Skeleton Based Action Recognition


Skeleton-based Action Recognition is a computer-vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognition

Add code
Jun 02, 2026
Viaarxiv icon

Cross-Modal Action Recognition in Egocentric Video Using Mamba: Integrating RGB and Hand Skeleton Streams via CLS Token Fusion Strategies

Add code
May 26, 2026
Viaarxiv icon

AIGaitor: Privacy-preserving and cloud-free motion analysis for everyone, using edge computing

Add code
May 20, 2026
Viaarxiv icon

PoseBridge: Bridging the Skeletonization Gap for Zero-Shot Skeleton-Based Action Recognition

Add code
May 12, 2026
Viaarxiv icon

iPay: Integrated Payment Action Recognition via Multimodal Networks and Adaptive Spatial Prior Learning

Add code
May 11, 2026
Viaarxiv icon

Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors

Add code
Apr 20, 2026
Viaarxiv icon

Generative Data Augmentation for Skeleton Action Recognition

Add code
Apr 16, 2026
Viaarxiv icon

SCALE: Semantic- and Confidence-Aware Conditional Variational Autoencoder for Zero-shot Skeleton-based Action Recognition

Add code
Apr 02, 2026
Viaarxiv icon

SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition

Add code
Mar 31, 2026
Viaarxiv icon

Frequency-Enhanced Diffusion Models: Curriculum-Guided Semantic Alignment for Zero-Shot Skeleton Action Recognition

Add code
Apr 10, 2026
Viaarxiv icon