Abstract:Retrieval-Augmented Generation (RAG) has emerged as a paradigm for enhancing large language models (LLMs) with external knowledge, yet existing graph-based methods face a fundamental limitation: entity-centric and chunk-centric approaches operate on representations anchored to original text without true knowledge fusion. While entity-centric methods connect logically related content and chunk-centric methods preserve context, both retrieve information separately through similarity search, missing emergent understanding from their synthesis. In this paper, we propose HyGRAG, a hierarchical graph RAG framework that transcends source documents by addressing three core challenges: constructing summaries that genuinely integrate contextual and relational information, leveraging these synthesized representations to access emergent knowledge during retrieval, and efficiently updating hierarchical structures for dynamic corpora. Specifically, we design hierarchical index structures over hybrid graphs with both chunk and entity nodes, then iteratively cluster them and generate LLM-based summaries. Then, we design context and relation-aware retrieval that searches across all abstraction levels while expanding through community membership. Moreover, we enable dynamic knowledge update through attachment-based algorithms with only local re-summarization. Experimental results show that HyGRAG improves the average accuracy of multi-hop reasoning tasks by 9.7%, while maintaining reasonable efficiency.
Abstract:In recent years, the rapid development of foundation models and graph pre-training technologies has spurred increasing interest in constructing a universal pre-trained graph model or Graph Foundation Model (GFM). However, a significant challenge is that existing models are unable to address feature heterogeneity in graph data without textual information, which hinders the transferability of graph models across different datasets. To bridge this gap, we propose the concept of learnable graph patches, which we regard as the smallest semantic units of any graph data. We decompose the graph into learnable graph patches by unfolding the node features and constructing corresponding patch structures separately. We then design a framework that mines transferable information from graph data across domains. Specifically, after extracting graph patches, we propose a patch encoder to extract knowledge from each unit and a patch aggregator to learn how the units are combined into a whole. Due to its domain-agnostic nature, the model can be applied to downstream data across different domains. Furthermore, we analyze the connection between our method and existing graph models, as well as the transferability of the node embeddings it generates. Empirically, our method not only achieves the capability to use multi-domain graphs for pre-training, but also shows enhanced performance across various downstream datasets and tasks. Moreover, we observe consistent improvement in downstream performance as the volume of pre-training data increases.
Abstract:Given a strategically complex board game, human players can quickly learn to devise strategies after playing a few rounds. Autonomous agents require similar capabilities in realistic interactive environments, yet existing agent benchmarks often fail to fully capture such strategic and evolving decision-making scenarios. We present PTCG-Bench, a benchmark built on the Pok'{e}mon Trading Card Game (PTCG) that evaluates LLM agents at two complementary levels: (1) their decision-making performance within a single complex environment, and (2) their ability to self-evolving through accumulated experience. We further include a modular harness ablation to better interpret agent performance without conflating it with model capability. Our experiments show that, although LLM agents can achieve non-trivial gameplay performance, sustained and stable self-evolution remains challenging, and performance is sensitive to harness design. We hope that PTCG-Bench will facilitate future research on harness-aware and self-evolving agents in realistic interactive environments.
Abstract:In recent years, graph anomaly detection has found extensive applications in various domains such as social, financial, and communication networks. However, anomalies in graph-structured data present unique challenges, including label scarcity, ill-defined anomalies, and varying anomaly types, making supervised or semi-supervised methods unreliable. Researchers often adopt unsupervised approaches to address these challenges, assuming that anomalies deviate significantly from the normal data distribution. Yet, when the available data is insufficient, capturing the normal distribution accurately and comprehensively becomes difficult. To overcome this limitation, we propose to utilize external graph data (i.e., graph data in the wild) to help anomaly detection tasks. This naturally raises the question: How can we use external data to help graph anomaly detection tasks? To answer this question, we propose a framework called Wild-GAD. It is built upon a unified database, UniWildGraph, which comprises a large and diverse collection of graph data with broad domain coverage, ample data volume, and a unified feature space. Further, we develop selection criteria based on representativity and diversity to identify the most suitable external data for anomaly detection task. Extensive experiments on six real-world datasets demonstrate the effectiveness of Wild-GAD. Compared to the baseline methods, our framework has an average 18% AUCROC and 32% AUCPR improvement over the best-competing methods.
Abstract:With the advance of diffusion models, today's video generation has achieved impressive quality. To extend the generation length and facilitate real-world applications, a majority of video diffusion models (VDMs) generate videos in an autoregressive manner, i.e., generating subsequent clips conditioned on the last frame(s) of the previous clip. However, existing autoregressive VDMs are highly inefficient and redundant: The model must re-compute all the conditional frames that are overlapped between adjacent clips. This issue is exacerbated when the conditional frames are extended autoregressively to provide the model with long-term context. In such cases, the computational demands increase significantly (i.e., with a quadratic complexity w.r.t. the autoregression step). In this paper, we propose Ca2-VDM, an efficient autoregressive VDM with Causal generation and Cache sharing. For causal generation, it introduces unidirectional feature computation, which ensures that the cache of conditional frames can be precomputed in previous autoregression steps and reused in every subsequent step, eliminating redundant computations. For cache sharing, it shares the cache across all denoising steps to avoid the huge cache storage cost. Extensive experiments demonstrated that our Ca2-VDM achieves state-of-the-art quantitative and qualitative video generation results and significantly improves the generation speed. Code is available at https://github.com/Dawn-LX/CausalCache-VDM




Abstract:Graph neural networks (GNNs) have attracted considerable attention due to their diverse applications. However, the scarcity and quality limitations of graph data present challenges to their training process in practical settings. To facilitate the development of effective GNNs, companies and researchers often seek external collaboration. Yet, directly sharing data raises privacy concerns, motivating data owners to train GNNs on their private graphs and share the trained models. Unfortunately, these models may still inadvertently disclose sensitive properties of their training graphs (e.g., average default rate in a transaction network), leading to severe consequences for data owners. In this work, we study graph property inference attack to identify the risk of sensitive property information leakage from shared models. Existing approaches typically train numerous shadow models for developing such attack, which is computationally intensive and impractical. To address this issue, we propose an efficient graph property inference attack by leveraging model approximation techniques. Our method only requires training a small set of models on graphs, while generating a sufficient number of approximated shadow models for attacks. To enhance diversity while reducing errors in the approximated models, we apply edit distance to quantify the diversity within a group of approximated models and introduce a theoretically guaranteed criterion to evaluate each model's error. Subsequently, we propose a novel selection mechanism to ensure that the retained approximated models achieve high diversity and low error. Extensive experiments across six real-world scenarios demonstrate our method's substantial improvement, with average increases of 2.7% in attack accuracy and 4.1% in ROC-AUC, while being 6.5$\times$ faster compared to the best baseline.




Abstract:Drone-based object detection in adverse weather conditions is crucial for enhancing drones' environmental perception, yet it remains largely unexplored due to the lack of relevant benchmarks. To bridge this gap, we introduce HazyDet, a large-scale dataset tailored for drone-based object detection in hazy scenes. It encompasses 383,000 real-world instances, collected from both naturally hazy environments and normal scenes with synthetically imposed haze effects to simulate adverse weather conditions. By observing the significant variations in object scale and clarity under different depth and haze conditions, we designed a Depth Conditioned Detector (DeCoDet) to incorporate this prior knowledge. DeCoDet features a Multi-scale Depth-aware Detection Head that seamlessly integrates depth perception, with the resulting depth cues harnessed by a dynamic Depth Condition Kernel module. Furthermore, we propose a Scale Invariant Refurbishment Loss to facilitate the learning of robust depth cues from pseudo-labels. Extensive evaluations on the HazyDet dataset demonstrate the flexibility and effectiveness of our method, yielding significant performance improvements. Our dataset and toolkit are available at https://github.com/GrokCV/HazyDet.




Abstract:The public sharing of user information opens the door for adversaries to infer private data, leading to privacy breaches and facilitating malicious activities. While numerous studies have concentrated on privacy leakage via public user attributes, the threats associated with the exposure of user relationships, particularly through network structure, are often neglected. This study aims to fill this critical gap by advancing the understanding and protection against privacy risks emanating from network structure, moving beyond direct connections with neighbors to include the broader implications of indirect network structural patterns. To achieve this, we first investigate the problem of Graph Privacy Leakage via Structure (GPS), and introduce a novel measure, the Generalized Homophily Ratio, to quantify the various mechanisms contributing to privacy breach risks in GPS. Based on this insight, we develop a novel graph private attribute inference attack, which acts as a pivotal tool for evaluating the potential for privacy leakage through network structures under worst-case scenarios. To protect users' private data from such vulnerabilities, we propose a graph data publishing method incorporating a learnable graph sampling technique, effectively transforming the original graph into a privacy-preserving version. Extensive experiments demonstrate that our attack model poses a significant threat to user privacy, and our graph data publishing method successfully achieves the optimal privacy-utility trade-off compared to baselines.




Abstract:With the advance of diffusion models, today's video generation has achieved impressive quality. But generating temporal consistent long videos is still challenging. A majority of video diffusion models (VDMs) generate long videos in an autoregressive manner, i.e., generating subsequent clips conditioned on last frames of previous clip. However, existing approaches all involve bidirectional computations, which restricts the receptive context of each autoregression step, and results in the model lacking long-term dependencies. Inspired from the huge success of large language models (LLMs) and following GPT (generative pre-trained transformer), we bring causal (i.e., unidirectional) generation into VDMs, and use past frames as prompt to generate future frames. For Causal Generation, we introduce causal temporal attention into VDM, which forces each generated frame to depend on its previous frames. For Frame as Prompt, we inject the conditional frames by concatenating them with noisy frames (frames to be generated) along the temporal axis. Consequently, we present Video Diffusion GPT (ViD-GPT). Based on the two key designs, in each autoregression step, it is able to acquire long-term context from prompting frames concatenated by all previously generated frames. Additionally, we bring the kv-cache mechanism to VDMs, which eliminates the redundant computation from overlapped frames, significantly boosting the inference speed. Extensive experiments demonstrate that our ViD-GPT achieves state-of-the-art performance both quantitatively and qualitatively on long video generation. Code will be available at https://github.com/Dawn-LX/Causal-VideoGen.




Abstract:Continuous diffusion models have demonstrated their effectiveness in addressing the inherent uncertainty and indeterminacy in monocular 3D human pose estimation (HPE). Despite their strengths, the need for large search spaces and the corresponding demand for substantial training data make these models prone to generating biomechanically unrealistic poses. This challenge is particularly noticeable in occlusion scenarios, where the complexity of inferring 3D structures from 2D images intensifies. In response to these limitations, we introduce the Discrete Diffusion Pose ($\text{Di}^2\text{Pose}$), a novel framework designed for occluded 3D HPE that capitalizes on the benefits of a discrete diffusion model. Specifically, $\text{Di}^2\text{Pose}$ employs a two-stage process: it first converts 3D poses into a discrete representation through a \emph{pose quantization step}, which is subsequently modeled in latent space through a \emph{discrete diffusion process}. This methodological innovation restrictively confines the search space towards physically viable configurations and enhances the model's capability to comprehend how occlusions affect human pose within the latent space. Extensive evaluations conducted on various benchmarks (e.g., Human3.6M, 3DPW, and 3DPW-Occ) have demonstrated its effectiveness.