Skeleton Based Action Recognition


Skeleton-based Action Recognition is a computer-vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

SBF: An Effective Representation to Augment Skeleton for Video-based Human Action Recognition

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Apr 04, 2026
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SCALE: Semantic- and Confidence-Aware Conditional Variational Autoencoder for Zero-shot Skeleton-based Action Recognition

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Apr 02, 2026
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SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition

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Mar 31, 2026
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From Skeletons to Semantics: Design and Deployment of a Hybrid Edge-Based Action Detection System for Public Safety

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Mar 31, 2026
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LLM Enhanced Action Recognition via Hierarchical Global-Local Skeleton-Language Model

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Mar 28, 2026
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S3T-Former: A Purely Spike-Driven State-Space Topology Transformer for Skeleton Action Recognition

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Mar 18, 2026
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Severe Domain Shift in Skeleton-Based Action Recognition:A Study of Uncertainty Failure in Real-World Gym Environments

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Mar 16, 2026
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KGS-GCN: Enhancing Sparse Skeleton Sensing via Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Action Recognition

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Mar 16, 2026
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Subspace Kernel Learning on Tensor Sequences

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Mar 20, 2026
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M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition

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Mar 10, 2026
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