Music generation is the task of generating music or music-like sounds from a model or algorithm.




Existing multimodal audio generation models often lack precise user control, which limits their applicability in professional Foley workflows. In particular, these models focus on the entire video and do not provide precise methods for prioritizing a specific object within a scene, generating unnecessary background sounds, or focusing on the wrong objects. To address this gap, we introduce the novel task of video object segmentation-aware audio generation, which explicitly conditions sound synthesis on object-level segmentation maps. We present SAGANet, a new multimodal generative model that enables controllable audio generation by leveraging visual segmentation masks along with video and textual cues. Our model provides users with fine-grained and visually localized control over audio generation. To support this task and further research on segmentation-aware Foley, we propose Segmented Music Solos, a benchmark dataset of musical instrument performance videos with segmentation information. Our method demonstrates substantial improvements over current state-of-the-art methods and sets a new standard for controllable, high-fidelity Foley synthesis. Code, samples, and Segmented Music Solos are available at https://saganet.notion.site
Most current music source separation (MSS) methods rely on supervised learning, limited by training data quan- tity and quality. Though web-crawling can bring abundant data, platform-level track labeling often causes metadata mismatches, impeding accurate "audio-label" pair acquisi- tion. To address this, we present ACMID: a dataset for MSS generated through web crawling of extensive raw data, fol- lowed by automatic cleaning via an instrument classifier built on a pre-trained audio encoder that filters and aggregates clean segments of target instruments from the crawled tracks, resulting in the refined ACMID-Cleaned dataset. Leverag- ing abundant data, we expand the conventional classifica- tion from 4-stem (Vocal/Bass/Drums/Others) to 7-stem (Pi- ano/Drums/Bass/Acoustic Guitar/Electric Guitar/Strings/Wind- Brass), enabling high granularity MSS systems. Experiments on SOTA MSS model demonstrates two key results: (i) MSS model trained with ACMID-Cleaned achieved a 2.39dB improvement in SDR performance compared to that with ACMID-Uncleaned, demostrating the effectiveness of our data cleaning procedure; (ii) incorporating ACMID-Cleaned to training enhances MSS model's average performance by 1.16dB, confirming the value of our dataset. Our data crawl- ing code, cleaning model code and weights are available at: https://github.com/scottishfold0621/ACMID.
Existing state-of-the-art symbolic music generation models predominantly adopt autoregressive or hierarchical autoregressive architectures, modelling symbolic music as a sequence of attribute tokens with unidirectional temporal dependencies, under the assumption of a fixed, strict dependency structure among these attributes. However, we observe that using different attributes as the initial token in these models leads to comparable performance. This suggests that the attributes of a musical note are, in essence, a concurrent and unordered set, rather than a temporally dependent sequence. Based on this insight, we introduce Amadeus, a novel symbolic music generation framework. Amadeus adopts a two-level architecture: an autoregressive model for note sequences and a bidirectional discrete diffusion model for attributes. To enhance performance, we propose Music Latent Space Discriminability Enhancement Strategy(MLSDES), incorporating contrastive learning constraints that amplify discriminability of intermediate music representations. The Conditional Information Enhancement Module (CIEM) simultaneously strengthens note latent vector representation via attention mechanisms, enabling more precise note decoding. We conduct extensive experiments on unconditional and text-conditioned generation tasks. Amadeus significantly outperforms SOTA models across multiple metrics while achieving at least 4$\times$ speed-up. Furthermore, we demonstrate training-free, fine-grained note attribute control feasibility using our model. To explore the upper performance bound of the Amadeus architecture, we compile the largest open-source symbolic music dataset to date, AMD (Amadeus MIDI Dataset), supporting both pre-training and fine-tuning.
We propose DAVIS, a Diffusion-based Audio-VIsual Separation framework that solves the audio-visual sound source separation task through generative learning. Existing methods typically frame sound separation as a mask-based regression problem, achieving significant progress. However, they face limitations in capturing the complex data distribution required for high-quality separation of sounds from diverse categories. In contrast, DAVIS circumvents these issues by leveraging potent generative modeling paradigms, specifically Denoising Diffusion Probabilistic Models (DDPM) and the more recent Flow Matching (FM), integrated within a specialized Separation U-Net architecture. Our framework operates by synthesizing the desired separated sound spectrograms directly from a noise distribution, conditioned concurrently on the mixed audio input and associated visual information. The inherent nature of its generative objective makes DAVIS particularly adept at producing high-quality sound separations for diverse sound categories. We present comparative evaluations of DAVIS, encompassing both its DDPM and Flow Matching variants, against leading methods on the standard AVE and MUSIC datasets. The results affirm that both variants surpass existing approaches in separation quality, highlighting the efficacy of our generative framework for tackling the audio-visual source separation task.




Efficiently retrieving specific instrument timbres from audio mixtures remains a challenge in digital music production. This paper introduces a contrastive learning framework for musical instrument retrieval, enabling direct querying of instrument databases using a single model for both single- and multi-instrument sounds. We propose techniques to generate realistic positive/negative pairs of sounds for virtual musical instruments, such as samplers and synthesizers, addressing limitations in common audio data augmentation methods. The first experiment focuses on instrument retrieval from a dataset of 3,884 instruments, using single-instrument audio as input. Contrastive approaches are competitive with previous works based on classification pre-training. The second experiment considers multi-instrument retrieval with a mixture of instruments as audio input. In this case, the proposed contrastive framework outperforms related works, achieving 81.7\% top-1 and 95.7\% top-5 accuracies for three-instrument mixtures.
Variational Autoencoders (VAEs) are essential for large-scale audio tasks like diffusion-based generation. However, existing open-source models often neglect auditory perceptual aspects during training, leading to weaknesses in phase accuracy and stereophonic spatial representation. To address these challenges, we propose {\epsilon}ar-VAE, an open-source music signal reconstruction model that rethinks and optimizes the VAE training paradigm. Our contributions are threefold: (i) A K-weighting perceptual filter applied prior to loss calculation to align the objective with auditory perception. (ii) Two novel phase losses: a Correlation Loss for stereo coherence, and a Phase Loss using its derivatives--Instantaneous Frequency and Group Delay--for precision. (iii) A new spectral supervision paradigm where magnitude is supervised by all four Mid/Side/Left/Right components, while phase is supervised only by the LR components. Experiments show {\epsilon}ar-VAE at 44.1kHz substantially outperforms leading open-source models across diverse metrics, showing particular strength in reconstructing high-frequency harmonics and the spatial characteristics.
We introduce Multimodal DuetDance (MDD), a diverse multimodal benchmark dataset designed for text-controlled and music-conditioned 3D duet dance motion generation. Our dataset comprises 620 minutes of high-quality motion capture data performed by professional dancers, synchronized with music, and detailed with over 10K fine-grained natural language descriptions. The annotations capture a rich movement vocabulary, detailing spatial relationships, body movements, and rhythm, making MDD the first dataset to seamlessly integrate human motions, music, and text for duet dance generation. We introduce two novel tasks supported by our dataset: (1) Text-to-Duet, where given music and a textual prompt, both the leader and follower dance motion are generated (2) Text-to-Dance Accompaniment, where given music, textual prompt, and the leader's motion, the follower's motion is generated in a cohesive, text-aligned manner. We include baseline evaluations on both tasks to support future research.


AI systems for music generation are increasingly common and easy to use, granting people without any musical background the ability to create music. Because of this, generative-AI has been marketed and celebrated as a means of democratizing music making. However, inclusivity often functions as marketable rhetoric rather than a genuine guiding principle in these industry settings. In this paper, we look at four generative-AI music making systems available to the public as of mid-2025 (AIVA, Stable Audio, Suno, and Udio) and track how they are rhetoricized by their developers, and received by users. Our aim is to investigate ideologies that are driving the early-stage development and adoption of generative-AI in music making, with a particular focus on democratization. A combination of autoethnography and digital ethnography is used to examine patterns and incongruities in rhetoric when positioned against product functionality. The results are then collated to develop a nuanced, contextual discussion. The shared ideology we map between producers and consumers is individualist, globalist, techno-liberal, and ethically evasive. It is a 'total ideology' which obfuscates individual responsibility, and through which the nature of music and musical practice is transfigured to suit generative outcomes.




Musicians and nonmusicians alike use rhythmic sound gestures, such as tapping and beatboxing, to express drum patterns. While these gestures effectively communicate musical ideas, realizing these ideas as fully-produced drum recordings can be time-consuming, potentially disrupting many creative workflows. To bridge this gap, we present TRIA (The Rhythm In Anything), a masked transformer model for mapping rhythmic sound gestures to high-fidelity drum recordings. Given an audio prompt of the desired rhythmic pattern and a second prompt to represent drumkit timbre, TRIA produces audio of a drumkit playing the desired rhythm (with appropriate elaborations) in the desired timbre. Subjective and objective evaluations show that a TRIA model trained on less than 10 hours of publicly-available drum data can generate high-quality, faithful realizations of sound gestures across a wide range of timbres in a zero-shot manner.
Neural audio codecs have recently emerged as powerful tools for high-quality and low-bitrate audio compression, leveraging deep generative models to learn latent representations of audio signals. However, existing approaches either rely on a single quantizer that only processes speech domain, or on multiple quantizers that are not well suited for downstream tasks. To address this issue, we propose MelCap, a unified "one-codebook-for-all" neural codec that effectively handles speech, music, and general sound. By decomposing audio reconstruction into two stages, our method preserves more acoustic details than previous single-codebook approaches, while achieving performance comparable to mainstream multi-codebook methods. In the first stage, audio is transformed into mel-spectrograms, which are compressed and quantized into compact single tokens using a 2D tokenizer. A perceptual loss is further applied to mitigate the over-smoothing artifacts observed in spectrogram reconstruction. In the second stage, a Vocoder recovers waveforms from the mel discrete tokens in a single forward pass, enabling real-time decoding. Both objective and subjective evaluations demonstrate that MelCap achieves quality on comparable to state-of-the-art multi-codebook codecs, while retaining the computational simplicity of a single-codebook design, thereby providing an effective representation for downstream tasks.