Deep Reinforcement Learning (DRL) has shown great potential in enabling robots to find certain objects (e.g., `find a fridge') in environments like homes or schools. This task is known as Object-Goal Navigation (ObjectNav). DRL methods are predominantly trained and evaluated using environment simulators. Although DRL has shown impressive results, the simulators may be biased or limited. This creates a risk of shortcut learning, i.e., learning a policy tailored to specific visual details of training environments. We aim to deepen our understanding of shortcut learning in ObjectNav, its implications and propose a solution. We design an experiment for inserting a shortcut bias in the appearance of training environments. As a proof-of-concept, we associate room types to specific wall colors (e.g., bedrooms with green walls), and observe poor generalization of a state-of-the-art (SOTA) ObjectNav method to environments where this is not the case (e.g., bedrooms with blue walls). We find that shortcut learning is the root cause: the agent learns to navigate to target objects, by simply searching for the associated wall color of the target object's room. To solve this, we propose Language-Based (L-B) augmentation. Our key insight is that we can leverage the multimodal feature space of a Vision-Language Model (VLM) to augment visual representations directly at the feature-level, requiring no changes to the simulator, and only an addition of one layer to the model. Where the SOTA ObjectNav method's success rate drops 69%, our proposal has only a drop of 23%.
For object detection, it is possible to view the prediction of bounding boxes as a reverse diffusion process. Using a diffusion model, the random bounding boxes are iteratively refined in a denoising step, conditioned on the image. We propose a stochastic accumulator function that starts each run with random bounding boxes and combines the slightly different predictions. We empirically verify that this improves detection performance. The improved detections are leveraged on unlabelled images as weighted pseudo-labels for semi-supervised learning. We evaluate the method on a challenging out-of-domain test set. Our method brings significant improvements and is on par with human-selected pseudo-labels, while not requiring any human involvement.
The dominant paradigm in spatiotemporal action detection is to classify actions using spatiotemporal features learned by 2D or 3D Convolutional Networks. We argue that several actions are characterized by their context, such as relevant objects and actors present in the video. To this end, we introduce an architecture based on self-attention and Graph Convolutional Networks in order to model contextual cues, such as actor-actor and actor-object interactions, to improve human action detection in video. We are interested in achieving this in a weakly-supervised setting, i.e. using as less annotations as possible in terms of action bounding boxes. Our model aids explainability by visualizing the learned context as an attention map, even for actions and objects unseen during training. We evaluate how well our model highlights the relevant context by introducing a quantitative metric based on recall of objects retrieved by attention maps. Our model relies on a 3D convolutional RGB stream, and does not require expensive optical flow computation. We evaluate our models on the DALY dataset, which consists of human-object interaction actions. Experimental results show that our contextualized approach outperforms a baseline action detection approach by more than 2 points in Video-mAP. Code is available at \url{https://github.com/micts/acgcn}
Humans are good at compositional zero-shot reasoning; someone who has never seen a zebra before could nevertheless recognize one when we tell them it looks like a horse with black and white stripes. Machine learning systems, on the other hand, usually leverage spurious correlations in the training data, and while such correlations can help recognize objects in context, they hurt generalization. To be able to deal with underspecified datasets while still leveraging contextual clues during classification, we propose ProtoProp, a novel prototype propagation graph method. First we learn prototypical representations of objects (e.g., zebra) that are conditionally independent w.r.t. their attribute labels (e.g., stripes) and vice versa. Next we propagate the independent prototypes through a compositional graph, to learn compositional prototypes of novel attribute-object combinations that reflect the dependencies of the target distribution. The method does not rely on any external data, such as class hierarchy graphs or pretrained word embeddings. We evaluate our approach on AO-Clever, a synthetic and strongly visual dataset with clean labels, and UT-Zappos, a noisy real-world dataset of fine-grained shoe types. We show that in the generalized compositional zero-shot setting we outperform state-of-the-art results, and through ablations we show the importance of each part of the method and their contribution to the final results.