Collecting high-quality studio recordings of audio is challenging, which limits the language coverage of text-to-speech (TTS) systems. This paper proposes a framework for scaling a multilingual TTS model to 100+ languages using found data without supervision. The proposed framework combines speech-text encoder pretraining with unsupervised training using untranscribed speech and unspoken text data sources, thereby leveraging massively multilingual joint speech and text representation learning. Without any transcribed speech in a new language, this TTS model can generate intelligible speech in >30 unseen languages (CER difference of <10% to ground truth). With just 15 minutes of transcribed, found data, we can reduce the intelligibility difference to 1% or less from the ground-truth, and achieve naturalness scores that match the ground-truth in several languages.
Automatic speech recognition (ASR) systems can suffer from poor recall for various reasons, such as noisy audio, lack of sufficient training data, etc. Previous work has shown that recall can be improved by retrieving rewrite candidates from a large database of likely, contextually-relevant alternatives to the hypothesis text using nearest-neighbors search over embeddings of the ASR hypothesis text to correct and candidate corrections. However, ASR-hypothesis-based retrieval can yield poor precision if the textual hypotheses are too phonetically dissimilar to the transcript truth. In this paper, we eliminate the hypothesis-audio mismatch problem by querying the correction database directly using embeddings derived from the utterance audio; the embeddings of the utterance audio and candidate corrections are produced by multimodal speech-text embedding networks trained to place the embedding of the audio of an utterance and the embedding of its corresponding textual transcript close together. After locating an appropriate correction candidate using nearest-neighbor search, we score the candidate with its speech-text embedding distance before adding the candidate to the original n-best list. We show a relative word error rate (WER) reduction of 6% on utterances whose transcripts appear in the candidate set, without increasing WER on general utterances.
Recently, a number of approaches to train speech models by incorpo-rating text into end-to-end models have been developed, with Mae-stro advancing state-of-the-art automatic speech recognition (ASR)and Speech Translation (ST) performance. In this paper, we expandour understanding of the resulting shared speech-text representationswith two types of analyses. First we examine the limits of speech-free domain adaptation, finding that a corpus-specific duration modelfor speech-text alignment is the most important component for learn-ing a shared speech-text representation. Second, we inspect the sim-ilarities between activations of unimodal (speech or text) encodersas compared to the activations of a shared encoder. We find that theshared encoder learns a more compact and overlapping speech-textrepresentation than the uni-modal encoders. We hypothesize that thispartially explains the effectiveness of the Maestro shared speech-textrepresentations.
This paper introduces R-MelNet, a two-part autoregressive architecture with a frontend based on the first tier of MelNet and a backend WaveRNN-style audio decoder for neural text-to-speech synthesis. Taking as input a mixed sequence of characters and phonemes, with an optional audio priming sequence, this model produces low-resolution mel-spectral features which are interpolated and used by a WaveRNN decoder to produce an audio waveform. Coupled with half precision training, R-MelNet uses under 11 gigabytes of GPU memory on a single commodity GPU (NVIDIA 2080Ti). We detail a number of critical implementation details for stable half precision training, including an approximate, numerically stable mixture of logistics attention. Using a stochastic, multi-sample per step inference scheme, the resulting model generates highly varied audio, while enabling text and audio based controls to modify output waveforms. Qualitative and quantitative evaluations of an R-MelNet system trained on a single speaker TTS dataset demonstrate the effectiveness of our approach.
Musical expression requires control of both what notes are played, and how they are performed. Conventional audio synthesizers provide detailed expressive controls, but at the cost of realism. Black-box neural audio synthesis and concatenative samplers can produce realistic audio, but have few mechanisms for control. In this work, we introduce MIDI-DDSP a hierarchical model of musical instruments that enables both realistic neural audio synthesis and detailed user control. Starting from interpretable Differentiable Digital Signal Processing (DDSP) synthesis parameters, we infer musical notes and high-level properties of their expressive performance (such as timbre, vibrato, dynamics, and articulation). This creates a 3-level hierarchy (notes, performance, synthesis) that affords individuals the option to intervene at each level, or utilize trained priors (performance given notes, synthesis given performance) for creative assistance. Through quantitative experiments and listening tests, we demonstrate that this hierarchy can reconstruct high-fidelity audio, accurately predict performance attributes for a note sequence, independently manipulate the attributes of a given performance, and as a complete system, generate realistic audio from a novel note sequence. By utilizing an interpretable hierarchy, with multiple levels of granularity, MIDI-DDSP opens the door to assistive tools to empower individuals across a diverse range of musical experience.
We demonstrate the use of conditional autoregressive generative models (van den Oord et al., 2016a) over a discrete latent space (van den Oord et al., 2017b) for forward planning with MCTS. In order to test this method, we introduce a new environment featuring varying difficulty levels, along with moving goals and obstacles. The combination of high-quality frame generation and classical planning approaches nearly matches true environment performance for our task, demonstrating the usefulness of this method for model-based planning in dynamic environments.
Recent character and phoneme-based parametric TTS systems using deep learning have shown strong performance in natural speech generation. However, the choice between character or phoneme input can create serious limitations for practical deployment, as direct control of pronunciation is crucial in certain cases. We demonstrate a simple method for combining multiple types of linguistic information in a single encoder, named representation mixing, enabling flexible choice between character, phoneme, or mixed representations during inference. Experiments and user studies on a public audiobook corpus show the efficacy of our approach.
We demonstrate a conditional autoregressive pipeline for efficient music recomposition, based on methods presented in van den Oord et al.(2017). Recomposition (Casal & Casey, 2010) focuses on reworking existing musical pieces, adhering to structure at a high level while also re-imagining other aspects of the work. This can involve reuse of pre-existing themes or parts of the original piece, while also requiring the flexibility to generate new content at different levels of granularity. Applying the aforementioned modeling pipeline to recomposition, we show diverse and structured generation conditioned on chord sequence annotations.
We explore blindfold (question-only) baselines for Embodied Question Answering. The EmbodiedQA task requires an agent to answer a question by intelligently navigating in a simulated environment, gathering necessary visual information only through first-person vision before finally answering. Consequently, a blindfold baseline which ignores the environment and visual information is a degenerate solution, yet we show through our experiments on the EQAv1 dataset that a simple question-only baseline achieves state-of-the-art results on the EmbodiedQA task in all cases except when the agent is spawned extremely close to the object.
Recent work has shown that collaborative filter-based recommender systems can be improved by incorporating side information, such as natural language reviews, as a way of regularizing the derived product representations. Motivated by the success of this approach, we introduce two different models of reviews and study their effect on collaborative filtering performance. While the previous state-of-the-art approach is based on a latent Dirichlet allocation (LDA) model of reviews, the models we explore are neural network based: a bag-of-words product-of-experts model and a recurrent neural network. We demonstrate that the increased flexibility offered by the product-of-experts model allowed it to achieve state-of-the-art performance on the Amazon review dataset, outperforming the LDA-based approach. However, interestingly, the greater modeling power offered by the recurrent neural network appears to undermine the model's ability to act as a regularizer of the product representations.