Abstract:Drum one-shot samples are crucial for music production, particularly in sound design and electronic music. This paper introduces Drum One-Shot Extraction, a task in which the goal is to extract drum one-shots that are present in the music mixture. To facilitate this, we propose the Random Mixture One-shot Dataset (RMOD), comprising large-scale, randomly arranged music mixtures paired with corresponding drum one-shot samples. Our proposed model, Drum One- Shot Extractor (DOSE), leverages neural audio codec language models for end-to-end extraction, bypassing traditional source separation steps. Additionally, we introduce a novel onset loss, designed to encourage accurate prediction of the initial transient of drum one-shots, which is essential for capturing timbral characteristics. We compare this approach against a source separation-based extraction method as a baseline. The results, evaluated using Frechet Audio Distance (FAD) and Multi-Scale Spectral loss (MSS), demonstrate that DOSE, enhanced with onset loss, outperforms the baseline, providing more accurate and higher-quality drum one-shots from music mixtures. The code, model checkpoint, and audio examples are available at https://github.com/HSUNEH/DOSE
Abstract:Recent advancements in neural audio codecs have enabled the use of tokenized audio representations in various audio generation tasks, such as text-to-speech, text-to-audio, and text-to-music generation. Leveraging this approach, we propose TokenSynth, a novel neural synthesizer that utilizes a decoder-only transformer to generate desired audio tokens from MIDI tokens and CLAP (Contrastive Language-Audio Pretraining) embedding, which has timbre-related information. Our model is capable of performing instrument cloning, text-to-instrument synthesis, and text-guided timbre manipulation without any fine-tuning. This flexibility enables diverse sound design and intuitive timbre control. We evaluated the quality of the synthesized audio, the timbral similarity between synthesized and target audio/text, and synthesis accuracy (i.e., how accurately it follows the input MIDI) using objective measures. TokenSynth demonstrates the potential of leveraging advanced neural audio codecs and transformers to create powerful and versatile neural synthesizers. The source code, model weights, and audio demos are available at: https://github.com/KyungsuKim42/tokensynth
Abstract:Lyrics generation presents unique challenges, particularly in achieving precise syllable control while adhering to song form structures such as verses and choruses. Conventional line-by-line approaches often lead to unnatural phrasing, underscoring the need for more granular syllable management. We propose a framework for lyrics generation that enables multi-level syllable control at the word, phrase, line, and paragraph levels, aware of song form. Our approach generates complete lyrics conditioned on input text and song form, ensuring alignment with specified syllable constraints. Generated lyrics samples are available at: https://tinyurl.com/lyrics9999
Abstract:Music captioning has emerged as a promising task, fueled by the advent of advanced language generation models. However, the evaluation of music captioning relies heavily on traditional metrics such as BLEU, METEOR, and ROUGE which were developed for other domains, without proper justification for their use in this new field. We present cases where traditional metrics are vulnerable to syntactic changes, and show they do not correlate well with human judgments. By addressing these issues, we aim to emphasize the need for a critical reevaluation of how music captions are assessed.
Abstract:Recent state-of-the-art neural audio compression models have progressively adopted residual vector quantization (RVQ). Despite this success, these models employ a fixed number of codebooks per frame, which can be suboptimal in terms of rate-distortion tradeoff, particularly in scenarios with simple input audio, such as silence. To address this limitation, we propose variable bitrate RVQ (VRVQ) for audio codecs, which allows for more efficient coding by adapting the number of codebooks used per frame. Furthermore, we propose a gradient estimation method for the non-differentiable masking operation that transforms from the importance map to the binary importance mask, improving model training via a straight-through estimator. We demonstrate that the proposed training framework achieves superior results compared to the baseline method and shows further improvement when applied to the current state-of-the-art codec.
Abstract:Recent state-of-the-art neural audio compression models have progressively adopted residual vector quantization (RVQ). Despite this success, these models employ a fixed number of codebooks per frame, which can be suboptimal in terms of rate-distortion tradeoff, particularly in scenarios with simple input audio, such as silence. To address this limitation, we propose variable bitrate RVQ (VRVQ) for audio codecs, which allows for more efficient coding by adapting the number of codebooks used per frame. Furthermore, we propose a gradient estimation method for the non-differentiable masking operation that transforms from the importance map to the binary importance mask, improving model training via a straight-through estimator. We demonstrate that the proposed training framework achieves superior results compared to the baseline method and shows further improvement when applied to the current state-of-the-art codec.
Abstract:This paper delves into the emerging field of face-based voice conversion, leveraging the unique relationship between an individual's facial features and their vocal characteristics. We present a novel face-based voice conversion framework that particularly utilizes the average fundamental frequency of the target speaker, derived solely from their facial images. Through extensive analysis, our framework demonstrates superior speech generation quality and the ability to align facial features with voice characteristics, including tracking of the target speaker's fundamental frequency.
Abstract:We present GRAFX, an open-source library designed for handling audio processing graphs in PyTorch. Along with various library functionalities, we describe technical details on the efficient parallel computation of input graphs, signals, and processor parameters in GPU. Then, we show its example use under a music mixing scenario, where parameters of every differentiable processor in a large graph are optimized via gradient descent. The code is available at https://github.com/sh-lee97/grafx.
Abstract:Music generation introduces challenging complexities to large language models. Symbolic structures of music often include vertical harmonization as well as horizontal counterpoint, urging various adaptations and enhancements for large-scale Transformers. However, existing works share three major drawbacks: 1) their tokenization requires domain-specific annotations, such as bars and beats, that are typically missing in raw MIDI data; 2) the pure impact of enhancing token embedding methods is hardly examined without domain-specific annotations; and 3) existing works to overcome the aforementioned drawbacks, such as MuseNet, lack reproducibility. To tackle such limitations, we develop a MIDI-based music generation framework inspired by MuseNet, empirically studying two structural embeddings that do not rely on domain-specific annotations. We provide various metrics and insights that can guide suitable encoding to deploy. We also verify that multiple embedding configurations can selectively boost certain musical aspects. By providing open-source implementations via HuggingFace, our findings shed light on leveraging large language models toward practical and reproducible music generation.
Abstract:Wavetable synthesis generates quasi-periodic waveforms of musical tones by interpolating a list of waveforms called wavetable. As generative models that utilize latent representations offer various methods in waveform generation for musical applications, studies in wavetable generation with invertible architecture have also arisen recently. While they are promising, it is still challenging to generate wavetables with detailed controls in disentangling factors within the latent representation. In response, we present Wavespace, a novel framework for wavetable generation that empowers users with enhanced parameter controls. Our model allows users to apply pre-defined conditions to the output wavetables. We employ a variational autoencoder and completely factorize its latent space to different waveform styles. We also condition the generator with auxiliary timbral and morphological descriptors. This way, users can create unique wavetables by independently manipulating each latent subspace and descriptor parameters. Our framework is efficient enough for practical use; we prototyped an oscillator plug-in as a proof of concept for real-time integration of Wavespace within digital audio workspaces (DAWs).