We apply convolutional neural networks (CNN) to the problem of image orientation detection in the context of determining the correct orientation (from 0, 90, 180, and 270 degrees) of a consumer photo. The problem is especially important for digitazing analog photographs. We substantially improve on the published state of the art in terms of the performance on one of the standard datasets, and test our system on a more difficult large dataset of consumer photos. We use Guided Backpropagation to obtain insights into how our CNN detects photo orientation, and to explain its mistakes.
A major challenge faced by current optical flow methods is the difficulty in generalizing them well into the real world, mainly due to the high production cost of datasets, which currently do not have a large real-world optical flow dataset. To address this challenge, we introduce a novel optical flow training framework that can efficiently train optical flow networks on the target data domain without manual annotation. Specifically, we use advanced Nerf technology to reconstruct scenes from photo groups collected by monocular cameras, and calculate the optical flow results between camera pose pairs from the rendered results. On this basis, we screen the generated training data from various aspects such as Nerf's reconstruction quality, visual consistency of optical flow labels, reconstruction depth consistency, etc. The filtered training data can be directly used for network supervision. Experimentally, the generalization ability of our scheme on KITTI surpasses existing self-supervised optical flow and monocular scene flow algorithms. Moreover, it can always surpass most supervised methods in real-world zero-point generalization evaluation.
Recent remarkable advances in large-scale text-to-image diffusion models have inspired a significant breakthrough in text-to-3D generation, pursuing 3D content creation solely from a given text prompt. However, existing text-to-3D techniques lack a crucial ability in the creative process: interactively control and shape the synthetic 3D contents according to users' desired specifications (e.g., sketch). To alleviate this issue, we present the first attempt for text-to-3D generation conditioning on the additional hand-drawn sketch, namely Control3D, which enhances controllability for users. In particular, a 2D conditioned diffusion model (ControlNet) is remoulded to guide the learning of 3D scene parameterized as NeRF, encouraging each view of 3D scene aligned with the given text prompt and hand-drawn sketch. Moreover, we exploit a pre-trained differentiable photo-to-sketch model to directly estimate the sketch of the rendered image over synthetic 3D scene. Such estimated sketch along with each sampled view is further enforced to be geometrically consistent with the given sketch, pursuing better controllable text-to-3D generation. Through extensive experiments, we demonstrate that our proposal can generate accurate and faithful 3D scenes that align closely with the input text prompts and sketches.
Neural Radiance Field (NeRF) has enabled novel view synthesis with high fidelity given images and camera poses. Subsequent works even succeeded in eliminating the necessity of pose priors by jointly optimizing NeRF and camera pose. However, these works are limited to relatively simple settings such as photometrically consistent and occluder-free image collections or a sequence of images from a video. So they have difficulty handling unconstrained images with varying illumination and transient occluders. In this paper, we propose $\textbf{UP-NeRF}$ ($\textbf{U}$nconstrained $\textbf{P}$ose-prior-free $\textbf{Ne}$ural $\textbf{R}$adiance $\textbf{F}$ields) to optimize NeRF with unconstrained image collections without camera pose prior. We tackle these challenges with surrogate tasks that optimize color-insensitive feature fields and a separate module for transient occluders to block their influence on pose estimation. In addition, we introduce a candidate head to enable more robust pose estimation and transient-aware depth supervision to minimize the effect of incorrect prior. Our experiments verify the superior performance of our method compared to the baselines including BARF and its variants in a challenging internet photo collection, $\textit{Phototourism}$ dataset.
Contactless fingerprint recognition offers a higher level of user comfort and addresses hygiene concerns more effectively. However, it is also more vulnerable to presentation attacks such as photo paper, paper-printout, and various display attacks, which makes it more challenging to implement in biometric systems compared to contact-based modalities. Limited research has been conducted on presentation attacks in contactless fingerprint systems, and these studies have encountered challenges in terms of generalization and scalability since both bonafide samples and presentation attacks are utilized during training model. Although this approach appears promising, it lacks the ability to handle unseen attacks, which is a crucial factor for developing PAD methods that can generalize effectively. We introduced an innovative anti-spoofing approach that combines an unsupervised autoencoder with a convolutional block attention module to address the limitations of existing methods. Our model is exclusively trained on bonafide images without exposure to any spoofed samples during the training phase. It is then evaluated against various types of presentation attack images in the testing phase. The scheme we proposed has achieved an average BPCER of 0.96\% with an APCER of 1.6\% for presentation attacks involving various types of spoofed samples.
While recent 3D-aware generative models have shown photo-realistic image synthesis with multi-view consistency, the synthesized image quality degrades depending on the camera pose (e.g., a face with a blurry and noisy boundary at a side viewpoint). Such degradation is mainly caused by the difficulty of learning both pose consistency and photo-realism simultaneously from a dataset with heavily imbalanced poses. In this paper, we propose SideGAN, a novel 3D GAN training method to generate photo-realistic images irrespective of the camera pose, especially for faces of side-view angles. To ease the challenging problem of learning photo-realistic and pose-consistent image synthesis, we split the problem into two subproblems, each of which can be solved more easily. Specifically, we formulate the problem as a combination of two simple discrimination problems, one of which learns to discriminate whether a synthesized image looks real or not, and the other learns to discriminate whether a synthesized image agrees with the camera pose. Based on this, we propose a dual-branched discriminator with two discrimination branches. We also propose a pose-matching loss to learn the pose consistency of 3D GANs. In addition, we present a pose sampling strategy to increase learning opportunities for steep angles in a pose-imbalanced dataset. With extensive validation, we demonstrate that our approach enables 3D GANs to generate high-quality geometries and photo-realistic images irrespective of the camera pose.
The ability to retrieve a photo by mere free-hand sketching highlights the immense potential of Fine-grained sketch-based image retrieval (FG-SBIR). However, its rapid practical adoption, as well as scalability, is limited by the expense of acquiring faithful sketches for easily available photo counterparts. A solution to this problem is Active Learning, which could minimise the need for labeled sketches while maximising performance. Despite extensive studies in the field, there exists no work that utilises it for reducing sketching effort in FG-SBIR tasks. To this end, we propose a novel active learning sampling technique that drastically minimises the need for drawing photo sketches. Our proposed approach tackles the trade-off between uncertainty and diversity by utilising the relationship between the existing photo-sketch pair to a photo that does not have its sketch and augmenting this relation with its intermediate representations. Since our approach relies only on the underlying data distribution, it is agnostic of the modelling approach and hence is applicable to other cross-modal instance-level retrieval tasks as well. With experimentation over two publicly available fine-grained SBIR datasets ChairV2 and ShoeV2, we validate our approach and reveal its superiority over adapted baselines.
In this study, we address local photo enhancement to improve the aesthetic quality of an input image by applying different effects to different regions. Existing photo enhancement methods are either not content-aware or not local; therefore, we propose a crowd-powered local enhancement method for content-aware local enhancement, which is achieved by asking crowd workers to locally optimize parameters for image editing functions. To make it easier to locally optimize the parameters, we propose an active learning based local filter. The parameters need to be determined at only a few key pixels selected by an active learning method, and the parameters at the other pixels are automatically predicted using a regression model. The parameters at the selected key pixels are independently optimized, breaking down the optimization problem into a sequence of single-slider adjustments. Our experiments show that the proposed filter outperforms existing filters, and our enhanced results are more visually pleasing than the results by the existing enhancement methods. Our source code and results are available at https://github.com/satoshi-kosugi/crowd-powered.
A 3D digital scene contains many components: lights, materials and geometries, interacting to reach the desired appearance. Staging such a scene is time-consuming and requires both artistic and technical skills. In this work, we propose PSDR-Room, a system allowing to optimize lighting as well as the pose and materials of individual objects to match a target image of a room scene, with minimal user input. To this end, we leverage a recent path-space differentiable rendering approach that provides unbiased gradients of the rendering with respect to geometry, lighting, and procedural materials, allowing us to optimize all of these components using gradient descent to visually match the input photo appearance. We use recent single-image scene understanding methods to initialize the optimization and search for appropriate 3D models and materials. We evaluate our method on real photographs of indoor scenes and demonstrate the editability of the resulting scene components.
In the latest years, videoconferencing has taken a fundamental role in interpersonal relations, both for personal and business purposes. Lossy video compression algorithms are the enabling technology for videoconferencing, as they reduce the bandwidth required for real-time video streaming. However, lossy video compression decreases the perceived visual quality. Thus, many techniques for reducing compression artifacts and improving video visual quality have been proposed in recent years. In this work, we propose a novel GAN-based method for compression artifacts reduction in videoconferencing. Given that, in this context, the speaker is typically in front of the camera and remains the same for the entire duration of the transmission, we can maintain a set of reference keyframes of the person from the higher-quality I-frames that are transmitted within the video stream and exploit them to guide the visual quality improvement; a novel aspect of this approach is the update policy that maintains and updates a compact and effective set of reference keyframes. First, we extract multi-scale features from the compressed and reference frames. Then, our architecture combines these features in a progressive manner according to facial landmarks. This allows the restoration of the high-frequency details lost after the video compression. Experiments show that the proposed approach improves visual quality and generates photo-realistic results even with high compression rates. Code and pre-trained networks are publicly available at https://github.com/LorenzoAgnolucci/Keyframes-GAN.