Abstract:Accurate 3D reconstruction of objects with reflective, transparent, or low-texture surfaces still remains notoriously challenging. Such materials often violate key assumptions in multi-view reconstruction pipelines, such as photometric consistency and the availability on distinct geometric texture cues. Existing datasets primarily focus on diffuse, textured objects, and therefore provide limited insight into performance under real-world material complexities. We introduce 3DReflecNet, a large-scale hybrid dataset exceeding 22 TB that is specifically designed to benchmark and advance 3D vision methods for these challenging materials. 3DReflecNet combines two types of data: over 120,000 synthetic instances generated via physically-based rendering of more than 12,000 shapes, and over 1,000 real-world objects captured using consumer devices. Together, these data consist of more than 7 million multi-view frames. The dataset spans diverse materials, complex lighting conditions, and a wide range of geometric forms, including shapes generated from both real and LLM-synthesized 2D images using diffusion-based pipelines. To support robust evaluation, we design benchmarks for five core tasks: image matching, structure-from-motion, novel view synthesis, reflection removal, and relighting. Extensive experiments demonstrate that state-of-the-art methods struggle to maintain accuracy across these settings, highlighting the need for more resilient 3D vision models.
Abstract:Volumetric video (VV) streaming enables real-time, immersive access to remote 3D environments, powering telepresence, ecological monitoring, and robotic teleoperation. These applications turn VV streaming into a real-time interface to remote physical environments, imposing new system-level demands for photorealistic scene representation, low-latency interaction, and robust performance under heterogeneous networks. 3D Gaussian Splatting (3DGS) has been widely used for real-time photorealistic rendering, offering superior visual quality and rendering performance, but it faces challenges due to bandwidth consumption. Furthermore, as the foundation of adaptive VV streaming, existing Levels of Detail (LoD) methods based on density are not well-suited to Gaussian representations, leading to visible gaps and severe quality degradation. Recent studies have also explored attribute compression techniques to reduce bandwidth consumption. Our preliminary studies reveal that aggressive attribute compression primarily causes color distortion, which can be effectively corrected in the rendered image using a reference image. Motivated by these findings, we propose a novel Color-Adaptive scheme for adaptive VV streaming that uses vector quantization (VQ) to establish LoDs and correct color distortions with low-resolution reference images. We further present CAGS, an adaptive VV streaming system compatible with diverse Gaussian representations, which integrates the Color-Adaptive scheme by rendering reference images on the streaming server and performing color restoration on the client. Extensive experiments on our prototype system demonstrate that CAGS outperforms the existing adaptive streaming systems in PSNR by 5$\sim$20 dB under fluctuating bandwidth, operates significantly faster than existing scalable Gaussian compression methods, and generalizes across different Gaussian representations.
Abstract:Understanding human intent in complex multi-turn interactions remains a fundamental challenge in human-computer interaction and behavioral analysis. While existing intent recognition datasets focus mainly on single utterances or simple dialogues, real-world scenarios often involve sophisticated strategic interactions where participants must maintain complex deceptive narratives over extended periods. To address this gap, we introduce MISID, a comprehensive multimodal, multi-turn, and multi-participant benchmark for intent recognition. Sourced from high-stakes social strategy games, MISID features a fine-grained, two-tier multi-dimensional annotation scheme tailored for long-context discourse analysis and evidence-based causal tracking. Our systematic evaluation of state-of-the-art Multimodal Large Language Models (MLLMs) on MISID reveals critical deficiencies in complex scenarios, including text-prior visual hallucination, impaired cross-modal synergy, and limited capacity in chaining causal cues. Consequently, we propose FRACTAM as a baseline framework. Using a ``Decouple-Anchor-Reason'' paradigm, FRACTAM reduces text bias by extracting pure unimodal factual representations, employs two-stage retrieval for long-range factual anchoring, and constructs explicit cross-modal evidence chains. Extensive experiments demonstrate that FRACTAM enhances mainstream models' performance in complex strategic tasks, improving hidden intent detection and inference while maintaining robust perceptual accuracy. Our dataset is available at https://naislab.cn/datasets/MISID.
Abstract:As LLM agents transition from short, static problem solving to executing complex, long-horizon tasks in dynamic environments, the ability to handle user interruptions, such as adding requirement or revising goals, during mid-task execution is becoming a core requirement for realistic deployment. However, existing benchmarks largely assume uninterrupted agent behavior or study interruptions only in short, unconstrained language tasks. In this paper, we present the first systematic study of interruptible agents in long-horizon, environmentally grounded web navigation tasks, where actions induce persistent state changes. We formalize three realistic interruption types, including addition, revision, and retraction, and introduce InterruptBench, a benchmark derived from WebArena-Lite that synthesizes high-quality interruption scenarios under strict semantic constraints. Using a unified interruption simulation framework, we evaluate six strong LLM backbones across single- and multi-turn interruption settings, analyzing both their effectiveness in adapting to updated intents and their efficiency in recovering from mid-task changes. Our results show that handling user interruptions effectively and efficiently during long-horizon agentic tasks remains challenging for powerful large-scale LLMs. Code and dataset are available at https://github.com/HenryPengZou/InterruptBench.
Abstract:Existing LLM-based Kubernetes diagnostic systems cannot learn from operational experience, operating on static knowledge bases without improving from past resolutions. We present MetaKube, an experience-aware LLM framework through three synergistic innovations: (1) an Episodic Pattern Memory Network (EPMN) that abstracts diagnostic patterns from historical resolutions and provides confidence-calibrated retrieval for both rapid pattern matching and guided causal exploration, (2) a meta-cognitive controller that dynamically routes between intuitive and analytical pathways based on problem familiarity, optimizing the trade-off between speed and depth, and (3) KubeLLM, a locally-deployable 8B model enhanced through domain-specific post-training on our 7,000-sample Kubernetes Fault Resolution Dataset. Evaluation on 1,873 real-world scenarios demonstrates MetaKube transforms Qwen3-8B from 50.9 to 90.5 points, approaching GPT-4.1 performance while ensuring complete data privacy. EPMN contributes 15.3% improvement through experiential learning, with continuous learning experiments showing progressive gains as the system accumulates operational knowledge. The source code and related resources are available at https://github.com/MetaKube-LLM-for-Kubernetes-Diagnosis/MetaKube.
Abstract:Video streaming is a fundamental Internet service, while the quality still cannot be guaranteed especially in poor network conditions such as bandwidth-constrained and remote areas. Existing works mainly work towards two directions: traditional pixel-codec streaming nearly approaches its limit and is hard to step further in compression; the emerging neural-enhanced or generative streaming usually fall short in latency and visual fidelity, hindering their practical deployment. Inspired by the recent success of vision foundation model (VFM), we strive to harness the powerful video understanding and processing capacities of VFM to achieve generalization, high fidelity and loss resilience for real-time video streaming with even higher compression rate. We present the first revolutionized paradigm that enables VFM-based end-to-end generative video streaming towards this goal. Specifically, Morphe employs joint training of visual tokenizers and variable-resolution spatiotemporal optimization under simulated network constraints. Additionally, a robust streaming system is constructed that leverages intelligent packet dropping to resist real-world network perturbations. Extensive evaluation demonstrates that Morphe achieves comparable visual quality while saving 62.5\% bandwidth compared to H.265, and accomplishes real-time, loss-resilient video delivery in challenging network environments, representing a milestone in VFM-enabled multimedia streaming solutions.
Abstract:Edge-assisted mobile video analytics (MVA) applications are increasingly shifting from using vision models based on convolutional neural networks (CNNs) to those built on vision transformers (ViTs) to leverage their superior global context modeling and generalization capabilities. However, deploying these advanced models in latency-critical MVA scenarios presents significant challenges. Unlike traditional CNN-based offloading paradigms where network transmission is the primary bottleneck, ViT-based systems are constrained by substantial inference delays, particularly for dense prediction tasks where the need for high-resolution inputs exacerbates the inherent quadratic computational complexity of ViTs. To address these challenges, we propose a dynamic mixed-resolution inference strategy tailored for ViT-backboned dense prediction models, enabling flexible runtime trade-offs between speed and accuracy. Building on this, we introduce ViTMAlis, a ViT-native device-to-edge offloading framework that dynamically adapts to network conditions and video content to jointly reduce transmission and inference delays. We implement a fully functional prototype of ViTMAlis on commodity mobile and edge devices. Extensive experiments demonstrate that, compared to state-of-the-art accuracy-centric, content-aware, and latency-adaptive baselines, ViTMAlis significantly reduces end-to-end offloading latency while improving user-perceived rendering accuracy, providing a practical foundation for next-generation mobile intelligence.
Abstract:With the reduced hardware costs of omnidirectional cameras and the proliferation of various extended reality applications, more and more $360^\circ$ videos are being captured. To fully unleash their potential, advanced video analytics is expected to extract actionable insights and situational knowledge without blind spots from the videos. In this paper, we present OmniSense, a novel edge-assisted framework for online immersive video analytics. OmniSense achieves both low latency and high accuracy, combating the significant computation and network resource challenges of analyzing $360^\circ$ videos. Motivated by our measurement insights into $360^\circ$ videos, OmniSense introduces a lightweight spherical region of interest (SRoI) prediction algorithm to prune redundant information in $360^\circ$ frames. Incorporating the video content and network dynamics, it then smartly scales vision models to analyze the predicted SRoIs with optimized resource utilization. We implement a prototype of OmniSense with commodity devices and evaluate it on diverse real-world collected $360^\circ$ videos. Extensive evaluation results show that compared to resource-agnostic baselines, it improves the accuracy by $19.8\%$ -- $114.6\%$ with similar end-to-end latencies. Meanwhile, it hits $2.0\times$ -- $2.4\times$ speedups while keeping the accuracy on par with the highest accuracy of baselines.
Abstract:Communication system formulation is critical for advancing 6G and future wireless technologies, yet it remains a complex, expertise-intensive task. While Large Language Models (LLMs) offer potential, existing general-purpose models often lack the specialized domain knowledge, nuanced reasoning capabilities, and access to high-quality, domain-specific training data required for adapting a general LLM into an LLM specially for communication system formulation. To bridge this gap, we introduce DeepForm, the first reasoning LLM specially for automated communication system formulation. We propose the world-first large-scale, open-source dataset meticulously curated for this domain called Communication System Formulation Reasoning Corpus (CSFRC). Our framework employs a two-stage training strategy: first, Supervised Fine-Tuning (SFT) with Chain-of-Thought (CoT) data to distill domain knowledge; second, a novel rule-based Reinforcement Learning (RL) algorithm, C-ReMax based on ReMax, to cultivate advanced modeling capabilities and elicit sophisticated reasoning patterns like self-correction and verification. Extensive experiments demonstrate that our model achieves state-of-the-art performance, significantly outperforming larger proprietary LLMs on diverse senerios. We will release related resources to foster further research in this area after the paper is accepted.
Abstract:The increasing demand for augmented and virtual reality applications has highlighted the importance of crafting immersive 3D scenes from a simple single-view image. However, due to the partial priors provided by single-view input, existing methods are often limited to reconstruct low-consistency 3D scenes with narrow fields of view from single-view input. These limitations make them less capable of generalizing to reconstruct immersive scenes. To address this problem, we propose ExScene, a two-stage pipeline to reconstruct an immersive 3D scene from any given single-view image. ExScene designs a novel multimodal diffusion model to generate a high-fidelity and globally consistent panoramic image. We then develop a panoramic depth estimation approach to calculate geometric information from panorama, and we combine geometric information with high-fidelity panoramic image to train an initial 3D Gaussian Splatting (3DGS) model. Following this, we introduce a GS refinement technique with 2D stable video diffusion priors. We add camera trajectory consistency and color-geometric priors into the denoising process of diffusion to improve color and spatial consistency across image sequences. These refined sequences are then used to fine-tune the initial 3DGS model, leading to better reconstruction quality. Experimental results demonstrate that our ExScene achieves consistent and immersive scene reconstruction using only single-view input, significantly surpassing state-of-the-art baselines.