Multi-agent navigation in dynamic environments is of great industrial value when deploying a large scale fleet of robot to real-world applications. This paper proposes a decentralized partially observable multi-agent path planning with evolutionary reinforcement learning (MAPPER) method to learn an effective local planning policy in mixed dynamic environments. Reinforcement learning-based methods usually suffer performance degradation on long-horizon tasks with goal-conditioned sparse rewards, so we decompose the long-range navigation task into many easier sub-tasks under the guidance of a global planner, which increases agents' performance in large environments. Moreover, most existing multi-agent planning approaches assume either perfect information of the surrounding environment or homogeneity of nearby dynamic agents, which may not hold in practice. Our approach models dynamic obstacles' behavior with an image-based representation and trains a policy in mixed dynamic environments without homogeneity assumption. To ensure multi-agent training stability and performance, we propose an evolutionary training approach that can be easily scaled to large and complex environments. Experiments show that MAPPER is able to achieve higher success rates and more stable performance when exposed to a large number of non-cooperative dynamic obstacles compared with traditional reaction-based planner LRA* and the state-of-the-art learning-based method.
Evaluating the reliability of intelligent physical systems against rare catastrophic events poses a huge testing burden for real-world applications. Simulation provides a useful, if not unique, platform to evaluate the extremal risks of these AI-enabled systems before their deployments. Importance Sampling (IS), while proven to be powerful for rare-event simulation, faces challenges in handling these systems due to their black-box nature that fundamentally undermines its efficiency guarantee. To overcome this challenge, we propose a framework called Deep Probabilistic Accelerated Evaluation (D-PrAE) to design IS, which leverages rare-event-set learning and a new notion of efficiency certificate. D-PrAE combines the dominating point method with deep neural network classifiers to achieve superior estimation efficiency. We present theoretical guarantees and demonstrate the empirical effectiveness of D-PrAE via examples on the safety-testing of self-driving algorithms that are beyond the reach of classical variance reduction techniques.
Continuously learning to solve unseen tasks with limited experience has been extensively pursued in meta-learning and continual learning, but with restricted assumptions such as accessible task distributions, independently and identically distributed tasks, and clear task delineations. However, real-world physical tasks frequently violate these assumptions, resulting in performance degradation. This paper proposes a continual online model-based reinforcement learning approach that does not require pre-training to solve task-agnostic problems with unknown task boundaries. We maintain a mixture of experts to handle nonstationarity, and represent each different type of dynamics with a Gaussian Process to efficiently leverage collected data and expressively model uncertainty. We propose a transition prior to account for the temporal dependencies in streaming data and update the mixture online via sequential variational inference. Our approach reliably handles the task distribution shift by generating new models for never-before-seen dynamics and reusing old models for previously seen dynamics. In experiments, our approach outperforms alternative methods in non-stationary tasks, including classic control with changing dynamics and decision making in different driving scenarios.
Robust representation learning of temporal dynamic interactions is an important problem in robotic learning in general and automated unsupervised learning in particular. Temporal dynamic interactions can be described by (multiple) geometric trajectories in a suitable space over which unsupervised learning techniques may be applied to extract useful features from raw and high-dimensional data measurements. Taking a geometric approach to robust representation learning for temporal dynamic interactions, it is necessary to develop suitable metrics and a systematic methodology for comparison and for assessing the stability of an unsupervised learning method with respect to its tuning parameters. Such metrics must account for the (geometric) constraints in the physical world as well as the uncertainty associated with the learned patterns. In this paper we introduce a model-free metric based on the Procrustes distance for robust representation learning of interactions, and an optimal transport based distance metric for comparing between distributions of interaction primitives. These distance metrics can serve as an objective for assessing the stability of an interaction learning algorithm. They are also used for comparing the outcomes produced by different algorithms. Moreover, they may also be adopted as an objective function to obtain clusters and representative interaction primitives. These concepts and techniques will be introduced, along with mathematical properties, while their usefulness will be demonstrated in unsupervised learning of vehicle-to-vechicle interactions extracted from the Safety Pilot database, the world's largest database for connected vehicles.
In automatic speech recognition (ASR), model pruning is a widely adopted technique that reduces model size and latency to deploy neural network models on edge devices with resource constraints. However, in order to optimize for hardware with different resource specifications and for applications that have various latency requirements, models with varying sparsity levels usually need to be trained and deployed separately. In this paper, generalizing from slimmable neural networks, we present dynamic sparsity neural networks (DSNN) that, once trained, can instantly switch to execute at any given sparsity level at run-time. We show the efficacy of such models on ASR through comprehensive experiments and demonstrate that the performance of a dynamic sparsity model is on par with, and in some cases exceeds, the performance of individually trained single sparsity networks. A trained DSNN model can therefore greatly ease the training process and simplifies deployment in diverse scenarios with resource constraints.
Action and observation delays exist prevalently in the real-world cyber-physical systems which may pose challenges in reinforcement learning design. It is particularly an arduous task when handling multi-agent systems where the delay of one agent could spread to other agents. To resolve this problem, this paper proposes a novel framework to deal with delays as well as the non-stationary training issue of multi-agent tasks with model-free deep reinforcement learning. We formally define the Delay-Aware Markov Game that incorporates the delays of all agents in the environment. To solve Delay-Aware Markov Games, we apply centralized training and decentralized execution that allows agents to use extra information to ease the non-stationary issue of the multi-agent systems during training, without the need of a centralized controller during execution. Experiments are conducted in multi-agent particle environments including cooperative communication, cooperative navigation, and competitive experiments. We also test the proposed algorithm in traffic scenarios that require coordination of all autonomous vehicles to show the practical value of delay-awareness. Results show that the proposed delay-aware multi-agent reinforcement learning algorithm greatly alleviates the performance degradation introduced by delay. Codes available at: https://github.com/baimingc/damarl.
Action delays degrade the performance of reinforcement learning in many real-world systems. This paper proposes a formal definition of delay-aware Markov Decision Process and proves it can be transformed into standard MDP with augmented states using the Markov reward process. We develop a delay-aware model-based reinforcement learning framework that can incorporate the multi-step delay into the learned system models without learning effort. Experiments with the Gym and MuJoCo platforms show that the proposed delay-aware model-based algorithm is more efficient in training and transferable between systems with various durations of delay compared with off-policy model-free reinforcement learning methods. Codes available at: https://github.com/baimingc/dambrl.
Thus far, end-to-end (E2E) models have not been shown to outperform state-of-the-art conventional models with respect to both quality, i.e., word error rate (WER), and latency, i.e., the time the hypothesis is finalized after the user stops speaking. In this paper, we develop a first-pass Recurrent Neural Network Transducer (RNN-T) model and a second-pass Listen, Attend, Spell (LAS) rescorer that surpasses a conventional model in both quality and latency. On the quality side, we incorporate a large number of utterances across varied domains to increase acoustic diversity and the vocabulary seen by the model. We also train with accented English speech to make the model more robust to different pronunciations. In addition, given the increased amount of training data, we explore a varied learning rate schedule. On the latency front, we explore using the end-of-sentence decision emitted by the RNN-T model to close the microphone, and also introduce various optimizations to improve the speed of LAS rescoring. Overall, we find that RNN-T+LAS offers a better WER and latency tradeoff compared to a conventional model. For example, for the same latency, RNN-T+LAS obtains a 8% relative improvement in WER, while being more than 400-times smaller in model size.