Recent research on Simultaneous Localization and Mapping (SLAM) based on implicit representation has shown promising results in indoor environments. However, there are still some challenges: the limited scene representation capability of implicit encodings, the uncertainty in the rendering process from implicit representations, and the disruption of consistency by dynamic objects. To address these challenges, we propose a real-time dynamic visual SLAM system based on local-global fusion neural implicit representation, named DVN-SLAM. To improve the scene representation capability, we introduce a local-global fusion neural implicit representation that enables the construction of an implicit map while considering both global structure and local details. To tackle uncertainties arising from the rendering process, we design an information concentration loss for optimization, aiming to concentrate scene information on object surfaces. The proposed DVN-SLAM achieves competitive performance in localization and mapping across multiple datasets. More importantly, DVN-SLAM demonstrates robustness in dynamic scenes, a trait that sets it apart from other NeRF-based methods.
Quadrupedal robots excel in mobility, navigating complex terrains with agility. However, their complex control systems present challenges that are still far from being fully addressed. In this paper, we introduce the use of Sample-Based Stochastic control strategies for quadrupedal robots, as an alternative to traditional optimal control laws. We show that Sample-Based Stochastic methods, supported by GPU acceleration, can be effectively applied to real quadruped robots. In particular, in this work, we focus on achieving gait frequency adaptation, a notable challenge in quadrupedal locomotion for gradient-based methods. To validate the effectiveness of Sample-Based Stochastic controllers we test two distinct approaches for quadrupedal robots and compare them against a conventional gradient-based Model Predictive Control system. Our findings, validated both in simulation and on a real 21Kg Aliengo quadruped, demonstrate that our method is on par with a traditional Model Predictive Control strategy when the robot is subject to zero or moderate disturbance, while it surpasses gradient-based methods in handling sustained external disturbances, thanks to the straightforward gait adaptation strategy that is possible to achieve within their formulation.
In this work, we present DiPPeR, a novel and fast 2D path planning framework for quadrupedal locomotion, leveraging diffusion-driven techniques. Our contributions include a scalable dataset of map images and corresponding end-to-end trajectories, an image-conditioned diffusion planner for mobile robots, and a training/inference pipeline employing CNNs. We validate our approach in several mazes, as well as in real-world deployment scenarios on Boston Dynamic's Spot and Unitree's Go1 robots. DiPPeR performs on average 70 times faster for trajectory generation against both search based and data driven path planning algorithms with an average of 80% consistency in producing feasible paths of various length in maps of variable size, and obstacle structure.
Legged robots, particularly quadrupeds, offer promising navigation capabilities, especially in scenarios requiring traversal over diverse terrains and obstacle avoidance. This paper addresses the challenge of enabling legged robots to navigate complex environments effectively through the integration of data-driven path-planning methods. We propose an approach that utilizes differentiable planners, allowing the learning of end-to-end global plans via a neural network for commanding quadruped robots. The approach leverages 2D maps and obstacle specifications as inputs to generate a global path. To enhance the functionality of the developed neural network-based path planner, we use Vision Transformers (ViT) for map pre-processing, to enable the effective handling of larger maps. Experimental evaluations on two real robotic quadrupeds (Boston Dynamics Spot and Unitree Go1) demonstrate the effectiveness and versatility of the proposed approach in generating reliable path plans.
Guaranteeing safe behaviour of reinforcement learning (RL) policies poses significant challenges for safety-critical applications, despite RL's generality and scalability. To address this, we propose a new approach to apply verification methods from control theory to learned value functions. By analyzing task structures for safety preservation, we formalize original theorems that establish links between value functions and control barrier functions. Further, we propose novel metrics for verifying value functions in safe control tasks and practical implementation details to improve learning. Our work presents a novel method for certificate learning, which unlocks a diversity of verification techniques from control theory for RL policies, and marks a significant step towards a formal framework for the general, scalable, and verifiable design of RL-based control systems.
State-of-the-art sensorimotor learning algorithms offer policies that can often produce unstable behaviors, damaging the robot and/or the environment. Traditional robot learning, on the contrary, relies on dynamical system-based policies that can be analyzed for stability/safety. Such policies, however, are neither flexible nor generic and usually work only with proprioceptive sensor states. In this work, we bridge the gap between generic neural network policies and dynamical system-based policies, and we introduce Autonomous Neural Dynamic Policies (ANDPs) that: (a) are based on autonomous dynamical systems, (b) always produce asymptotically stable behaviors, and (c) are more flexible than traditional stable dynamical system-based policies. ANDPs are fully differentiable, flexible generic-policies that can be used in imitation learning setups while ensuring asymptotic stability. In this paper, we explore the flexibility and capacity of ANDPs in several imitation learning tasks including experiments with image observations. The results show that ANDPs combine the benefits of both neural network-based and dynamical system-based methods.
Autonomous robots would benefit a lot by gaining the ability to manipulate their environment to solve path planning tasks, known as the Navigation Among Movable Obstacle (NAMO) problem. In this paper, we present a deep reinforcement learning approach for solving NAMO locally, near narrow passages. We train parallel agents in physics simulation using an Advantage Actor-Critic based algorithm with a multi-modal neural network. We present an online policy that is able to push obstacles in a non-axial-aligned fashion, react to unexpected obstacle dynamics in real-time, and solve the local NAMO problem. Experimental validation in simulation shows that the presented approach generalises to unseen NAMO problems in unknown environments. We further demonstrate the implementation of the policy on a real quadrupedal robot, showing that the policy can deal with real-world sensor noises and uncertainties in unseen NAMO tasks.
Human life is invaluable. When dangerous or life-threatening tasks need to be completed, robotic platforms could be ideal in replacing human operators. Such a task that we focus on in this work is the Explosive Ordnance Disposal. Robot telepresence has the potential to provide safety solutions, given that mobile robots have shown robust capabilities when operating in several environments. However, autonomy may be challenging and risky at this stage, compared to human operation. Teleoperation could be a compromise between full robot autonomy and human presence. In this paper, we present a relatively cheap solution for telepresence and robot teleoperation, to assist with Explosive Ordnance Disposal, using a legged manipulator (i.e., a legged quadruped robot, embedded with a manipulator and RGB-D sensing). We propose a novel system integration for the non-trivial problem of quadruped manipulator whole-body control. Our system is based on a wearable IMU-based motion capture system that is used for teleoperation and a VR headset for visual telepresence. We experimentally validate our method in real-world, for loco-manipulation tasks that require whole-body robot control and visual telepresence.
In this work, we tackle one-shot visual search of object parts. Given a single reference image of an object with annotated affordance regions, we segment semantically corresponding parts within a target scene. We propose AffCorrs, an unsupervised model that combines the properties of pre-trained DINO-ViT's image descriptors and cyclic correspondences. We use AffCorrs to find corresponding affordances both for intra- and inter-class one-shot part segmentation. This task is more difficult than supervised alternatives, but enables future work such as learning affordances via imitation and assisted teleoperation.
In this article, we propose a deep learning framework that provides a unified approach to the problem of leg contact detection in humanoid robot walking gaits. Our formulation accomplishes to accurately and robustly estimate the contact state probability for each leg (i.e., stable or slip/no contact). The proposed framework employs solely proprioceptive sensing and although it relies on simulated ground-truth contact data for the classification process, we demonstrate that it generalizes across varying friction surfaces and different legged robotic platforms and, at the same time, is readily transferred from simulation to practice. The framework is quantitatively and qualitatively assessed in simulation via the use of ground-truth contact data and is contrasted against state of-the-art methods with an ATLAS, a NAO, and a TALOS humanoid robot. Furthermore, its efficacy is demonstrated in base estimation with a real TALOS humanoid. To reinforce further research endeavors, our implementation is offered as an open-source ROS/Python package, coined Legged Contact Detection (LCD).