Abstract:Text-to-motion (T2M) generation aims to create realistic human movements from text descriptions, with promising applications in animation and robotics. Despite recent progress, current T2M models perform poorly on unseen text descriptions due to the small scale and limited diversity of existing motion datasets. To address this problem, we introduce OpenT2M, a million-level, high-quality, and open-source motion dataset containing over 2800 hours of human motion. Each sequence undergoes rigorous quality control through physical feasibility validation and multi-granularity filtering, with detailed second-wise text annotations. We also develop an automated pipeline for creating long-horizon sequences, enabling complex motion generation. Building upon OpenT2M, we introduce MonoFrill, a pretrained motion model that achieves compelling T2M results without complicated designs or technique tricks as "frills". Its core component is 2D-PRQ, a novel motion tokenizer that captures spatiotemporal dependencies by dividing the human body into biology parts. Experiments show that OpenT2M significantly improves generalization of existing T2M models, while 2D-PRQ achieves superior reconstruction and strong zero-shot performance. We expect OpenT2M and MonoFrill will advance the T2M field by addressing longstanding data quality and benchmarking challenges.
Abstract:Offline post-training adapts a pretrained robot policy to a target dataset by supervised regression on recorded actions. In practice, robot datasets are heterogeneous: they mix embodiments, camera setups, and demonstrations of varying quality, so many trajectories reflect recovery behavior, inconsistent operator skill, or weakly informative supervision. Uniform post-training gives equal credit to all samples and can therefore average over conflicting or low-attribution data. We propose Posterior-Transition Reweighting (PTR), a reward-free and conservative post-training method that decides how much each training sample should influence the supervised update. For each sample, PTR encodes the observed post-action consequence as a latent target, inserts it into a candidate pool of mismatched targets, and uses a separate transition scorer to estimate a softmax identification posterior over target indices. The posterior-to-uniform ratio defines the PTR score, which is converted into a clipped-and-mixed weight and applied to the original action objective through self-normalized weighted regression. This construction requires no tractable policy likelihood and is compatible with both diffusion and flow-matching action heads. Rather than uniformly trusting all recorded supervision, PTR reallocates credit according to how attributable each sample's post-action consequence is under the current representation, improving conservative offline adaptation to heterogeneous robot data.
Abstract:Despite progress, Vision-Language-Action models (VLAs) are limited by a scarcity of large-scale, diverse robot data. While human manipulation videos offer a rich alternative, existing methods are forced to choose between small, precisely-labeled datasets and vast in-the-wild footage with unreliable hand tracking labels. We present JALA, a pretraining framework that learns Jointly-Aligned Latent Actions. JALA bypasses full visual dynamic reconstruction, instead learns a predictive action embedding aligned with both inverse dynamics and real actions. This yields a transition-aware, behavior-centric latent space for learning from heterogeneous human data. We scale this approach with UniHand-Mix, a 7.5M video corpus (>2,000 hours) blending laboratory and in-the-wild footage. Experiments demonstrate that JALA generates more realistic hand motions in both controlled and unconstrained scenarios, significantly improving downstream robot manipulation performance in both simulation and real-world tasks. These results indicate that jointly-aligned latent actions offer a scalable pathway for VLA pretraining from human data.
Abstract:Learning a general whole-body controller for humanoid robots remains challenging due to the diversity of motion distributions, the difficulty of fast adaptation, and the need for robust balance in high-dynamic scenarios. Existing approaches often require task-specific training or suffer from performance degradation when adapting to new motions. In this paper, we present FAST, a general humanoid whole-body control framework that enables Fast Adaptation and Stable Motion Tracking. FAST introduces Parseval-Guided Residual Policy Adaptation, which learns a lightweight delta action policy under orthogonality and KL constraints, enabling efficient adaptation to out-of-distribution motions while mitigating catastrophic forgetting. To further improve physical robustness, we propose Center-of-Mass-Aware Control, which incorporates CoM-related observations and objectives to enhance balance when tracking challenging reference motions. Extensive experiments in simulation and real-world deployment demonstrate that FAST consistently outperforms state-of-the-art baselines in robustness, adaptation efficiency, and generalization.
Abstract:Recently, there have been numerous attempts to enhance the sample efficiency of off-policy reinforcement learning (RL) agents when interacting with the environment, including architecture improvements and new algorithms. Despite these advances, they overlook the potential of directly constraining the initial representations of the input data, which can intuitively alleviate the distribution shift issue and stabilize training. In this paper, we introduce the Tanh function into the initial layer to fulfill such a constraint. We theoretically unpack the convergence property of the temporal difference learning with the Tanh function under linear function approximation. Motivated by theoretical insights, we present our Constrained Initial Representations framework, tagged CIR, which is made up of three components: (i) the Tanh activation along with normalization methods to stabilize representations; (ii) the skip connection module to provide a linear pathway from the shallow layer to the deep layer; (iii) the convex Q-learning that allows a more flexible value estimate and mitigates potential conservatism. Empirical results show that CIR exhibits strong performance on numerous continuous control tasks, even being competitive or surpassing existing strong baseline methods.
Abstract:While Vision-Language-Action (VLA) models show strong promise for generalist robot control, it remains unclear whether -- and under what conditions -- the standard "scale data" recipe translates to robotics, where training data is inherently heterogeneous across embodiments, sensors, and action spaces. We present a systematic, controlled study of VLA scaling that revisits core training choices for pretraining across diverse robots. Using a representative VLA framework that combines a vision-language backbone with flow-matching, we ablate key design decisions under matched conditions and evaluate in extensive simulation and real-robot experiments. To improve the reliability of real-world results, we introduce a Grouped Blind Ensemble protocol that blinds operators to model identity and separates policy execution from outcome judgment, reducing experimenter bias. Our analysis targets three dimensions of VLA scaling. (1) Physical alignment: we show that a unified end-effector (EEF)-relative action representation is critical for robust cross-embodiment transfer. (2) Embodiment mixture: we find that naively pooling heterogeneous robot datasets often induces negative transfer rather than gains, underscoring the fragility of indiscriminate data scaling. (3) Training regularization: we observe that intuitive strategies, such as sensory dropout and multi-stage fine-tuning, do not consistently improve performance at scale. Together, this study challenge some common assumptions about embodied scaling and provide practical guidance for training large-scale VLA policies from diverse robotic data. Project website: https://research.beingbeyond.com/rethink_vla
Abstract:We introduce Being-H0.5, a foundational Vision-Language-Action (VLA) model designed for robust cross-embodiment generalization across diverse robotic platforms. While existing VLAs often struggle with morphological heterogeneity and data scarcity, we propose a human-centric learning paradigm that treats human interaction traces as a universal "mother tongue" for physical interaction. To support this, we present UniHand-2.0, the largest embodied pre-training recipe to date, comprising over 35,000 hours of multimodal data across 30 distinct robotic embodiments. Our approach introduces a Unified Action Space that maps heterogeneous robot controls into semantically aligned slots, enabling low-resource robots to bootstrap skills from human data and high-resource platforms. Built upon this human-centric foundation, we design a unified sequential modeling and multi-task pre-training paradigm to bridge human demonstrations and robotic execution. Architecturally, Being-H0.5 utilizes a Mixture-of-Transformers design featuring a novel Mixture-of-Flow (MoF) framework to decouple shared motor primitives from specialized embodiment-specific experts. Finally, to make cross-embodiment policies stable in the real world, we introduce Manifold-Preserving Gating for robustness under sensory shift and Universal Async Chunking to universalize chunked control across embodiments with different latency and control profiles. We empirically demonstrate that Being-H0.5 achieves state-of-the-art results on simulated benchmarks, such as LIBERO (98.9%) and RoboCasa (53.9%), while also exhibiting strong cross-embodiment capabilities on five robotic platforms.
Abstract:Co-speech gesture generation is a critical area of research aimed at synthesizing speech-synchronized human-like gestures. Existing methods often suffer from issues such as rhythmic inconsistency, motion jitter, foot sliding and limited multi-sampling diversity. In this paper, we present SmoothSync, a novel framework that leverages quantized audio tokens in a novel dual-stream Diffusion Transformer (DiT) architecture to synthesis holistic gestures and enhance sampling variation. Specifically, we (1) fuse audio-motion features via complementary transformer streams to achieve superior synchronization, (2) introduce a jitter-suppression loss to improve temporal smoothness, (3) implement probabilistic audio quantization to generate distinct gesture sequences from identical inputs. To reliably evaluate beat synchronization under jitter, we introduce Smooth-BC, a robust variant of the beat consistency metric less sensitive to motion noise. Comprehensive experiments on the BEAT2 and SHOW datasets demonstrate SmoothSync's superiority, outperforming state-of-the-art methods by -30.6% FGD, 10.3% Smooth-BC, and 8.4% Diversity on BEAT2, while reducing jitter and foot sliding by -62.9% and -17.1% respectively. The code will be released to facilitate future research.
Abstract:Tactile sensing is crucial for robotic hands to achieve human-level dexterous manipulation, especially in scenarios with visual occlusion. However, its application is often hindered by the difficulty of collecting large-scale real-world robotic tactile data. In this study, we propose to collect low-cost human manipulation data using haptic gloves for tactile-based robotic policy learning. The misalignment between human and robotic tactile data makes it challenging to transfer policies learned from human data to robots. To bridge this gap, we propose UniTacHand, a unified representation to align robotic tactile information captured by dexterous hands with human hand touch obtained from gloves. First, we project tactile signals from both human hands and robotic hands onto a morphologically consistent 2D surface space of the MANO hand model. This unification standardizes the heterogeneous data structures and inherently embeds the tactile signals with spatial context. Then, we introduce a contrastive learning method to align them into a unified latent space, trained on only 10 minutes of paired data from our data collection system. Our approach enables zero-shot tactile-based policy transfer from humans to a real robot, generalizing to objects unseen in the pre-training data. We also demonstrate that co-training on mixed data, including both human and robotic demonstrations via UniTacHand, yields better performance and data efficiency compared with using only robotic data. UniTacHand paves a path toward general, scalable, and data-efficient learning for tactile-based dexterous hands.
Abstract:Multi-turn reinforcement learning (RL) for multi-modal agents built upon vision-language models (VLMs) is hampered by sparse rewards and long-horizon credit assignment. Recent methods densify the reward by querying a teacher that provides step-level feedback, e.g., Guided Thought Reinforcement (GTR) and On-Policy Distillation, but rely on costly, often privileged models as the teacher, limiting practicality and reproducibility. We introduce GTR-Turbo, a highly efficient upgrade to GTR, which matches the performance without training or querying an expensive teacher model. Specifically, GTR-Turbo merges the weights of checkpoints produced during the ongoing RL training, and then uses this merged model as a "free" teacher to guide the subsequent RL via supervised fine-tuning or soft logit distillation. This design removes dependence on privileged VLMs (e.g., GPT or Gemini), mitigates the "entropy collapse" observed in prior work, and keeps training stable. Across diverse visual agentic tasks, GTR-Turbo improves the accuracy of the baseline model by 10-30% while reducing wall-clock training time by 50% and compute cost by 60% relative to GTR.