Topic:Skeleton Based Action Recognition
What is Skeleton Based Action Recognition? Skeleton-based Action Recognition is a computer-vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.
Papers and Code
Sep 18, 2025
Abstract:Skeleton-based action recognition faces two longstanding challenges: the scarcity of labeled training samples and difficulty modeling short- and long-range temporal dependencies. To address these issues, we propose a unified framework, LSTC-MDA, which simultaneously improves temporal modeling and data diversity. We introduce a novel Long-Short Term Temporal Convolution (LSTC) module with parallel short- and long-term branches, these two feature branches are then aligned and fused adaptively using learned similarity weights to preserve critical long-range cues lost by conventional stride-2 temporal convolutions. We also extend Joint Mixing Data Augmentation (JMDA) with an Additive Mixup at the input level, diversifying training samples and restricting mixup operations to the same camera view to avoid distribution shifts. Ablation studies confirm each component contributes. LSTC-MDA achieves state-of-the-art results: 94.1% and 97.5% on NTU 60 (X-Sub and X-View), 90.4% and 92.0% on NTU 120 (X-Sub and X-Set),97.2% on NW-UCLA. Code: https://github.com/xiaobaoxia/LSTC-MDA.
* Submitted to ICASSP
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Sep 09, 2025
Abstract:Graph Convolutional Networks (GCNs) have proven to be highly effective for skeleton-based action recognition, primarily due to their ability to leverage graph topology for feature aggregation, a key factor in extracting meaningful representations. However, despite their success, GCNs often struggle to effectively distinguish between ambiguous actions, revealing limitations in the representation of learned topological and spatial features. To address this challenge, we propose a novel approach, Gaussian Topology Refinement Gated Graph Convolution (G$^{3}$CN), to address the challenge of distinguishing ambiguous actions in skeleton-based action recognition. G$^{3}$CN incorporates a Gaussian filter to refine the skeleton topology graph, improving the representation of ambiguous actions. Additionally, Gated Recurrent Units (GRUs) are integrated into the GCN framework to enhance information propagation between skeleton points. Our method shows strong generalization across various GCN backbones. Extensive experiments on NTU RGB+D, NTU RGB+D 120, and NW-UCLA benchmarks demonstrate that G$^{3}$CN effectively improves action recognition, particularly for ambiguous samples.
* 8 pages, 5 figures, IROS
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Sep 03, 2025
Abstract:Recent advances in the masked autoencoder (MAE) paradigm have significantly propelled self-supervised skeleton-based action recognition. However, most existing approaches limit reconstruction targets to raw joint coordinates or their simple variants, resulting in computational redundancy and limited semantic representation. To address this, we propose a novel General Feature Prediction framework (GFP) for efficient mask skeleton modeling. Our key innovation is replacing conventional low-level reconstruction with high-level feature prediction that spans from local motion patterns to global semantic representations. Specifically, we introduce a collaborative learning framework where a lightweight target generation network dynamically produces diversified supervision signals across spatial-temporal hierarchies, avoiding reliance on pre-computed offline features. The framework incorporates constrained optimization to ensure feature diversity while preventing model collapse. Experiments on NTU RGB+D 60, NTU RGB+D 120 and PKU-MMD demonstrate the benefits of our approach: Computational efficiency (with 6.2$\times$ faster training than standard masked skeleton modeling methods) and superior representation quality, achieving state-of-the-art performance in various downstream tasks.
* Accepted by ICCV 2025
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Sep 11, 2025
Abstract:Recent graph convolutional neural networks (GCNs) have shown high performance in the field of human action recognition by using human skeleton poses. However, it fails to detect human-object interaction cases successfully due to the lack of effective representation of the scene information and appropriate learning architectures. In this context, we propose a methodology to utilize human action recognition performance by considering fixed object information in the environment and following a multi-task learning approach. In order to evaluate the proposed method, we collected real data from public environments and prepared our data set, which includes interaction classes of hands-on fixed objects (e.g., ATM ticketing machines, check-in/out machines, etc.) and non-interaction classes of walking and standing. The multi-task learning approach, along with interaction area information, succeeds in recognizing the studied interaction and non-interaction actions with an accuracy of 99.25%, outperforming the accuracy of the base model using only human skeleton poses by 2.75%.
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Aug 20, 2025
Abstract:Contrastive learning has gained significant attention in skeleton-based action recognition for its ability to learn robust representations from unlabeled data. However, existing methods rely on a single skeleton convention, which limits their ability to generalize across datasets with diverse joint structures and anatomical coverage. We propose Multi-Skeleton Contrastive Learning (MS-CLR), a general self-supervised framework that aligns pose representations across multiple skeleton conventions extracted from the same sequence. This encourages the model to learn structural invariances and capture diverse anatomical cues, resulting in more expressive and generalizable features. To support this, we adapt the ST-GCN architecture to handle skeletons with varying joint layouts and scales through a unified representation scheme. Experiments on the NTU RGB+D 60 and 120 datasets demonstrate that MS-CLR consistently improves performance over strong single-skeleton contrastive learning baselines. A multi-skeleton ensemble further boosts performance, setting new state-of-the-art results on both datasets.
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Aug 12, 2025
Abstract:Skeleton-based action recognition (SAR) has achieved impressive progress with transformer architectures. However, existing methods often rely on complex module compositions and heavy designs, leading to increased parameter counts, high computational costs, and limited scalability. In this paper, we propose a unified spatio-temporal lightweight transformer framework that integrates spatial and temporal modeling within a single attention module, eliminating the need for separate temporal modeling blocks. This approach reduces redundant computations while preserving temporal awareness within the spatial modeling process. Furthermore, we introduce a simplified multi-scale pooling fusion module that combines local and global pooling pathways to enhance the model's ability to capture fine-grained local movements and overarching global motion patterns. Extensive experiments on benchmark datasets demonstrate that our lightweight model achieves a superior balance between accuracy and efficiency, reducing parameter complexity by over 58% and lowering computational cost by over 60% compared to state-of-the-art transformer-based baselines, while maintaining competitive recognition performance.
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Jul 29, 2025
Abstract:Micro-Actions (MAs) are an important form of non-verbal communication in social interactions, with potential applications in human emotional analysis. However, existing methods in Micro-Action Recognition often overlook the inherent subtle changes in MAs, which limits the accuracy of distinguishing MAs with subtle changes. To address this issue, we present a novel Motion-guided Modulation Network (MMN) that implicitly captures and modulates subtle motion cues to enhance spatial-temporal representation learning. Specifically, we introduce a Motion-guided Skeletal Modulation module (MSM) to inject motion cues at the skeletal level, acting as a control signal to guide spatial representation modeling. In parallel, we design a Motion-guided Temporal Modulation module (MTM) to incorporate motion information at the frame level, facilitating the modeling of holistic motion patterns in micro-actions. Finally, we propose a motion consistency learning strategy to aggregate the motion cues from multi-scale features for micro-action classification. Experimental results on the Micro-Action 52 and iMiGUE datasets demonstrate that MMN achieves state-of-the-art performance in skeleton-based micro-action recognition, underscoring the importance of explicitly modeling subtle motion cues. The code will be available at https://github.com/momiji-bit/MMN.
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Jul 28, 2025
Abstract:Automated assessment of human motion plays a vital role in rehabilitation, enabling objective evaluation of patient performance and progress. Unlike general human activity recognition, rehabilitation motion assessment focuses on analyzing the quality of movement within the same action class, requiring the detection of subtle deviations from ideal motion. Recent advances in deep learning and video-based skeleton extraction have opened new possibilities for accessible, scalable motion assessment using affordable devices such as smartphones or webcams. However, the field lacks standardized benchmarks, consistent evaluation protocols, and reproducible methodologies, limiting progress and comparability across studies. In this work, we address these gaps by (i) aggregating existing rehabilitation datasets into a unified archive called Rehab-Pile, (ii) proposing a general benchmarking framework for evaluating deep learning methods in this domain, and (iii) conducting extensive benchmarking of multiple architectures across classification and regression tasks. All datasets and implementations are released to the community to support transparency and reproducibility. This paper aims to establish a solid foundation for future research in automated rehabilitation assessment and foster the development of reliable, accessible, and personalized rehabilitation solutions. The datasets, source-code and results of this article are all publicly available.
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Jul 02, 2025
Abstract:Estimation of model uncertainty can help improve the explainability of Graph Convolutional Networks and the accuracy of the models at the same time. Uncertainty can also be used in critical applications to verify the results of the model by an expert or additional models. In this paper, we propose Variational Neural Network versions of spatial and spatio-temporal Graph Convolutional Networks. We estimate uncertainty in both outputs and layer-wise attentions of the models, which has the potential for improving model explainability. We showcase the benefits of these models in the social trading analysis and the skeleton-based human action recognition tasks on the Finnish board membership, NTU-60, NTU-120 and Kinetics datasets, where we show improvement in model accuracy in addition to estimated model uncertainties.
* This work has been submitted to the IEEE for possible publication. 9
pages, 6 figures
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May 29, 2025
Abstract:Traditional approaches in unsupervised or self supervised learning for skeleton-based action classification have concentrated predominantly on the dynamic aspects of skeletal sequences. Yet, the intricate interaction between the moving and static elements of the skeleton presents a rarely tapped discriminative potential for action classification. This paper introduces a novel measurement, referred to as spatial-temporal joint density (STJD), to quantify such interaction. Tracking the evolution of this density throughout an action can effectively identify a subset of discriminative moving and/or static joints termed "prime joints" to steer self-supervised learning. A new contrastive learning strategy named STJD-CL is proposed to align the representation of a skeleton sequence with that of its prime joints while simultaneously contrasting the representations of prime and nonprime joints. In addition, a method called STJD-MP is developed by integrating it with a reconstruction-based framework for more effective learning. Experimental evaluations on the NTU RGB+D 60, NTU RGB+D 120, and PKUMMD datasets in various downstream tasks demonstrate that the proposed STJD-CL and STJD-MP improved performance, particularly by 3.5 and 3.6 percentage points over the state-of-the-art contrastive methods on the NTU RGB+D 120 dataset using X-sub and X-set evaluations, respectively.
* IEEE Transactions on Biometrics, Behavior, and Identity Science
(2025)
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