Reconstructing photo-realistic drivable human avatars from multi-view image sequences has been a popular and challenging topic in the field of computer vision and graphics. While existing NeRF-based methods can achieve high-quality novel view rendering of human models, both training and inference processes are time-consuming. Recent approaches have utilized 3D Gaussians to represent the human body, enabling faster training and rendering. However, they undermine the importance of the mesh guidance and directly predict Gaussians in 3D space with coarse mesh guidance. This hinders the learning procedure of the Gaussians and tends to produce blurry textures. Therefore, we propose UV Gaussians, which models the 3D human body by jointly learning mesh deformations and 2D UV-space Gaussian textures. We utilize the embedding of UV map to learn Gaussian textures in 2D space, leveraging the capabilities of powerful 2D networks to extract features. Additionally, through an independent Mesh network, we optimize pose-dependent geometric deformations, thereby guiding Gaussian rendering and significantly enhancing rendering quality. We collect and process a new dataset of human motion, which includes multi-view images, scanned models, parametric model registration, and corresponding texture maps. Experimental results demonstrate that our method achieves state-of-the-art synthesis of novel view and novel pose. The code and data will be made available on the homepage https://alex-jyj.github.io/UV-Gaussians/ once the paper is accepted.
In this work, we propose a method to address the challenge of rendering a 3D human from a single image in a free-view manner. Some existing approaches could achieve this by using generalizable pixel-aligned implicit fields to reconstruct a textured mesh of a human or by employing a 2D diffusion model as guidance with the Score Distillation Sampling (SDS) method, to lift the 2D image into 3D space. However, a generalizable implicit field often results in an over-smooth texture field, while the SDS method tends to lead to a texture-inconsistent novel view with the input image. In this paper, we introduce a texture-consistent back view synthesis module that could transfer the reference image content to the back view through depth and text-guided attention injection. Moreover, to alleviate the color distortion that occurs in the side region, we propose a visibility-aware patch consistency regularization for texture mapping and refinement combined with the synthesized back view texture. With the above techniques, we could achieve high-fidelity and texture-consistent human rendering from a single image. Experiments conducted on both real and synthetic data demonstrate the effectiveness of our method and show that our approach outperforms previous baseline methods.
Driving style is usually used to characterize driving behavior for a driver or a group of drivers. However, it remains unclear how one individual's driving style shares certain common grounds with other drivers. Our insight is that driving behavior is a sequence of responses to the weighted mixture of latent driving styles that are shareable within and between individuals. To this end, this paper develops a hierarchical latent model to learn the relationship between driving behavior and driving styles. We first propose a fragment-based approach to represent complex sequential driving behavior, allowing for sufficiently representing driving behavior in a low-dimension feature space. Then, we provide an analytical formulation for the interaction of driving behavior and shareable driving style with a hierarchical latent model by introducing the mechanism of Dirichlet allocation. Our developed model is finally validated and verified with 100 drivers in naturalistic driving settings with urban and highways. Experimental results reveal that individuals share driving styles within and between them. We also analyzed the influence of personalities (e.g., age, gender, and driving experience) on driving styles and found that a naturally aggressive driver would not always keep driving aggressively (i.e., could behave calmly sometimes) but with a higher proportion of aggressiveness than other types of drivers.
Typical methods for supervised sequence modeling are built upon the recurrent neural networks to capture temporal dependencies. One potential limitation of these methods is that they only model explicitly information interactions between adjacent time steps in a sequence, hence the high-order interactions between nonadjacent time steps are not fully exploited. It greatly limits the capability of modeling the long-range temporal dependencies since one-order interactions cannot be maintained for a long term due to information dilution and gradient vanishing. To tackle this limitation, we propose the Non-local Recurrent Neural Memory (NRNM) for supervised sequence modeling, which performs non-local operations to learn full-order interactions within a sliding temporal block and models global interactions between blocks in a gated recurrent manner. Consequently, our model is able to capture the long-range dependencies. Besides, the latent high-level features contained in high-order interactions can be distilled by our model. We demonstrate the merits of our NRNM on two different tasks: action recognition and sentiment analysis.