Topic:3d Object Detection
What is 3d Object Detection? 3D object detection is a task in computer vision where the goal is to identify and locate objects in a 3D environment based on their shape, location, and orientation. It involves detecting the presence of objects and determining their location in the 3D space in real time. This task is crucial for applications such as autonomous vehicles, robotics, and augmented reality.
Papers and Code
Aug 06, 2025
Abstract:We present BEVCon, a simple yet effective contrastive learning framework designed to improve Bird's Eye View (BEV) perception in autonomous driving. BEV perception offers a top-down-view representation of the surrounding environment, making it crucial for 3D object detection, segmentation, and trajectory prediction tasks. While prior work has primarily focused on enhancing BEV encoders and task-specific heads, we address the underexplored potential of representation learning in BEV models. BEVCon introduces two contrastive learning modules: an instance feature contrast module for refining BEV features and a perspective view contrast module that enhances the image backbone. The dense contrastive learning designed on top of detection losses leads to improved feature representations across both the BEV encoder and the backbone. Extensive experiments on the nuScenes dataset demonstrate that BEVCon achieves consistent performance gains, achieving up to +2.4% mAP improvement over state-of-the-art baselines. Our results highlight the critical role of representation learning in BEV perception and offer a complementary avenue to conventional task-specific optimizations.
* IEEE Robotics and Automation Letters (Volume: 10, Issue: 4, April
2025)
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Aug 07, 2025
Abstract:Visual pedestrian tracking represents a promising research field, with extensive applications in intelligent surveillance, behavior analysis, and human-computer interaction. However, real-world applications face significant occlusion challenges. When multiple pedestrians interact or overlap, the loss of target features severely compromises the tracker's ability to maintain stable trajectories. Traditional tracking methods, which typically rely on full-body bounding box features extracted from {Re-ID} models and linear constant-velocity motion assumptions, often struggle in severe occlusion scenarios. To address these limitations, this work proposes an enhanced tracking framework that leverages richer feature representations and a more robust motion model. Specifically, the proposed method incorporates detection features from both the regression and classification branches of an object detector, embedding spatial and positional information directly into the feature representations. To further mitigate occlusion challenges, a head keypoint detection model is introduced, as the head is less prone to occlusion compared to the full body. In terms of motion modeling, we propose an iterative Kalman filtering approach designed to align with modern detector assumptions, integrating 3D priors to better complete motion trajectories in complex scenes. By combining these advancements in appearance and motion modeling, the proposed method offers a more robust solution for multi-object tracking in crowded environments where occlusions are prevalent.
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Aug 01, 2025
Abstract:Recent advancements in LiDAR-based 3D object detection have significantly accelerated progress toward the realization of fully autonomous driving in real-world environments. Despite achieving high detection performance, most of the approaches still rely on a VGG-based or ResNet-based backbone for feature exploration, which increases the model complexity. Lightweight backbone design is well-explored for 2D object detection, but research on 3D object detection still remains limited. In this work, we introduce Dense Backbone, a lightweight backbone that combines the benefits of high processing speed, lightweight architecture, and robust detection accuracy. We adapt multiple SoTA 3d object detectors, such as PillarNet, with our backbone and show that with our backbone, these models retain most of their detection capability at a significantly reduced computational cost. To our knowledge, this is the first dense-layer-based backbone tailored specifically for 3D object detection from point cloud data. DensePillarNet, our adaptation of PillarNet, achieves a 29% reduction in model parameters and a 28% reduction in latency with just a 2% drop in detection accuracy on the nuScenes test set. Furthermore, Dense Backbone's plug-and-play design allows straightforward integration into existing architectures, requiring no modifications to other network components.
* accepted at the Embedded Vision Workshop ICCV 2025
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Jul 31, 2025
Abstract:LiDAR-based 3D sensors provide point clouds, a canonical 3D representation used in various scene understanding tasks. Modern LiDARs face key challenges in several real-world scenarios, such as long-distance or low-albedo objects, producing sparse or erroneous point clouds. These errors, which are rooted in the noisy raw LiDAR measurements, get propagated to downstream perception models, resulting in potentially severe loss of accuracy. This is because conventional 3D processing pipelines do not retain any uncertainty information from the raw measurements when constructing point clouds. We propose Probabilistic Point Clouds (PPC), a novel 3D scene representation where each point is augmented with a probability attribute that encapsulates the measurement uncertainty (or confidence) in the raw data. We further introduce inference approaches that leverage PPC for robust 3D object detection; these methods are versatile and can be used as computationally lightweight drop-in modules in 3D inference pipelines. We demonstrate, via both simulations and real captures, that PPC-based 3D inference methods outperform several baselines using LiDAR as well as camera-LiDAR fusion models, across challenging indoor and outdoor scenarios involving small, distant, and low-albedo objects, as well as strong ambient light. Our project webpage is at https://bhavyagoyal.github.io/ppc .
* ICCV 2025
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Aug 01, 2025
Abstract:This study analyzes semantic segmentation performance across heterogeneously labeled point-cloud datasets relevant to public safety applications, including pre-incident planning systems derived from lidar scans. Using NIST's Point Cloud City dataset (Enfield and Memphis collections), we investigate challenges in unifying differently labeled 3D data. Our methodology employs a graded schema with the KPConv architecture, evaluating performance through IoU metrics on safety-relevant features. Results indicate performance variability: geometrically large objects (e.g. stairs, windows) achieve higher segmentation performance, suggesting potential for navigational context, while smaller safety-critical features exhibit lower recognition rates. Performance is impacted by class imbalance and the limited geometric distinction of smaller objects in typical lidar scans, indicating limitations in detecting certain safety-relevant features using current point-cloud methods. Key identified challenges include insufficient labeled data, difficulties in unifying class labels across datasets, and the need for standardization. Potential directions include automated labeling and multi-dataset learning strategies. We conclude that reliable point-cloud semantic segmentation for public safety necessitates standardized annotation protocols and improved labeling techniques to address data heterogeneity and the detection of small, safety-critical elements.
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Aug 01, 2025
Abstract:Multi-object tracking (MOT) enables autonomous vehicles to continuously perceive dynamic objects, supplying essential temporal cues for prediction, behavior understanding, and safe planning. However, conventional tracking-by-detection methods typically rely on static coordinate transformations based on ego-vehicle poses, disregarding ego-vehicle speed-induced variations in observation noise and reference frame changes, which degrades tracking stability and accuracy in dynamic, high-speed scenarios. In this paper, we investigate the critical role of ego-vehicle speed in MOT and propose a Speed-Guided Learnable Kalman Filter (SG-LKF) that dynamically adapts uncertainty modeling to ego-vehicle speed, significantly improving stability and accuracy in highly dynamic scenarios. Central to SG-LKF is MotionScaleNet (MSNet), a decoupled token-mixing and channel-mixing MLP that adaptively predicts key parameters of SG-LKF. To enhance inter-frame association and trajectory continuity, we introduce a self-supervised trajectory consistency loss jointly optimized with semantic and positional constraints. Extensive experiments show that SG-LKF ranks first among all vision-based methods on KITTI 2D MOT with 79.59% HOTA, delivers strong results on KITTI 3D MOT with 82.03% HOTA, and outperforms SimpleTrack by 2.2% AMOTA on nuScenes 3D MOT.
* 9 pages, 7 figures, 5 tables
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Jul 27, 2025
Abstract:Data collection for autonomous driving is rapidly accelerating, but manual annotation, especially for 3D labels, remains a major bottleneck due to its high cost and labor intensity. Autolabeling has emerged as a scalable alternative, allowing the generation of labels for point clouds with minimal human intervention. While LiDAR-based autolabeling methods leverage geometric information, they struggle with inherent limitations of lidar data, such as sparsity, occlusions, and incomplete object observations. Furthermore, these methods typically operate in a class-agnostic manner, offering limited semantic granularity. To address these challenges, we introduce VESPA, a multimodal autolabeling pipeline that fuses the geometric precision of LiDAR with the semantic richness of camera images. Our approach leverages vision-language models (VLMs) to enable open-vocabulary object labeling and to refine detection quality directly in the point cloud domain. VESPA supports the discovery of novel categories and produces high-quality 3D pseudolabels without requiring ground-truth annotations or HD maps. On Nuscenes dataset, VESPA achieves an AP of 52.95% for object discovery and up to 46.54% for multiclass object detection, demonstrating strong performance in scalable 3D scene understanding. Code will be available upon acceptance.
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Jul 23, 2025
Abstract:With the rise of robotics, LiDAR-based 3D object detection has garnered significant attention in both academia and industry. However, existing datasets and methods predominantly focus on vehicle-mounted platforms, leaving other autonomous platforms underexplored. To bridge this gap, we introduce Pi3DET, the first benchmark featuring LiDAR data and 3D bounding box annotations collected from multiple platforms: vehicle, quadruped, and drone, thereby facilitating research in 3D object detection for non-vehicle platforms as well as cross-platform 3D detection. Based on Pi3DET, we propose a novel cross-platform adaptation framework that transfers knowledge from the well-studied vehicle platform to other platforms. This framework achieves perspective-invariant 3D detection through robust alignment at both geometric and feature levels. Additionally, we establish a benchmark to evaluate the resilience and robustness of current 3D detectors in cross-platform scenarios, providing valuable insights for developing adaptive 3D perception systems. Extensive experiments validate the effectiveness of our approach on challenging cross-platform tasks, demonstrating substantial gains over existing adaptation methods. We hope this work paves the way for generalizable and unified 3D perception systems across diverse and complex environments. Our Pi3DET dataset, cross-platform benchmark suite, and annotation toolkit have been made publicly available.
* ICCV 2025; 46 pages, 18 figures, 22 tables; Project Page at
https://pi3det.github.io
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Jul 30, 2025
Abstract:Autonomous driving systems rely heavily on multimodal perception data to understand complex environments. However, the long-tailed distribution of real-world data hinders generalization, especially for rare but safety-critical vehicle categories. To address this challenge, we propose MultiEditor, a dual-branch latent diffusion framework designed to edit images and LiDAR point clouds in driving scenarios jointly. At the core of our approach is introducing 3D Gaussian Splatting (3DGS) as a structural and appearance prior for target objects. Leveraging this prior, we design a multi-level appearance control mechanism--comprising pixel-level pasting, semantic-level guidance, and multi-branch refinement--to achieve high-fidelity reconstruction across modalities. We further propose a depth-guided deformable cross-modality condition module that adaptively enables mutual guidance between modalities using 3DGS-rendered depth, significantly enhancing cross-modality consistency. Extensive experiments demonstrate that MultiEditor achieves superior performance in visual and geometric fidelity, editing controllability, and cross-modality consistency. Furthermore, generating rare-category vehicle data with MultiEditor substantially enhances the detection accuracy of perception models on underrepresented classes.
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Jul 22, 2025
Abstract:Few-shot learning (FSL) enables object detection models to recognize novel classes given only a few annotated examples, thereby reducing expensive manual data labeling. This survey examines recent FSL advances for video and 3D object detection. For video, FSL is especially valuable since annotating objects across frames is more laborious than for static images. By propagating information across frames, techniques like tube proposals and temporal matching networks can detect new classes from a couple examples, efficiently leveraging spatiotemporal structure. FSL for 3D detection from LiDAR or depth data faces challenges like sparsity and lack of texture. Solutions integrate FSL with specialized point cloud networks and losses tailored for class imbalance. Few-shot 3D detection enables practical autonomous driving deployment by minimizing costly 3D annotation needs. Core issues in both domains include balancing generalization and overfitting, integrating prototype matching, and handling data modality properties. In summary, FSL shows promise for reducing annotation requirements and enabling real-world video, 3D, and other applications by efficiently leveraging information across feature, temporal, and data modalities. By comprehensively surveying recent advancements, this paper illuminates FSL's potential to minimize supervision needs and enable deployment across video, 3D, and other real-world applications.
* Under review in ACM Computing Surveys
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