Image-to-image translation is the process of converting an image from one domain to another using deep learning techniques.
Humans can reproduce the viewpoint specified by a target image through active head and body motion, yet spatial intelligence in foundation models has largely been studied as passive understanding of pre-collected observations. We introduce Target Viewpoint Reproduction (TVR) -- an active task where an agent adjusts its viewpoint in a 3D environment until its observation matches a given target image -- and TVRBench, an indoor-simulation benchmark spanning scene scale and target-view visual richness. TVR is far from solved: on the evaluation split, the strongest open-source and closed-source models reach only 7.8% and 12.0% success. Fine-grained analysis identifies two consistent bottlenecks: off-the-shelf models struggle with multi-turn visual history, and performance drops sharply when viewpoint reproduction requires body translation rather than in-place rotation, exposing a gap in mapping spatial discrepancies to embodied movement. To study reducing this gap, we build a unified TVR post-training framework covering expert-trajectory SFT, rationale-supervised CoT-SFT, offline Single-turn GRPO, and on-policy Multi-turn GRPO from live simulator rollouts. Visual-action SFT supplies the main gain, raising a 9B open-source model to 50.8% success; Multi-turn GRPO provides targeted multi-room refinement and reaches 51.4% overall, while CoT supervision and Single-turn GRPO degrade closed-loop performance. These results establish TVRBench as a testbed for measuring and training foundation models that actively perceive and act in 3D environments. Our code, data, and models are available at https://github.com/aim-uofa/TVRBench.
Copy Detection Patterns (CDPs) are structures printed on physical objects to enable cost-effective authentication. Verification is achieved by comparing a captured image with the digital template from which the CDP was printed. In practice, printer stochasticity and camera distortions hinder this comparison, limiting robustness against counterfeiting. Prior work addressed camera effects by synthesising reference images in the verification camera domain, but it ignored printing variability. We introduce an enrolment-based cross-camera dual-synthetic referencing framework. Each printed CDP is first captured by a controlled enrolment camera, and a deep-learning-based translator jointly exploits the digital template and the enrolled capture to generate a high-quality reference for the verification image. We provide an information-theoretic justification showing that the dual reference is more informative than template-based references. Experiments on heterogeneous mobile cameras demonstrate improved authentication performance, robustness to machine-learning-based copy attacks, and reliable verification from small CDP regions and on low-end devices.
Visual inspection remains the dominant quality-control practice in woven and tufted carpet production, yet it is slow, subjective, and inconsistent at the line speeds and widths of modern looms. We present a design proposal for an in-line machine-vision system whose primary purpose is twofold: to inspect the carpet web in real time and, equally importantly, to systematically collect and label images of defect patterns so that increasingly capable quality-control models can be trained over the life of the installation.The proposal is grounded in a concrete industrial setting: a Six Sigma (DMAIC) project at a woven-carpet production facility that anticipated a production bottleneck following the installation of additional weaving machines, with a substantial baseline defect rate and significant financial exposure associated with quality failures. We describe an imaging subsystem based on synchronized line-scan cameras with combined bright-field and grazing illumination, derive the resolution and throughput requirements needed to resolve fine structural defects across a multi-metre web, and define a carpet-specific defect taxonomy.We then lay out a staged modelling strategy that begins with unsupervised anomaly detection trained on defect-free material, following the paradigm exemplified by the carpet category of the MVTec Anomaly Detection benchmark, and matures through a human-in-the-loop annotation flywheel into supervised detection and segmentation models. Finally, we connect detection performance to the DMAIC objectives, showing how reductions in escaped defects translate into improved process quality and process sigma levels. The contribution is an end-to-end, deployable blueprint that treats data collection as a first-class engineering objective rather than an afterthought.
Translating text embedded in Web images is crucial for improving content accessibility and cross-lingual information retrieval, particularly within social media and e-commerce domains. Although Large Vision-Language Models (LVLMs) have advanced multimodal understanding, applying them to Web image translation remains challenging due to the visual representation gap: standard encoders often prioritize high-level semantics over the fine-grained visual details required for recognizing diverse character morphologies. To address this challenge, we propose VaaWIT, an end-to-end framework that adapts Large Language Models for multilingual Web image translation. The framework introduces two key technical contributions: (1) a Dual-Stream Attention Module (DSAM), which facilitates bidirectional interaction between multilingual semantic features and detailed visual representations, thereby synthesizing unified features robust to textual variations; and (2) a Visual-Aware Adapter (VAA), a parameter-efficient fine-tuning strategy that dynamically injects these fused visual cues into the frozen LLM backbone. This design enables the model to align the visual context with linguistic reasoning effectively while minimizing computational costs. Extensive experiments on eight tasks on three public benchmarks demonstrate that VaaWIT significantly outperforms state-of-the-art (SOTA) open-source baselines and achieves competitive performance against proprietary models. These results validate the efficacy of integrating fine-grained visual perception into LLMs for complex Web content analysis.
Vision-language models have progressed rapidly, but Tibetan remains a severely underserved low-resource language due to the lack of reproducible training and evaluation infrastructure. To fill this gap, we introduce FTibSuite, a comprehensive resource suite for Tibetan vision-language research, consisting of FTibData (human-verified multimodal training corpora spanning continual pretraining, image-text alignment, and instruction tuning data), FTibBench (Tibetan adaptations of five mainstream multimodal benchmarks with a hierarchical quality-control workflow to reduce translation noise), and FTibVLM, a reproducible baseline built on Qwen3-VL-8B-Instruct via a three-stage adaptation pipeline. Experiments on FTibBench show FTibVLM delivers consistent performance gains across all tasks, such as improving MMBench accuracy from 42.97 to 67.78 and POPE-random accuracy from 47.53 to 80.56, while retaining the backbone's original Chinese capabilities with minimal degradation, providing the first standardized foundation for Tibetan multimodal research.
Scattering transforms achieve Lipschitz stability and translation invariance, but dense prediction tasks require preserving spatial structure lost in global averaging. We propose Phase-Aware Scattering Encoder-Decoder, which restores this information by explicitly preserving phase in skip connections. On image denoising (BSD68), breaking translation invariance improves PSNR by $+2.17$~dB; phase preservation adds $+1.03$~dB. A novel spatial shuffling ablation ($-1.26$~dB penalty) demonstrates phase encodes location-dependent structure. We conduct a preliminary extensibility study on a second dense prediction task (ISIC skin lesion segmentation), with full cross-validation as ongoing work. This work advances principled wavelet-deep learning integration, showing how phase information complements scattering's stability-expressiveness trade-off in pixel-level prediction.
For camera-based satellite visual sensing, Sim2Real data construction requires images that approach real-domain sensor appearance while retaining the annotations inherited from simulation. Real sensor images of satellite targets with reliable pose labels and component-level masks are difficult to acquire at scale, whereas synthetic rendering provides exact geometric annotations but suffers from a visible appearance gap. This paper presents a component-aware structure-preserving style transfer framework for satellite visual synthetic-to-real data construction. The method builds weakly paired real--synthetic samples from calibrated real acquisition, ArUco-based camera-pose measurement, CAD rendering, and component masks. It then extracts part-wise real-domain style codes from unlabeled real images and injects them into corresponding synthetic satellite regions through mask-aligned modulation. To keep the generated images usable for downstream sensor-data supervision, adversarial training is combined with local contrastive consistency, self-regularization, and edge-preserving constraints. Experiments are conducted on 5,000 rendered satellite images and 100 real images captured in a calibrated setup. The real images provide target-domain appearance references and final evaluation images, while the downstream GDRNet pose estimator is trained only on synthetic or translated synthetic images. Compared with representative image-translation baselines, the proposed method achieves the lowest image distribution discrepancy, with an FID of 54.32 and a KID of 0.048. When the translated data are used to train GDRNet in this target-domain adaptation setting, the ADD pass rate improves to 0.260 and the AUC improves to 0.611. These results indicate that component-level appearance transfer can improve annotation-preserving satellite visual Sim2Real data generation in the considered calibrated setup.
We present the University of Florida Gators submission to the AmericasNLP 2026 shared task on cultural image captioning for Indigenous languages. Our two-stage pipeline generates a Spanish intermediate caption with Qwen2.5-VL, then produces the target-language caption using retrieval-augmented many-shot prompting with Gemini 2.5 Flash. We achieve 164.1%, 131.7%, and 122.6% improvements over the shared task baseline for Bribri, Guaraní, and Orizaba Nahuatl captioning, respectively, in our dev set evaluation and maintain >150% improvements for the Bribri and Orizaba Nahuatl languages in the test set evaluation. We find retrieval is highly language-dependent, beneficial only for large, in-domain corpora, and that synthetic data augmentation accounts for around 28 chrF++ of the dev set Guaraní performance gain. Our submission is the overall winner of the shared task, placing second out of five finalist submissions in human evaluations of target-language captions.
Building structured 3D scene layouts from a single image requires reconciling visual observations with physical and spatial constraints, a challenge that is difficult to address with direct prediction alone. In this work, we formulate monocular 3D layout estimation as a perceive-then-plan problem with vision-language models, where a Perceiver first grounds the 3D objects and then a Planner iteratively refines the scene hypothesis through actions that improve physical plausibility while preserving consistency with the input image. We propose Layout-as-Policy (LaP), which casts the planning stage as a policy learning problem: 3D layouts are represented as structured states, and refined via discrete actions such as translation, rotation, and rescaling. Starting from an observation-aligned initialization with the geometry-enhanced Perceiver, the LaP Planner is trained to produce action sequences that progressively resolve geometric inconsistencies and enforce realistic spatial relations. To enable effective learning, we combine supervised trajectory initialization with preference-based optimization, allowing the model to learn corrective behaviors without requiring explicit reward engineering. This formulation transforms layout estimation from a one-shot prediction task into an iterative refinement process, enabling better handling of global constraints and complex object interactions. Experiments demonstrate that our approach produces layouts that are more physically coherent and better aligned with visual observations, while naturally supporting downstream tasks such as scene editing and manipulation.
Three-dimensional (3D) histopathology of unprocessed tissues has the potential to transform disease management by enabling volumetric characterization of tissue microarchitecture and in-vivo assessment. Back-illumination Interference Tomography (BIT) is a new phase microscopy technology that provides rapid, non-destructive volumetric imaging of unprocessed tissues. However, translating BIT volumes into clinically interpretable H&E images remains challenging, particularly due to shift-variant contrast and the absence of quantitative validation benchmarks. We introduce HistoBIT3D, the first voxel-wise paired BIT and fluorescence-labeled nuclei dataset, enabling quantitative evaluation of structural preservation in unsupervised virtual staining against ground-truth nuclear distributions. Using this dataset, we present a novel virtual staining framework that translates BIT volumes with shift-variant contrast into realistic H&E volumes by leveraging bidirectional multiscale content consistency and cross-domain style reuse to enhance structural fidelity and perceptual realism. Our method achieves state-of-the-art realism metrics while significantly improving 3D nuclei segmentation accuracy and boundary preservation under zero-shot Cellpose evaluation. Together, these contributions establish a quantitatively validated, structurally faithful, and scalable pipeline for 3D virtual H&E staining, advancing the paradigm of slide-free, volumetric computational histopathology. Our data and code are available at: https://github.com/aasong113/HistoBIT3D_VirtualStaining.