Stereo vision is a technique used in computer vision to estimate the depth of objects in a scene using two or more images.
This study derives analytical expressions for the depth and range error of fisheye stereo vision systems as a function of object distance, specifically accounting for accuracy at large angles.
Fast flights with aggressive maneuvers in cluttered GNSS-denied environments require fast, reliable, and accurate UAV state estimation. In this paper, we present an approach for onboard state estimation of a high-speed UAV using a monocular RGB camera and an IMU. Our approach fuses data from Visual-Inertial Odometry (VIO), an onboard landmark-based camera measurement system, and an IMU to produce an accurate state estimate. Using onboard measurement data, we estimate and compensate for VIO drift through a novel mathematical drift model. State-of-the-art approaches often rely on more complex hardware (e.g., stereo cameras or rangefinders) and use uncorrected drifting VIO velocities, orientation, and angular rates, leading to errors during fast maneuvers. In contrast, our method corrects all VIO states (position, orientation, linear and angular velocity), resulting in accurate state estimation even during rapid and dynamic motion. Our approach was thoroughly validated through 1600 simulations and numerous real-world experiments. Furthermore, we applied the proposed method in the A2RL Drone Racing Challenge 2025, where our team advanced to the final four out of 210 teams and earned a medal.
We present VRGaussianAvatar, an integrated system that enables real-time full-body 3D Gaussian Splatting (3DGS) avatars in virtual reality using only head-mounted display (HMD) tracking signals. The system adopts a parallel pipeline with a VR Frontend and a GA Backend. The VR Frontend uses inverse kinematics to estimate full-body pose and streams the resulting pose along with stereo camera parameters to the backend. The GA Backend stereoscopically renders a 3DGS avatar reconstructed from a single image. To improve stereo rendering efficiency, we introduce Binocular Batching, which jointly processes left and right eye views in a single batched pass to reduce redundant computation and support high-resolution VR displays. We evaluate VRGaussianAvatar with quantitative performance tests and a within-subject user study against image- and video-based mesh avatar baselines. Results show that VRGaussianAvatar sustains interactive VR performance and yields higher perceived appearance similarity, embodiment, and plausibility. Project page and source code are available at https://vrgaussianavatar.github.io.
In this work, we propose a novel Mamba block DenVisCoM, as well as a novel hybrid architecture specifically tailored for accurate and real-time estimation of optical flow and disparity estimation. Given that such multi-view geometry and motion tasks are fundamentally related, we propose a unified architecture to tackle them jointly. Specifically, the proposed hybrid architecture is based on DenVisCoM and a Transformer-based attention block that efficiently addresses real-time inference, memory footprint, and accuracy at the same time for joint estimation of motion and 3D dense perception tasks. We extensively analyze the benchmark trade-off of accuracy and real-time processing on a large number of datasets. Our experimental results and related analysis suggest that our proposed model can accurately estimate optical flow and disparity estimation in real time. All models and associated code are available at https://github.com/vimstereo/DenVisCoM.
High-resolution (5MP+) stereo vision systems are essential for advancing robotic capabilities, enabling operation over longer ranges and generating significantly denser and accurate 3D point clouds. However, realizing the full potential of high-angular-resolution sensors requires a commensurately higher level of calibration accuracy and faster processing -- requirements often unmet by conventional methods. This study addresses that critical gap by processing 5MP camera imagery using a novel, advanced frame-to-frame calibration and stereo matching methodology designed to achieve both high accuracy and speed. Furthermore, we introduce a new approach to evaluate real-time performance by comparing real-time disparity maps with ground-truth disparity maps derived from more computationally intensive stereo matching algorithms. Crucially, the research demonstrates that high-pixel-count cameras yield high-quality point clouds only through the implementation of high-accuracy calibration.
Recent advances in image-based satellite 3D reconstruction have progressed along two complementary directions. On one hand, multi-date approaches using NeRF or Gaussian-splatting jointly model appearance and geometry across many acquisitions, achieving accurate reconstructions on opportunistic imagery with numerous observations. On the other hand, classical stereoscopic reconstruction pipelines deliver robust and scalable results for simultaneous or quasi-simultaneous image pairs. However, when the two images are captured months apart, strong seasonal, illumination, and shadow changes violate standard stereoscopic assumptions, causing existing pipelines to fail. This work presents the first Diachronic Stereo Matching method for satellite imagery, enabling reliable 3D reconstruction from temporally distant pairs. Two advances make this possible: (1) fine-tuning a state-of-the-art deep stereo network that leverages monocular depth priors, and (2) exposing it to a dataset specifically curated to include a diverse set of diachronic image pairs. In particular, we start from a pretrained MonSter model, trained initially on a mix of synthetic and real datasets such as SceneFlow and KITTI, and fine-tune it on a set of stereo pairs derived from the DFC2019 remote sensing challenge. This dataset contains both synchronic and diachronic pairs under diverse seasonal and illumination conditions. Experiments on multi-date WorldView-3 imagery demonstrate that our approach consistently surpasses classical pipelines and unadapted deep stereo models on both synchronic and diachronic settings. Fine-tuning on temporally diverse images, together with monocular priors, proves essential for enabling 3D reconstruction from previously incompatible acquisition dates. Left image (winter) Right image (autumn) DSM geometry Ours (1.23 m) Zero-shot (3.99 m) LiDAR GT Figure 1. Output geometry for a winter-autumn image pair from Omaha (OMA 331 test scene). Our method recovers accurate geometry despite the diachronic nature of the pair, exhibiting strong appearance changes, which cause existing zero-shot methods to fail. Missing values due to perspective shown in black. Mean altitude error in parentheses; lower is better.
Imitation learning has achieved remarkable success in robotic manipulation, yet its application to surgical robotics remains challenging due to data scarcity, constrained workspaces, and the need for an exceptional level of safety and predictability. We present a supervised Mixture-of-Experts (MoE) architecture designed for phase-structured surgical manipulation tasks, which can be added on top of any autonomous policy. Unlike prior surgical robot learning approaches that rely on multi-camera setups or thousands of demonstrations, we show that a lightweight action decoder policy like Action Chunking Transformer (ACT) can learn complex, long-horizon manipulation from less than 150 demonstrations using solely stereo endoscopic images, when equipped with our architecture. We evaluate our approach on the collaborative surgical task of bowel grasping and retraction, where a robot assistant interprets visual cues from a human surgeon, executes targeted grasping on deformable tissue, and performs sustained retraction. We benchmark our method against state-of-the-art Vision-Language-Action (VLA) models and the standard ACT baseline. Our results show that generalist VLAs fail to acquire the task entirely, even under standard in-distribution conditions. Furthermore, while standard ACT achieves moderate success in-distribution, adopting a supervised MoE architecture significantly boosts its performance, yielding higher success rates in-distribution and demonstrating superior robustness in out-of-distribution scenarios, including novel grasp locations, reduced illumination, and partial occlusions. Notably, it generalizes to unseen testing viewpoints and also transfers zero-shot to ex vivo porcine tissue without additional training, offering a promising pathway toward in vivo deployment. To support this, we present qualitative preliminary results of policy roll-outs during in vivo porcine surgery.
Neural Radiance Fields (NeRFs) have emerged as a powerful paradigm for multi-view reconstruction, complementing classical photogrammetric pipelines based on Structure-from-Motion (SfM) and Multi-View Stereo (MVS). However, their reliability for quantitative 3D analysis in dense, self-occluding scenes remains poorly understood. In this study, we identify a fundamental failure mode of implicit density fields under heavy occlusion, which we term Interior Geometric Degradation (IGD). We show that transmittance-based volumetric optimization satisfies photometric supervision by reconstructing hollow or fragmented structures rather than solid interiors, leading to systematic instance undercounting. Through controlled experiments on synthetic datasets with increasing occlusion, we demonstrate that state-of-the-art mask-supervised NeRFs saturate at approximately 89% instance recovery in dense scenes, despite improved surface coherence and mask quality. To overcome this limitation, we introduce an explicit geometric pipeline based on Sparse Voxel Rasterization (SVRaster), initialized from SfM feature geometry. By projecting 2D instance masks onto an explicit voxel grid and enforcing geometric separation via recursive splitting, our approach preserves physical solidity and achieves a 95.8% recovery rate in dense clusters. A sensitivity analysis using degraded segmentation masks further shows that explicit SfM-based geometry is substantially more robust to supervision failure, recovering 43% more instances than implicit baselines. These results demonstrate that explicit geometric priors are a prerequisite for reliable quantitative analysis in highly self-occluding 3D scenes.
Autonomous UAV forestry operations require robust depth estimation with strong cross-domain generalization, yet existing evaluations focus on urban and indoor scenarios, leaving a critical gap for vegetation-dense environments. We present the first systematic zero-shot evaluation of eight stereo methods spanning iterative refinement, foundation model, diffusion-based, and 3D CNN paradigms. All methods use officially released pretrained weights (trained on Scene Flow) and are evaluated on four standard benchmarks (ETH3D, KITTI 2012/2015, Middlebury) plus a novel 5,313-pair Canterbury Tree Branches dataset ($1920 \times 1080$). Results reveal scene-dependent patterns: foundation models excel on structured scenes (BridgeDepth: 0.23 px on ETH3D; DEFOM: 4.65 px on Middlebury), while iterative methods show variable cross-benchmark performance (IGEV++: 0.36 px on ETH3D but 6.77 px on Middlebury; IGEV: 0.33 px on ETH3D but 4.99 px on Middlebury). Qualitative evaluation on the Tree Branches dataset establishes DEFOM as the gold-standard baseline for vegetation depth estimation, with superior cross-domain consistency (consistently ranking 1st-2nd across benchmarks, average rank 1.75). DEFOM predictions will serve as pseudo-ground-truth for future benchmarking.
Sound event localization and detection with distance estimation (3D SELD) in video involves identifying active sound events at each time frame while estimating their spatial coordinates. This multimodal task requires joint reasoning across semantic, spatial, and temporal dimensions, a challenge that single models often struggle to address effectively. To tackle this, we introduce the Team of Specialists (ToS) ensemble framework, which integrates three complementary sub-networks: a spatio-linguistic model, a spatio-temporal model, and a tempo-linguistic model. Each sub-network specializes in a unique pair of dimensions, contributing distinct insights to the final prediction, akin to a collaborative team with diverse expertise. ToS has been benchmarked against state-of-the-art audio-visual models for 3D SELD on the DCASE2025 Task 3 Stereo SELD development set, consistently outperforming existing methods across key metrics. Future work will extend this proof of concept by strengthening the specialists with appropriate tasks, training, and pre-training curricula.