Abstract:We propose Strongly Supervised pre-training with ScreenShots (S4) - a novel pre-training paradigm for Vision-Language Models using data from large-scale web screenshot rendering. Using web screenshots unlocks a treasure trove of visual and textual cues that are not present in using image-text pairs. In S4, we leverage the inherent tree-structured hierarchy of HTML elements and the spatial localization to carefully design 10 pre-training tasks with large scale annotated data. These tasks resemble downstream tasks across different domains and the annotations are cheap to obtain. We demonstrate that, compared to current screenshot pre-training objectives, our innovative pre-training method significantly enhances performance of image-to-text model in nine varied and popular downstream tasks - up to 76.1% improvements on Table Detection, and at least 1% on Widget Captioning.
Abstract:Sequence-to-sequence vision-language models are showing promise, but their applicability is limited by their inference latency due to their autoregressive way of generating predictions. We propose a parallel decoding sequence-to-sequence vision-language model, trained with a Query-CTC loss, that marginalizes over multiple inference paths in the decoder. This allows us to model the joint distribution of tokens, rather than restricting to conditional distribution as in an autoregressive model. The resulting model, NARVL, achieves performance on-par with its state-of-the-art autoregressive counterpart, but is faster at inference time, reducing from the linear complexity associated with the sequential generation of tokens to a paradigm of constant time joint inference.
Abstract:Affordance grounding refers to the task of finding the area of an object with which one can interact. It is a fundamental but challenging task, as a successful solution requires the comprehensive understanding of a scene in multiple aspects including detection, localization, and recognition of objects with their parts, of geo-spatial configuration/layout of the scene, of 3D shapes and physics, as well as of the functionality and potential interaction of the objects and humans. Much of the knowledge is hidden and beyond the image content with the supervised labels from a limited training set. In this paper, we make an attempt to improve the generalization capability of the current affordance grounding by taking the advantage of the rich world, abstract, and human-object-interaction knowledge from pretrained large-scale vision language models. Under the AGD20K benchmark, our proposed model demonstrates a significant performance gain over the competing methods for in-the-wild object affordance grounding. We further demonstrate it can ground affordance for objects from random Internet images, even if both objects and actions are unseen during training. Project site: https://jasonqsy.github.io/AffordanceLLM/
Abstract:The inherent generative power of denoising diffusion models makes them well-suited for image restoration tasks where the objective is to find the optimal high-quality image within the generative space that closely resembles the input image. We propose a method to adapt a pretrained diffusion model for image restoration by simply adding noise to the input image to be restored and then denoise. Our method is based on the observation that the space of a generative model needs to be constrained. We impose this constraint by finetuning the generative model with a set of anchor images that capture the characteristics of the input image. With the constrained space, we can then leverage the sampling strategy used for generation to do image restoration. We evaluate against previous methods and show superior performances on multiple real-world restoration datasets in preserving identity and image quality. We also demonstrate an important and practical application on personalized restoration, where we use a personal album as the anchor images to constrain the generative space. This approach allows us to produce results that accurately preserve high-frequency details, which previous works are unable to do. Project webpage: https://gen2res.github.io.
Abstract:We present TokenCompose, a Latent Diffusion Model for text-to-image generation that achieves enhanced consistency between user-specified text prompts and model-generated images. Despite its tremendous success, the standard denoising process in the Latent Diffusion Model takes text prompts as conditions only, absent explicit constraint for the consistency between the text prompts and the image contents, leading to unsatisfactory results for composing multiple object categories. TokenCompose aims to improve multi-category instance composition by introducing the token-wise consistency terms between the image content and object segmentation maps in the finetuning stage. TokenCompose can be applied directly to the existing training pipeline of text-conditioned diffusion models without extra human labeling information. By finetuning Stable Diffusion, the model exhibits significant improvements in multi-category instance composition and enhanced photorealism for its generated images.
Abstract:Multilingual language models are widely used to extend NLP systems to low-resource languages. However, concrete evidence for the effects of multilinguality on language modeling performance in individual languages remains scarce. Here, we pre-train over 10,000 monolingual and multilingual language models for over 250 languages, including multiple language families that are under-studied in NLP. We assess how language modeling performance in each language varies as a function of (1) monolingual dataset size, (2) added multilingual dataset size, (3) linguistic similarity of the added languages, and (4) model size (up to 45M parameters). We find that in moderation, adding multilingual data improves low-resource language modeling performance, similar to increasing low-resource dataset sizes by up to 33%. Improvements depend on the syntactic similarity of the added multilingual data, with marginal additional effects of vocabulary overlap. However, high-resource languages consistently perform worse in multilingual pre-training scenarios. As dataset sizes increase, adding multilingual data begins to hurt performance for both low-resource and high-resource languages, likely due to limited model capacity (the "curse of multilinguality"). These results suggest that massively multilingual pre-training may not be optimal for any languages involved, but that more targeted models can significantly improve performance.
Abstract:In this paper, we introduce a novel generative model, Diffusion Layout Transformers without Autoencoder (Dolfin), which significantly improves the modeling capability with reduced complexity compared to existing methods. Dolfin employs a Transformer-based diffusion process to model layout generation. In addition to an efficient bi-directional (non-causal joint) sequence representation, we further propose an autoregressive diffusion model (Dolfin-AR) that is especially adept at capturing rich semantic correlations for the neighboring objects, such as alignment, size, and overlap. When evaluated against standard generative layout benchmarks, Dolfin notably improves performance across various metrics (fid, alignment, overlap, MaxIoU and DocSim scores), enhancing transparency and interoperability in the process. Moreover, Dolfin's applications extend beyond layout generation, making it suitable for modeling geometric structures, such as line segments. Our experiments present both qualitative and quantitative results to demonstrate the advantages of Dolfin.
Abstract:We present SkeleTR, a new framework for skeleton-based action recognition. In contrast to prior work, which focuses mainly on controlled environments, we target more general scenarios that typically involve a variable number of people and various forms of interaction between people. SkeleTR works with a two-stage paradigm. It first models the intra-person skeleton dynamics for each skeleton sequence with graph convolutions, and then uses stacked Transformer encoders to capture person interactions that are important for action recognition in general scenarios. To mitigate the negative impact of inaccurate skeleton associations, SkeleTR takes relative short skeleton sequences as input and increases the number of sequences. As a unified solution, SkeleTR can be directly applied to multiple skeleton-based action tasks, including video-level action classification, instance-level action detection, and group-level activity recognition. It also enables transfer learning and joint training across different action tasks and datasets, which result in performance improvement. When evaluated on various skeleton-based action recognition benchmarks, SkeleTR achieves the state-of-the-art performance.
Abstract:Unsupervised object-centric learning methods allow the partitioning of scenes into entities without additional localization information and are excellent candidates for reducing the annotation burden of multiple-object tracking (MOT) pipelines. Unfortunately, they lack two key properties: objects are often split into parts and are not consistently tracked over time. In fact, state-of-the-art models achieve pixel-level accuracy and temporal consistency by relying on supervised object detection with additional ID labels for the association through time. This paper proposes a video object-centric model for MOT. It consists of an index-merge module that adapts the object-centric slots into detection outputs and an object memory module that builds complete object prototypes to handle occlusions. Benefited from object-centric learning, we only require sparse detection labels (0%-6.25%) for object localization and feature binding. Relying on our self-supervised Expectation-Maximization-inspired loss for object association, our approach requires no ID labels. Our experiments significantly narrow the gap between the existing object-centric model and the fully supervised state-of-the-art and outperform several unsupervised trackers.
Abstract:How do language models learn to make predictions during pre-training? To study this question, we extract learning curves from five autoregressive English language model pre-training runs, for 1M tokens in context. We observe that the language models generate short repetitive phrases before learning to generate longer and more coherent text. We quantify the final surprisal, within-run variability, age of acquisition, forgettability, and cross-run variability of learning curves for individual tokens in context. More frequent tokens reach lower final surprisals, exhibit less variability within and across pre-training runs, are learned earlier, and are less likely to be "forgotten" during pre-training. Higher n-gram probabilities further accentuate these effects. Independent of the target token, shorter and more frequent contexts correlate with marginally more stable and quickly acquired predictions. Effects of part-of-speech are also small, although nouns tend to be acquired later and less stably than verbs, adverbs, and adjectives. Our work contributes to a better understanding of language model pre-training dynamics and informs the deployment of stable language models in practice.