Music generation is the task of generating music or music-like sounds from a model or algorithm.
Generating music with coherent structure, harmonious instrumental and vocal elements remains a significant challenge in song generation. Existing language models and diffusion-based methods often struggle to balance global coherence with local fidelity, resulting in outputs that lack musicality or suffer from incoherent progression and mismatched lyrics. This paper introduces $\textbf{SongBloom}$, a novel framework for full-length song generation that leverages an interleaved paradigm of autoregressive sketching and diffusion-based refinement. SongBloom employs an autoregressive diffusion model that combines the high fidelity of diffusion models with the scalability of language models. Specifically, it gradually extends a musical sketch from short to long and refines the details from coarse to fine-grained. The interleaved generation paradigm effectively integrates prior semantic and acoustic context to guide the generation process. Experimental results demonstrate that SongBloom outperforms existing methods across both subjective and objective metrics and achieves performance comparable to the state-of-the-art commercial music generation platforms. Audio samples are available on our demo page: https://cypress-yang.github.io/SongBloom\_demo.
Detailed captions that accurately reflect the characteristics of a music piece can enrich music databases and drive forward research in music AI. This paper introduces a multi-task music captioning model, SonicVerse, that integrates caption generation with auxiliary music feature detection tasks such as key detection, vocals detection, and more, so as to directly capture both low-level acoustic details as well as high-level musical attributes. The key contribution is a projection-based architecture that transforms audio input into language tokens, while simultaneously detecting music features through dedicated auxiliary heads. The outputs of these heads are also projected into language tokens, to enhance the captioning input. This framework not only produces rich, descriptive captions for short music fragments but also directly enables the generation of detailed time-informed descriptions for longer music pieces, by chaining the outputs using a large-language model. To train the model, we extended the MusicBench dataset by annotating it with music features using MIRFLEX, a modular music feature extractor, resulting in paired audio, captions and music feature data. Experimental results show that incorporating features in this way improves the quality and detail of the generated captions.




We present MGE-LDM, a unified latent diffusion framework for simultaneous music generation, source imputation, and query-driven source separation. Unlike prior approaches constrained to fixed instrument classes, MGE-LDM learns a joint distribution over full mixtures, submixtures, and individual stems within a single compact latent diffusion model. At inference, MGE-LDM enables (1) complete mixture generation, (2) partial generation (i.e., source imputation), and (3) text-conditioned extraction of arbitrary sources. By formulating both separation and imputation as conditional inpainting tasks in the latent space, our approach supports flexible, class-agnostic manipulation of arbitrary instrument sources. Notably, MGE-LDM can be trained jointly across heterogeneous multi-track datasets (e.g., Slakh2100, MUSDB18, MoisesDB) without relying on predefined instrument categories. Audio samples are available at our project page: https://yoongi43.github.io/MGELDM_Samples/.


Generating high-quality piano audio from video requires precise synchronization between visual cues and musical output, ensuring accurate semantic and temporal alignment.However, existing evaluation datasets do not fully capture the intricate synchronization required for piano music generation. A comprehensive benchmark is essential for two primary reasons: (1) existing metrics fail to reflect the complexity of video-to-piano music interactions, and (2) a dedicated benchmark dataset can provide valuable insights to accelerate progress in high-quality piano music generation. To address these challenges, we introduce the CoP Benchmark Dataset-a fully open-sourced, multimodal benchmark designed specifically for video-guided piano music generation. The proposed Chain-of-Perform (CoP) benchmark offers several compelling features: (1) detailed multimodal annotations, enabling precise semantic and temporal alignment between video content and piano audio via step-by-step Chain-of-Perform guidance; (2) a versatile evaluation framework for rigorous assessment of both general-purpose and specialized video-to-piano generation tasks; and (3) full open-sourcing of the dataset, annotations, and evaluation protocols. The dataset is publicly available at https://github.com/acappemin/Video-to-Audio-and-Piano, with a continuously updated leaderboard to promote ongoing research in this domain.
Jamming requires coordination, anticipation, and collaborative creativity between musicians. Current generative models of music produce expressive output but are not able to generate in an \emph{online} manner, meaning simultaneously with other musicians (human or otherwise). We propose ReaLchords, an online generative model for improvising chord accompaniment to user melody. We start with an online model pretrained by maximum likelihood, and use reinforcement learning to finetune the model for online use. The finetuning objective leverages both a novel reward model that provides feedback on both harmonic and temporal coherency between melody and chord, and a divergence term that implements a novel type of distillation from a teacher model that can see the future melody. Through quantitative experiments and listening tests, we demonstrate that the resulting model adapts well to unfamiliar input and produce fitting accompaniment. ReaLchords opens the door to live jamming, as well as simultaneous co-creation in other modalities.




We present Text2midi-InferAlign, a novel technique for improving symbolic music generation at inference time. Our method leverages text-to-audio alignment and music structural alignment rewards during inference to encourage the generated music to be consistent with the input caption. Specifically, we introduce two objectives scores: a text-audio consistency score that measures rhythmic alignment between the generated music and the original text caption, and a harmonic consistency score that penalizes generated music containing notes inconsistent with the key. By optimizing these alignment-based objectives during the generation process, our model produces symbolic music that is more closely tied to the input captions, thereby improving the overall quality and coherence of the generated compositions. Our approach can extend any existing autoregressive model without requiring further training or fine-tuning. We evaluate our work on top of Text2midi - an existing text-to-midi generation model, demonstrating significant improvements in both objective and subjective evaluation metrics.



Spatial audio is an integral part of immersive entertainment, such as VR/AR, and has seen increasing popularity in cinema and music as well. The most common format of spatial audio is described as first-order Ambisonics (FOA). We seek to extend recent advancements in FOA generative AI models to enable the generation of 3D scenes with dynamic sound sources. Our proposed end-to-end model, SonicMotion, comes in two variations which vary in their user input and level of precision in sound source localization. In addition to our model, we also present a new dataset of simulated spatial audio-caption pairs. Evaluation of our models demonstrate that they are capable of matching the semantic alignment and audio quality of state of the art models while capturing the desired spatial attributes.
We propose Legato, a new end-to-end transformer model for optical music recognition (OMR). Legato is the first large-scale pretrained OMR model capable of recognizing full-page or multi-page typeset music scores and the first to generate documents in ABC notation, a concise, human-readable format for symbolic music. Bringing together a pretrained vision encoder with an ABC decoder trained on a dataset of more than 214K images, our model exhibits the strong ability to generalize across various typeset scores. We conduct experiments on a range of datasets and demonstrate that our model achieves state-of-the-art performance. Given the lack of a standardized evaluation for end-to-end OMR, we comprehensively compare our model against the previous state of the art using a diverse set of metrics.




Text-to-speech (TTS) synthesis has seen renewed progress under the discrete modeling paradigm. Existing autoregressive approaches often rely on single-codebook representations, which suffer from significant information loss. Even with post-hoc refinement techniques such as flow matching, these methods fail to recover fine-grained details (e.g., prosodic nuances, speaker-specific timbres), especially in challenging scenarios like singing voice or music synthesis. We propose QTTS, a novel TTS framework built upon our new audio codec, QDAC. The core innovation of QDAC lies in its end-to-end training of an ASR-based auto-regressive network with a GAN, which achieves superior semantic feature disentanglement for scalable, near-lossless compression. QTTS models these discrete codes using two innovative strategies: the Hierarchical Parallel architecture, which uses a dual-AR structure to model inter-codebook dependencies for higher-quality synthesis, and the Delay Multihead approach, which employs parallelized prediction with a fixed delay to accelerate inference speed. Our experiments demonstrate that the proposed framework achieves higher synthesis quality and better preserves expressive content compared to baseline. This suggests that scaling up compression via multi-codebook modeling is a promising direction for high-fidelity, general-purpose speech and audio generation.
Music-driven dance generation offers significant creative potential yet faces considerable challenges. The absence of fine-grained multimodal data and the difficulty of flexible multi-conditional generation limit previous works on generation controllability and diversity in practice. In this paper, we build OpenDance5D, an extensive human dance dataset comprising over 101 hours across 14 distinct genres. Each sample has five modalities to facilitate robust cross-modal learning: RGB video, audio, 2D keypoints, 3D motion, and fine-grained textual descriptions from human arts. Furthermore, we propose OpenDanceNet, a unified masked modeling framework for controllable dance generation conditioned on music and arbitrary combinations of text prompts, keypoints, or character positioning. Comprehensive experiments demonstrate that OpenDanceNet achieves high-fidelity and flexible controllability.