Abstract:In this paper, we show how to run pi0-level multi-view VLA at 30Hz frame rate and at most 480Hz trajectory frequency using a single consumer GPU. This enables dynamic and real-time tasks that were previously believed to be unattainable by large VLA models. To achieve it, we introduce a bag of strategies to eliminate the overheads in model inference. The real-world experiment shows that the pi0 policy with our strategy achieves a 100% success rate in grasping a falling pen task. Based on the results, we further propose a full streaming inference framework for real-time robot control of VLA. Code is available at https://github.com/Dexmal/realtime-vla.




Abstract:Depth completion from RGB images and sparse Time-of-Flight (ToF) measurements is an important problem in computer vision and robotics. While traditional methods for depth completion have relied on stereo vision or structured light techniques, recent advances in deep learning have enabled more accurate and efficient completion of depth maps from RGB images and sparse ToF measurements. To evaluate the performance of different depth completion methods, we organized an RGB+sparse ToF depth completion competition. The competition aimed to encourage research in this area by providing a standardized dataset and evaluation metrics to compare the accuracy of different approaches. In this report, we present the results of the competition and analyze the strengths and weaknesses of the top-performing methods. We also discuss the implications of our findings for future research in RGB+sparse ToF depth completion. We hope that this competition and report will help to advance the state-of-the-art in this important area of research. More details of this challenge and the link to the dataset can be found at https://mipi-challenge.org/MIPI2023.