In recent years, the application of multimodal large language models (MLLM) in various fields has achieved remarkable success. However, as the foundation model for many downstream tasks, current MLLMs are composed of the well-known Transformer network, which has a less efficient quadratic computation complexity. To improve the efficiency of such basic models, we propose Cobra, a linear computational complexity MLLM. Specifically, Cobra integrates the efficient Mamba language model into the visual modality. Moreover, we explore and study various modal fusion schemes to create an effective multi-modal Mamba. Extensive experiments demonstrate that (1) Cobra achieves extremely competitive performance with current computationally efficient state-of-the-art methods, e.g., LLaVA-Phi, TinyLLaVA, and MobileVLM v2, and has faster speed due to Cobra's linear sequential modeling. (2) Interestingly, the results of closed-set challenging prediction benchmarks show that Cobra performs well in overcoming visual illusions and spatial relationship judgments. (3) Notably, Cobra even achieves comparable performance to LLaVA with about 43% of the number of parameters. We will make all codes of Cobra open-source and hope that the proposed method can facilitate future research on complexity problems in MLLM. Our project page is available at: https://sites.google.com/view/cobravlm.
Multi-task robot learning holds significant importance in tackling diverse and complex scenarios. However, current approaches are hindered by performance issues and difficulties in collecting training datasets. In this paper, we propose GeRM (Generalist Robotic Model). We utilize offline reinforcement learning to optimize data utilization strategies to learn from both demonstrations and sub-optimal data, thus surpassing the limitations of human demonstrations. Thereafter, we employ a transformer-based VLA network to process multi-modal inputs and output actions. By introducing the Mixture-of-Experts structure, GeRM allows faster inference speed with higher whole model capacity, and thus resolves the issue of limited RL parameters, enhancing model performance in multi-task learning while controlling computational costs. Through a series of experiments, we demonstrate that GeRM outperforms other methods across all tasks, while also validating its efficiency in both training and inference processes. Additionally, we uncover its potential to acquire emergent skills. Additionally, we contribute the QUARD-Auto dataset, collected automatically to support our training approach and foster advancements in multi-task quadruped robot learning. This work presents a new paradigm for reducing the cost of collecting robot data and driving progress in the multi-task learning community.
Offline reinforcement learning (RL) algorithms can improve the decision making via stitching sub-optimal trajectories to obtain more optimal ones. This capability is a crucial factor in enabling RL to learn policies that are superior to the behavioral policy. On the other hand, Decision Transformer (DT) abstracts the decision-making as sequence modeling, showcasing competitive performance on offline RL benchmarks, however, recent studies demonstrate that DT lacks of stitching capability, thus exploit stitching capability for DT is vital to further improve its performance. In order to endow stitching capability to DT, we abstract trajectory stitching as expert matching and introduce our approach, ContextFormer, which integrates contextual information-based imitation learning (IL) and sequence modeling to stitch sub-optimal trajectory fragments by emulating the representations of a limited number of expert trajectories. To validate our claim, we conduct experiments from two perspectives: 1) We conduct extensive experiments on D4RL benchmarks under the settings of IL, and experimental results demonstrate ContextFormer can achieve competitive performance in multi-IL settings. 2) More importantly, we conduct a comparison of ContextFormer with diverse competitive DT variants using identical training datasets. The experimental results unveiled ContextFormer's superiority, as it outperformed all other variants, showcasing its remarkable performance.
The important manifestation of robot intelligence is the ability to naturally interact and autonomously make decisions. Traditional approaches to robot control often compartmentalize perception, planning, and decision-making, simplifying system design but limiting the synergy between different information streams. This compartmentalization poses challenges in achieving seamless autonomous reasoning, decision-making, and action execution. To address these limitations, a novel paradigm, named Vision-Language-Action tasks for QUAdruped Robots (QUAR-VLA), has been introduced in this paper. This approach tightly integrates visual information and instructions to generate executable actions, effectively merging perception, planning, and decision-making. The central idea is to elevate the overall intelligence of the robot. Within this framework, a notable challenge lies in aligning fine-grained instructions with visual perception information. This emphasizes the complexity involved in ensuring that the robot accurately interprets and acts upon detailed instructions in harmony with its visual observations. Consequently, we propose QUAdruped Robotic Transformer (QUART), a family of VLA models to integrate visual information and instructions from diverse modalities as input and generates executable actions for real-world robots and present QUAdruped Robot Dataset (QUARD), a large-scale multi-task dataset including navigation, complex terrain locomotion, and whole-body manipulation tasks for training QUART models. Our extensive evaluation (4000 evaluation trials) shows that our approach leads to performant robotic policies and enables QUART to obtain a range of emergent capabilities.
Human motion forecasting, with the goal of estimating future human behavior over a period of time, is a fundamental task in many real-world applications. However, existing works typically concentrate on predicting the major joints of the human body without considering the delicate movements of the human hands. In practical applications, hand gesture plays an important role in human communication with the real world, and expresses the primary intention of human beings. In this work, we are the first to formulate a whole-body human pose forecasting task, which jointly predicts the future body and hand activities. Correspondingly, we propose a novel Encoding-Alignment-Interaction (EAI) framework that aims to predict both coarse (body joints) and fine-grained (gestures) activities collaboratively, enabling expressive and cross-facilitated forecasting of 3D whole-body human motions. Specifically, our model involves two key constituents: cross-context alignment (XCA) and cross-context interaction (XCI). Considering the heterogeneous information within the whole-body, XCA aims to align the latent features of various human components, while XCI focuses on effectively capturing the context interaction among the human components. We conduct extensive experiments on a newly-introduced large-scale benchmark and achieve state-of-the-art performance. The code is public for research purposes at https://github.com/Dingpx/EAI.
Cross-domain few-shot classification (CDFSC) is a challenging and tough task due to the significant distribution discrepancies across different domains. To address this challenge, many approaches aim to learn transferable representations. Multilayer perceptron (MLP) has shown its capability to learn transferable representations in various downstream tasks, such as unsupervised image classification and supervised concept generalization. However, its potential in the few-shot settings has yet to be comprehensively explored. In this study, we investigate the potential of MLP to assist in addressing the challenges of CDFSC. Specifically, we introduce three distinct frameworks incorporating MLP in accordance with three types of few-shot classification methods to verify the effectiveness of MLP. We reveal that MLP can significantly enhance discriminative capabilities and alleviate distribution shifts, which can be supported by our expensive experiments involving 10 baseline models and 12 benchmark datasets. Furthermore, our method even compares favorably against other state-of-the-art CDFSC algorithms.
Recently, despite the unprecedented success of large pre-trained visual-language models (VLMs) on a wide range of downstream tasks, the real-world unsupervised domain adaptation (UDA) problem is still not well explored. Therefore, in this paper, we first experimentally demonstrate that the unsupervised-trained VLMs can significantly reduce the distribution discrepancy between source and target domains, thereby improving the performance of UDA. However, a major challenge for directly deploying such models on downstream UDA tasks is prompt engineering, which requires aligning the domain knowledge of source and target domains, since the performance of UDA is severely influenced by a good domain-invariant representation. We further propose a Prompt-based Distribution Alignment (PDA) method to incorporate the domain knowledge into prompt learning. Specifically, PDA employs a two-branch prompt-tuning paradigm, namely base branch and alignment branch. The base branch focuses on integrating class-related representation into prompts, ensuring discrimination among different classes. To further minimize domain discrepancy, for the alignment branch, we construct feature banks for both the source and target domains and propose image-guided feature tuning (IFT) to make the input attend to feature banks, which effectively integrates self-enhanced and cross-domain features into the model. In this way, these two branches can be mutually promoted to enhance the adaptation of VLMs for UDA. We conduct extensive experiments on three benchmarks to demonstrate that our proposed PDA achieves state-of-the-art performance. The code is available at https://github.com/BaiShuanghao/Prompt-based-Distribution-Alignment.
This study focuses on a novel task in text-to-image (T2I) generation, namely action customization. The objective of this task is to learn the co-existing action from limited data and generalize it to unseen humans or even animals. Experimental results show that existing subject-driven customization methods fail to learn the representative characteristics of actions and struggle in decoupling actions from context features, including appearance. To overcome the preference for low-level features and the entanglement of high-level features, we propose an inversion-based method Action-Disentangled Identifier (ADI) to learn action-specific identifiers from the exemplar images. ADI first expands the semantic conditioning space by introducing layer-wise identifier tokens, thereby increasing the representational richness while distributing the inversion across different features. Then, to block the inversion of action-agnostic features, ADI extracts the gradient invariance from the constructed sample triples and masks the updates of irrelevant channels. To comprehensively evaluate the task, we present an ActionBench that includes a variety of actions, each accompanied by meticulously selected samples. Both quantitative and qualitative results show that our ADI outperforms existing baselines in action-customized T2I generation. Our project page is at https://adi-t2i.github.io/ADI.
We are on the verge of a new age of linked autonomous cars with unheard-of user experiences, dramatically improved air quality and road safety, extremely varied transportation settings, and a plethora of cutting-edge apps. A substantially improved Vehicle-to-Everything (V2X) communication network that can simultaneously support massive hyper-fast, ultra-reliable, and low-latency information exchange is necessary to achieve this ambitious goal. These needs of the upcoming V2X are expected to be satisfied by the Sixth Generation (6G) communication system. In this article, we start by introducing the history of V2X communications by giving details on the current, developing, and future developments. We compare the applications of communication technologies such as Wi-Fi, LTE, 5G, and 6G. we focus on the new technologies for 6G V2X which are brain-vehicle interface, blocked-based V2X, and Machine Learning (ML). To achieve this, we provide a summary of the most recent ML developments in 6G vehicle networks. we discuss the security challenges of 6G V2X. We address the strengths, open challenges, development, and improving areas of further study in this field.