Abstract:Accurate 3D reconstruction of objects with reflective, transparent, or low-texture surfaces still remains notoriously challenging. Such materials often violate key assumptions in multi-view reconstruction pipelines, such as photometric consistency and the availability on distinct geometric texture cues. Existing datasets primarily focus on diffuse, textured objects, and therefore provide limited insight into performance under real-world material complexities. We introduce 3DReflecNet, a large-scale hybrid dataset exceeding 22 TB that is specifically designed to benchmark and advance 3D vision methods for these challenging materials. 3DReflecNet combines two types of data: over 120,000 synthetic instances generated via physically-based rendering of more than 12,000 shapes, and over 1,000 real-world objects captured using consumer devices. Together, these data consist of more than 7 million multi-view frames. The dataset spans diverse materials, complex lighting conditions, and a wide range of geometric forms, including shapes generated from both real and LLM-synthesized 2D images using diffusion-based pipelines. To support robust evaluation, we design benchmarks for five core tasks: image matching, structure-from-motion, novel view synthesis, reflection removal, and relighting. Extensive experiments demonstrate that state-of-the-art methods struggle to maintain accuracy across these settings, highlighting the need for more resilient 3D vision models.
Abstract:Video streaming is a fundamental Internet service, while the quality still cannot be guaranteed especially in poor network conditions such as bandwidth-constrained and remote areas. Existing works mainly work towards two directions: traditional pixel-codec streaming nearly approaches its limit and is hard to step further in compression; the emerging neural-enhanced or generative streaming usually fall short in latency and visual fidelity, hindering their practical deployment. Inspired by the recent success of vision foundation model (VFM), we strive to harness the powerful video understanding and processing capacities of VFM to achieve generalization, high fidelity and loss resilience for real-time video streaming with even higher compression rate. We present the first revolutionized paradigm that enables VFM-based end-to-end generative video streaming towards this goal. Specifically, Morphe employs joint training of visual tokenizers and variable-resolution spatiotemporal optimization under simulated network constraints. Additionally, a robust streaming system is constructed that leverages intelligent packet dropping to resist real-world network perturbations. Extensive evaluation demonstrates that Morphe achieves comparable visual quality while saving 62.5\% bandwidth compared to H.265, and accomplishes real-time, loss-resilient video delivery in challenging network environments, representing a milestone in VFM-enabled multimedia streaming solutions.
Abstract:Dry-electrode Motor Imagery Electroencephalography (MI-EEG) enables fast, comfortable, real-world Brain Computer Interface by eliminating gels and shortening setup for at-home and wearable use.However, dry recordings pose three main issues: lower Signal-to-Noise Ratio with more baseline drift and sudden transients; weaker and noisier data with poor phase alignment across trials; and bigger variances between sessions. These drawbacks lead to larger data distribution shift, making features less stable for MI-EEG tasks.To address these problems, we introduce STGMFM, a tri-branch framework tailored for dry-electrode MI-EEG, which models complementary spatio-temporal dependencies via dual graph orders, and captures robust envelope dynamics with a multi-scale frequency mixing branch, motivated by the observation that amplitude envelopes are less sensitive to contact variability than instantaneous waveforms. Physiologically meaningful connectivity priors guide learning, and decision-level fusion consolidates a noise-tolerant consensus. On our collected dry-electrode MI-EEG, STGMFM consistently surpasses competitive CNN/Transformer/graph baselines. Codes are available at https://github.com/Tianyi-325/STGMFM.
Abstract:The increasing demand for augmented and virtual reality applications has highlighted the importance of crafting immersive 3D scenes from a simple single-view image. However, due to the partial priors provided by single-view input, existing methods are often limited to reconstruct low-consistency 3D scenes with narrow fields of view from single-view input. These limitations make them less capable of generalizing to reconstruct immersive scenes. To address this problem, we propose ExScene, a two-stage pipeline to reconstruct an immersive 3D scene from any given single-view image. ExScene designs a novel multimodal diffusion model to generate a high-fidelity and globally consistent panoramic image. We then develop a panoramic depth estimation approach to calculate geometric information from panorama, and we combine geometric information with high-fidelity panoramic image to train an initial 3D Gaussian Splatting (3DGS) model. Following this, we introduce a GS refinement technique with 2D stable video diffusion priors. We add camera trajectory consistency and color-geometric priors into the denoising process of diffusion to improve color and spatial consistency across image sequences. These refined sequences are then used to fine-tune the initial 3DGS model, leading to better reconstruction quality. Experimental results demonstrate that our ExScene achieves consistent and immersive scene reconstruction using only single-view input, significantly surpassing state-of-the-art baselines.