Abstract:We consider the problem of finding spatial configurations of multiple objects in images, e.g., a mobile inspection robot is tasked to localize abandoned tools on the floor. We define the spatial configuration of objects by first-order logic in terms of relations and attributes. A neuro-symbolic program matches the logic formulas to probabilistic object proposals for the given image, provided by language-vision models by querying them for the symbols. This work is the first to combine neuro-symbolic programming (reasoning) and language-vision models (learning) to find spatial configurations of objects in images in an open world setting. We show the effectiveness by finding abandoned tools on floors and leaking pipes. We find that most prediction errors are due to biases in the language-vision model.
Abstract:Mobile robot platforms will increasingly be tasked with activities that involve grasping and manipulating objects in open world environments. Affordance understanding provides a robot with means to realise its goals and execute its tasks, e.g. to achieve autonomous navigation in unknown buildings where it has to find doors and ways to open these. In order to get actionable suggestions, robots need to be able to distinguish subtle differences between objects, as they may result in different action sequences: doorknobs require grasp and twist, while handlebars require grasp and push. In this paper, we improve affordance perception for a robot in an open-world setting. Our contribution is threefold: (1) We provide an affordance representation with precise, actionable affordances; (2) We connect this knowledge base to a foundational vision-language models (VLM) and prompt the VLM for a wider variety of new and unseen objects; (3) We apply a human-in-the-loop for corrections on the output of the VLM. The mix of affordance representation, image detection and a human-in-the-loop is effective for a robot to search for objects to achieve its goals. We have demonstrated this in a scenario of finding various doors and the many different ways to open them.
Abstract:For effective interactions with the open world, robots should understand how interactions with known and novel objects help them towards their goal. A key aspect of this understanding lies in detecting an object's affordances, which represent the potential effects that can be achieved by manipulating the object in various ways. Our approach leverages a dialogue of large language models (LLMs) and vision-language models (VLMs) to achieve open-world affordance detection. Given open-vocabulary descriptions of intended actions and effects, the useful objects in the environment are found. By grounding our system in the physical world, we account for the robot's embodiment and the intrinsic properties of the objects it encounters. In our experiments, we have shown that our method produces tailored outputs based on different embodiments or intended effects. The method was able to select a useful object from a set of distractors. Finetuning the VLM for physical properties improved overall performance. These results underline the importance of grounding the affordance search in the physical world, by taking into account robot embodiment and the physical properties of objects.
Abstract:For navigation of robots, image segmentation is an important component to determining a terrain's traversability. For safe and efficient navigation, it is key to assess the uncertainty of the predicted segments. Current uncertainty estimation methods are limited to a specific choice of model architecture, are costly in terms of training time, require large memory for inference (ensembles), or involve complex model architectures (energy-based, hyperbolic, masking). In this paper, we propose a simple, light-weight module that can be connected to any pretrained image segmentation model, regardless of its architecture, with marginal additional computation cost because it reuses the model's backbone. Our module is based on maximum separation of the segmentation classes by respective prototype vectors. This optimizes the probability that out-of-distribution segments are projected in between the prototype vectors. The uncertainty value in the classification label is obtained from the distance to the nearest prototype. We demonstrate the effectiveness of our module for terrain segmentation.
Abstract:Despite the significant advancements in computer vision models, their ability to generalize to novel object-attribute compositions remains limited. Existing methods for Compositional Zero-Shot Learning (CZSL) mainly focus on image classification. This paper aims to enhance CZSL in object detection without forgetting prior learned knowledge. We use Grounding DINO and incorporate Compositional Soft Prompting (CSP) into it and extend it with Compositional Anticipation. We achieve a 70.5% improvement over CSP on the harmonic mean (HM) between seen and unseen compositions on the CLEVR dataset. Furthermore, we introduce Contrastive Prompt Tuning to incrementally address model confusion between similar compositions. We demonstrate the effectiveness of this method and achieve an increase of 14.5% in HM across the pretrain, increment, and unseen sets. Collectively, these methods provide a framework for learning various compositions with limited data, as well as improving the performance of underperforming compositions when additional data becomes available.
Abstract:Deep Reinforcement Learning (DRL) has shown great potential in enabling robots to find certain objects (e.g., `find a fridge') in environments like homes or schools. This task is known as Object-Goal Navigation (ObjectNav). DRL methods are predominantly trained and evaluated using environment simulators. Although DRL has shown impressive results, the simulators may be biased or limited. This creates a risk of shortcut learning, i.e., learning a policy tailored to specific visual details of training environments. We aim to deepen our understanding of shortcut learning in ObjectNav, its implications and propose a solution. We design an experiment for inserting a shortcut bias in the appearance of training environments. As a proof-of-concept, we associate room types to specific wall colors (e.g., bedrooms with green walls), and observe poor generalization of a state-of-the-art (SOTA) ObjectNav method to environments where this is not the case (e.g., bedrooms with blue walls). We find that shortcut learning is the root cause: the agent learns to navigate to target objects, by simply searching for the associated wall color of the target object's room. To solve this, we propose Language-Based (L-B) augmentation. Our key insight is that we can leverage the multimodal feature space of a Vision-Language Model (VLM) to augment visual representations directly at the feature-level, requiring no changes to the simulator, and only an addition of one layer to the model. Where the SOTA ObjectNav method's success rate drops 69%, our proposal has only a drop of 23%.
Abstract:For object detection, it is possible to view the prediction of bounding boxes as a reverse diffusion process. Using a diffusion model, the random bounding boxes are iteratively refined in a denoising step, conditioned on the image. We propose a stochastic accumulator function that starts each run with random bounding boxes and combines the slightly different predictions. We empirically verify that this improves detection performance. The improved detections are leveraged on unlabelled images as weighted pseudo-labels for semi-supervised learning. We evaluate the method on a challenging out-of-domain test set. Our method brings significant improvements and is on par with human-selected pseudo-labels, while not requiring any human involvement.
Abstract:The dominant paradigm in spatiotemporal action detection is to classify actions using spatiotemporal features learned by 2D or 3D Convolutional Networks. We argue that several actions are characterized by their context, such as relevant objects and actors present in the video. To this end, we introduce an architecture based on self-attention and Graph Convolutional Networks in order to model contextual cues, such as actor-actor and actor-object interactions, to improve human action detection in video. We are interested in achieving this in a weakly-supervised setting, i.e. using as less annotations as possible in terms of action bounding boxes. Our model aids explainability by visualizing the learned context as an attention map, even for actions and objects unseen during training. We evaluate how well our model highlights the relevant context by introducing a quantitative metric based on recall of objects retrieved by attention maps. Our model relies on a 3D convolutional RGB stream, and does not require expensive optical flow computation. We evaluate our models on the DALY dataset, which consists of human-object interaction actions. Experimental results show that our contextualized approach outperforms a baseline action detection approach by more than 2 points in Video-mAP. Code is available at \url{https://github.com/micts/acgcn}
Abstract:Humans are good at compositional zero-shot reasoning; someone who has never seen a zebra before could nevertheless recognize one when we tell them it looks like a horse with black and white stripes. Machine learning systems, on the other hand, usually leverage spurious correlations in the training data, and while such correlations can help recognize objects in context, they hurt generalization. To be able to deal with underspecified datasets while still leveraging contextual clues during classification, we propose ProtoProp, a novel prototype propagation graph method. First we learn prototypical representations of objects (e.g., zebra) that are conditionally independent w.r.t. their attribute labels (e.g., stripes) and vice versa. Next we propagate the independent prototypes through a compositional graph, to learn compositional prototypes of novel attribute-object combinations that reflect the dependencies of the target distribution. The method does not rely on any external data, such as class hierarchy graphs or pretrained word embeddings. We evaluate our approach on AO-Clever, a synthetic and strongly visual dataset with clean labels, and UT-Zappos, a noisy real-world dataset of fine-grained shoe types. We show that in the generalized compositional zero-shot setting we outperform state-of-the-art results, and through ablations we show the importance of each part of the method and their contribution to the final results.