. We solve the complex generation problem in two steps. First, we propose a novel neural framework that consists of a sparse CNN encoder for input point cloud processing and a tri-path transformer decoder for generating geometric primitives and their mutual relationships with estimated probabilities. Second, given the probabilistic structure predicted by the neural network, we recover a definite B-Rep chain complex by solving a global optimization maximizing the likelihood under structural validness constraints and applying geometric refinements. Extensive tests on large scale CAD datasets demonstrate that the modeling of B-Rep chain complex structure enables more accurate detection for learning and more constrained reconstruction for optimization, leading to structurally more faithful and complete CAD B-Rep models than previous results.
We propose a method for self-supervised image representation learning under the guidance of 3D geometric consistency. Our intuition is that 3D geometric consistency priors such as smooth regions and surface discontinuities may imply consistent semantics or object boundaries, and can act as strong cues to guide the learning of 2D image representations without semantic labels. Specifically, we introduce 3D geometric consistency into a contrastive learning framework to enforce the feature consistency within image views. We propose to use geometric consistency sets as constraints and adapt the InfoNCE loss accordingly. We show that our learned image representations are general. By fine-tuning our pre-trained representations for various 2D image-based downstream tasks, including semantic segmentation, object detection, and instance segmentation on real-world indoor scene datasets, we achieve superior performance compared with state-of-the-art methods.
The freeform architectural modeling process often involves two important stages: concept design and digital modeling. In the first stage, architects usually sketch the overall 3D shape and the panel layout on a physical or digital paper briefly. In the second stage, a digital 3D model is created using the sketching as the reference. The digital model needs to incorporate geometric requirements for its components, such as planarity of panels due to consideration of construction costs, which can make the modeling process more challenging. In this work, we present a novel sketch-based system to bridge the concept design and digital modeling of freeform roof-like shapes represented as planar quadrilateral (PQ) meshes. Our system allows the user to sketch the surface boundary and contour lines under axonometric projection and supports the sketching of occluded regions. In addition, the user can sketch feature lines to provide directional guidance to the PQ mesh layout. Given the 2D sketch input, we propose a deep neural network to infer in real-time the underlying surface shape along with a dense conjugate direction field, both of which are used to extract the final PQ mesh. To train and validate our network, we generate a large synthetic dataset that mimics architect sketching of freeform quadrilateral patches. The effectiveness and usability of our system are demonstrated with quantitative and qualitative evaluation as well as user studies.
6D pose estimation of rigid objects from a single RGB image has seen tremendous improvements recently by using deep learning to combat complex real-world variations, but a majority of methods build models on the per-object level, failing to scale to multiple objects simultaneously. In this paper, we present a novel approach for scalable 6D pose estimation, by self-supervised learning on synthetic data of multiple objects using a single autoencoder. To handle multiple objects and generalize to unseen objects, we disentangle the latent object shape and pose representations, so that the latent shape space models shape similarities, and the latent pose code is used for rotation retrieval by comparison with canonical rotations. To encourage shape space construction, we apply contrastive metric learning and enable the processing of unseen objects by referring to similar training objects. The different symmetries across objects induce inconsistent latent pose spaces, which we capture with a conditioned block producing shape-dependent pose codebooks by re-entangling shape and pose representations. We test our method on two multi-object benchmarks with real data, T-LESS and NOCS REAL275, and show it outperforms existing RGB-based methods in terms of pose estimation accuracy and generalization.
We present a novel approach for completing and reconstructing 3D shapes from incomplete scanned data by using deep neural networks. Rather than being trained on supervised completion tasks and applied on a testing shape, the network is optimized from scratch on the single testing shape, to fully adapt to the shape and complete the missing data using contextual guidance from the known regions. The ability to complete missing data by an untrained neural network is usually referred to as the deep prior. In this paper, we interpret the deep prior from a neural tangent kernel (NTK) perspective and show that the completed shape patches by the trained CNN are naturally similar to existing patches, as they are proximate in the kernel feature space induced by NTK. The interpretation allows us to design more efficient network structures and learning mechanisms for the shape completion and reconstruction task. Being more aware of structural regularities than both traditional and other unsupervised learning-based reconstruction methods, our approach completes large missing regions with plausible shapes and complements supervised learning-based methods that use database priors by requiring no extra training data set and showing flexible adaptation to a particular shape instance.
Point set is a flexible and lightweight representation widely used for 3D deep learning. However, their discrete nature prevents them from representing continuous and fine geometry, posing a major issue for learning-based shape generation. In this work, we turn the discrete point sets into smooth surfaces by introducing the well-known implicit moving least-squares (IMLS) surface formulation, which naturally defines locally implicit functions on point sets. We incorporate IMLS surface generation into deep neural networks for inheriting both the flexibility of point sets and the high quality of implicit surfaces. Our IMLSNet predicts an octree structure as a scaffold for generating MLS points where needed and characterizes shape geometry with learned local priors. Furthermore, our implicit function evaluation is independent of the neural network once the MLS points are predicted, thus enabling fast runtime evaluation. Our experiments on 3D object reconstruction demonstrate that IMLSNets outperform state-of-the-art learning-based methods in terms of reconstruction quality and computational efficiency. Extensive ablation tests also validate our network design and loss functions.