Picture for Zongqing Lu

Zongqing Lu

SMPLX-Lite: A Realistic and Drivable Avatar Benchmark with Rich Geometry and Texture Annotations

Add code
May 30, 2024
Viaarxiv icon

Cross-Domain Policy Adaptation by Capturing Representation Mismatch

Add code
May 24, 2024
Viaarxiv icon

OccGaussian: 3D Gaussian Splatting for Occluded Human Rendering

Apr 15, 2024
Figure 1 for OccGaussian: 3D Gaussian Splatting for Occluded Human Rendering
Figure 2 for OccGaussian: 3D Gaussian Splatting for Occluded Human Rendering
Figure 3 for OccGaussian: 3D Gaussian Splatting for Occluded Human Rendering
Figure 4 for OccGaussian: 3D Gaussian Splatting for Occluded Human Rendering
Viaarxiv icon

MTLight: Efficient Multi-Task Reinforcement Learning for Traffic Signal Control

Apr 01, 2024
Viaarxiv icon

UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modeling

Add code
Mar 18, 2024
Figure 1 for UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modeling
Figure 2 for UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modeling
Figure 3 for UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modeling
Figure 4 for UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modeling
Viaarxiv icon

UniCode: Learning a Unified Codebook for Multimodal Large Language Models

Mar 14, 2024
Figure 1 for UniCode: Learning a Unified Codebook for Multimodal Large Language Models
Figure 2 for UniCode: Learning a Unified Codebook for Multimodal Large Language Models
Figure 3 for UniCode: Learning a Unified Codebook for Multimodal Large Language Models
Figure 4 for UniCode: Learning a Unified Codebook for Multimodal Large Language Models
Viaarxiv icon

Towards General Computer Control: A Multimodal Agent for Red Dead Redemption II as a Case Study

Add code
Mar 07, 2024
Figure 1 for Towards General Computer Control: A Multimodal Agent for Red Dead Redemption II as a Case Study
Figure 2 for Towards General Computer Control: A Multimodal Agent for Red Dead Redemption II as a Case Study
Figure 3 for Towards General Computer Control: A Multimodal Agent for Red Dead Redemption II as a Case Study
Figure 4 for Towards General Computer Control: A Multimodal Agent for Red Dead Redemption II as a Case Study
Viaarxiv icon

RL-GPT: Integrating Reinforcement Learning and Code-as-policy

Feb 29, 2024
Viaarxiv icon

SEABO: A Simple Search-Based Method for Offline Imitation Learning

Add code
Feb 06, 2024
Viaarxiv icon

Understanding What Affects Generalization Gap in Visual Reinforcement Learning: Theory and Empirical Evidence

Add code
Feb 05, 2024
Viaarxiv icon