What is Face Reenactment? Face reenactment is the process of transferring facial expressions from one person to another in videos.
Papers and Code
Jul 30, 2025
Abstract:In this paper, we present a deepfake detection algorithm specifically designed for electronic Know Your Customer (eKYC) systems. To ensure the reliability of eKYC systems against deepfake attacks, it is essential to develop a robust deepfake detector capable of identifying both face swapping and face reenactment, while also being robust to image degradation. We address these challenges through three key contributions: (1)~Our approach evaluates the video's authenticity by detecting temporal inconsistencies in identity vectors extracted by face recognition models, leading to comprehensive detection of both face swapping and face reenactment. (2)~In addition to processing video input, the algorithm utilizes a registered image (assumed to be genuine) to calculate identity discrepancies between the input video and the registered image, significantly improving detection accuracy. (3)~We find that employing a face feature extractor trained on a larger dataset enhances both detection performance and robustness against image degradation. Our experimental results show that our proposed method accurately detects both face swapping and face reenactment comprehensively and is robust against various forms of unseen image degradation. Our source code is publicly available https://github.com/TaikiMiyagawa/DeepfakeDetection4eKYC.
* Accepted to 19th IEEE International Conference on Automatic Face and
Gesture Recognition (FG 2025)
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Jul 28, 2025
Abstract:The rapid surge of text-to-speech and face-voice reenactment models makes video fabrication easier and highly realistic. To encounter this problem, we require datasets that rich in type of generation methods and perturbation strategy which is usually common for online videos. To this end, we propose AV-Deepfake1M++, an extension of the AV-Deepfake1M having 2 million video clips with diversified manipulation strategy and audio-visual perturbation. This paper includes the description of data generation strategies along with benchmarking of AV-Deepfake1M++ using state-of-the-art methods. We believe that this dataset will play a pivotal role in facilitating research in Deepfake domain. Based on this dataset, we host the 2025 1M-Deepfakes Detection Challenge. The challenge details, dataset and evaluation scripts are available online under a research-only license at https://deepfakes1m.github.io/2025.
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Jul 24, 2025
Abstract:The rapid advancement of AI technologies has significantly increased the diversity of DeepFake videos circulating online, posing a pressing challenge for \textit{generalizable forensics}, \ie, detecting a wide range of unseen DeepFake types using a single model. Addressing this challenge requires datasets that are not only large-scale but also rich in forgery diversity. However, most existing datasets, despite their scale, include only a limited variety of forgery types, making them insufficient for developing generalizable detection methods. Therefore, we build upon our earlier Celeb-DF dataset and introduce {Celeb-DF++}, a new large-scale and challenging video DeepFake benchmark dedicated to the generalizable forensics challenge. Celeb-DF++ covers three commonly encountered forgery scenarios: Face-swap (FS), Face-reenactment (FR), and Talking-face (TF). Each scenario contains a substantial number of high-quality forged videos, generated using a total of 22 various recent DeepFake methods. These methods differ in terms of architectures, generation pipelines, and targeted facial regions, covering the most prevalent DeepFake cases witnessed in the wild. We also introduce evaluation protocols for measuring the generalizability of 24 recent detection methods, highlighting the limitations of existing detection methods and the difficulty of our new dataset.
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May 26, 2025
Abstract:Face reenactment and portrait relighting are essential tasks in portrait editing, yet they are typically addressed independently, without much synergy. Most face reenactment methods prioritize motion control and multiview consistency, while portrait relighting focuses on adjusting shading effects. To take advantage of both geometric consistency and illumination awareness, we introduce Total-Editing, a unified portrait editing framework that enables precise control over appearance, motion, and lighting. Specifically, we design a neural radiance field decoder with intrinsic decomposition capabilities. This allows seamless integration of lighting information from portrait images or HDR environment maps into synthesized portraits. We also incorporate a moving least squares based deformation field to enhance the spatiotemporal coherence of avatar motion and shading effects. With these innovations, our unified framework significantly improves the quality and realism of portrait editing results. Further, the multi-source nature of Total-Editing supports more flexible applications, such as illumination transfer from one portrait to another, or portrait animation with customized backgrounds.
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Jun 06, 2025
Abstract:We introduce BecomingLit, a novel method for reconstructing relightable, high-resolution head avatars that can be rendered from novel viewpoints at interactive rates. Therefore, we propose a new low-cost light stage capture setup, tailored specifically towards capturing faces. Using this setup, we collect a novel dataset consisting of diverse multi-view sequences of numerous subjects under varying illumination conditions and facial expressions. By leveraging our new dataset, we introduce a new relightable avatar representation based on 3D Gaussian primitives that we animate with a parametric head model and an expression-dependent dynamics module. We propose a new hybrid neural shading approach, combining a neural diffuse BRDF with an analytical specular term. Our method reconstructs disentangled materials from our dynamic light stage recordings and enables all-frequency relighting of our avatars with both point lights and environment maps. In addition, our avatars can easily be animated and controlled from monocular videos. We validate our approach in extensive experiments on our dataset, where we consistently outperform existing state-of-the-art methods in relighting and reenactment by a significant margin.
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May 14, 2025
Abstract:Deepfake technology poses increasing risks such as privacy invasion and identity theft. To address these threats, we propose WaveGuard, a proactive watermarking framework that enhances robustness and imperceptibility via frequency-domain embedding and graph-based structural consistency. Specifically, we embed watermarks into high-frequency sub-bands using Dual-Tree Complex Wavelet Transform (DT-CWT) and employ a Structural Consistency Graph Neural Network (SC-GNN) to preserve visual quality. We also design an attention module to refine embedding precision. Experimental results on face swap and reenactment tasks demonstrate that WaveGuard outperforms state-of-the-art methods in both robustness and visual quality. Code is available at https://github.com/vpsg-research/WaveGuard.
* 11 pages, 5 figures, 4 tables
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Apr 30, 2025
Abstract:In this paper, we propose a method for video face reenactment that integrates a 3D face parametric model into a latent diffusion framework, aiming to improve shape consistency and motion control in existing video-based face generation approaches. Our approach employs the FLAME (Faces Learned with an Articulated Model and Expressions) model as the 3D face parametric representation, providing a unified framework for modeling face expressions and head pose. This enables precise extraction of detailed face geometry and motion features from driving videos. Specifically, we enhance the latent diffusion model with rich 3D expression and detailed pose information by incorporating depth maps, normal maps, and rendering maps derived from FLAME sequences. A multi-layer face movements fusion module with integrated self-attention mechanisms is used to combine identity and motion latent features within the spatial domain. By utilizing the 3D face parametric model as motion guidance, our method enables parametric alignment of face identity between the reference image and the motion captured from the driving video. Experimental results on benchmark datasets show that our method excels at generating high-quality face animations with precise expression and head pose variation modeling. In addition, it demonstrates strong generalization performance on out-of-domain images. Code is publicly available at https://github.com/weimengting/MagicPortrait.
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Apr 10, 2025
Abstract:With the rising interest from the community in digital avatars coupled with the importance of expressions and gestures in communication, modeling natural avatar behavior remains an important challenge across many industries such as teleconferencing, gaming, and AR/VR. Human hands are the primary tool for interacting with the environment and essential for realistic human behavior modeling, yet existing 3D hand and head avatar models often overlook the crucial aspect of hand-body interactions, such as between hand and face. We present InteracttAvatar, the first model to faithfully capture the photorealistic appearance of dynamic hand and non-rigid hand-face interactions. Our novel Dynamic Gaussian Hand model, combining template model and 3D Gaussian Splatting as well as a dynamic refinement module, captures pose-dependent change, e.g. the fine wrinkles and complex shadows that occur during articulation. Importantly, our hand-face interaction module models the subtle geometry and appearance dynamics that underlie common gestures. Through experiments of novel view synthesis, self reenactment and cross-identity reenactment, we demonstrate that InteracttAvatar can reconstruct hand and hand-face interactions from monocular or multiview videos with high-fidelity details and be animated with novel poses.
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Mar 28, 2025
Abstract:With rapid advancements in generative modeling, deepfake techniques are increasingly narrowing the gap between real and synthetic videos, raising serious privacy and security concerns. Beyond traditional face swapping and reenactment, an emerging trend in recent state-of-the-art deepfake generation methods involves localized edits such as subtle manipulations of specific facial features like raising eyebrows, altering eye shapes, or modifying mouth expressions. These fine-grained manipulations pose a significant challenge for existing detection models, which struggle to capture such localized variations. To the best of our knowledge, this work presents the first detection approach explicitly designed to generalize to localized edits in deepfake videos by leveraging spatiotemporal representations guided by facial action units. Our method leverages a cross-attention-based fusion of representations learned from pretext tasks like random masking and action unit detection, to create an embedding that effectively encodes subtle, localized changes. Comprehensive evaluations across multiple deepfake generation methods demonstrate that our approach, despite being trained solely on the traditional FF+ dataset, sets a new benchmark in detecting recent deepfake-generated videos with fine-grained local edits, achieving a $20\%$ improvement in accuracy over current state-of-the-art detection methods. Additionally, our method delivers competitive performance on standard datasets, highlighting its robustness and generalization across diverse types of local and global forgeries.
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Feb 28, 2025
Abstract:In the age of AI-driven generative technologies, traditional biometric recognition systems face unprecedented challenges, particularly from sophisticated deepfake and face reenactment techniques. In this study, we propose a Two-Stream Spatial-Temporal Transformer Framework for person identification using upper body keypoints visible during online conversations, which we term conversational keypoints. Our framework processes both spatial relationships between keypoints and their temporal evolution through two specialized branches: a Spatial Transformer (STR) that learns distinctive structural patterns in keypoint configurations, and a Temporal Transformer (TTR) that captures sequential motion patterns. Using the state-of-the-art Sapiens pose estimator, we extract 133 keypoints (based on COCO-WholeBody format) representing facial features, head pose, and hand positions. The framework was evaluated on a dataset of 114 individuals engaged in natural conversations, achieving recognition accuracies of 80.12% for the spatial stream, 63.61% for the temporal stream. We then explored two fusion strategies: a shared loss function approach achieving 82.22% accuracy, and a feature-level fusion method that concatenates feature maps from both streams, significantly improving performance to 94.86%. By jointly modeling both static anatomical relationships and dynamic movement patterns, our approach learns comprehensive identity signatures that are more robust to spoofing than traditional appearance-based methods.
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