Abstract:Multimodal classification typically assumes all modalities are available, yet real-world inputs are often incomplete. Imputation and dynamic fusion can mitigate such incompleteness, but existing methods operate at a coarse modality level and thus cannot retain reliable components while suppressing misleading ones within the same recovered modality, compromising prediction reliability. To address this issue, we propose GAUGE, a lightweight counterfactual gating framework for incomplete multimodal classification. GAUGE first imputes missing modalities with a frozen imputer and encodes observed and recovered inputs uniformly as fine-grained evidence units. Rather than intervening on each unit explicitly, GAUGE scores the counterfactual effect of replacing every unit with a reference representation through prediction-aware Taylor evidence scores, all obtained in a single forward-backward pass. These scores are mapped to continuous gates, which are converted into additive attention-logit biases for unit-wise evidence modulation without altering the backbone architecture. Experiments across six benchmarks demonstrate that GAUGE outperforms strong baselines across diverse incomplete-input settings. Furthermore, a Taylor remainder theoretical analysis characterizes the error of the first-order approximation relative to the exact counterfactual effect, establishing GAUGE as a principled and scalable framework for fine-grained evidence control under modality incompleteness.
Abstract:UAV see-and-reach navigation requires an aerial agent to approach a language-specified target visible in its initial view and stop reliably near it. Existing methods typically map vision-language representations directly to action outputs without explicitly modeling intermediate fine-grained spatial decisions. This direct mapping causes semantic-control misalignment, leading to inconsistent maneuvers and unreliable termination. To address this issue, we propose DBFly, a vision-language waypoint prediction framework that introduces explicit vision-guided spatial deliberation before waypoint generation. Specifically, DBFly introduces a spatial maneuver decision chain that progressively performs target-direction anchoring, spatial diagnosis, and maneuver decision, enabling high-level maneuver intent to explicitly guide continuous waypoint generation. DBFly further constructs an implicit flight corridor by transforming the initial target-direction prior into a persistent geometric reference and deriving an online corridor state from the UAV's current position, thereby providing soft geometric guidance for spatial diagnosis and maneuver correction. In addition, DBFly develops a terminal-convergence-aware stopping strategy that characterizes terminal states through both target proximity and short-horizon motion convergence, enabling more reliable stopping near the target. Extensive experiments across seen, unseen-object, and unseen-scene test sets demonstrate that DBFly improves the success rate over the SOTA baseline by an average of 25.07 percentage points. The project homepage is available at https://xuefanfu.github.io/DBFly-Page.
Abstract:Modern face reenactment systems achieve impressive pose and expression transfer using geometry-driven representations. However, they largely ignore tongue dynamics, leading to anatomically inconsistent mouth interiors during speech and expressive motions. We introduce the first framework for cross-identity tongue dynamics transfer in face reenactment. We propose a foundation-model-assisted bootstrapping pipeline that produces a dedicated tongue segmentation model for in-the-wild reenactment without curated annotations. We further introduce a spatially constrained latent masked diffusion model for realistic tongue synthesis, with adaptive mask dilation for seamless mouth boundary transitions. Extensive experiments demonstrate improvements of more than two times over all baselines on every tongue-specific metric. We additionally propose a VLM-based evaluation protocol that replicates expert annotation at scale, confirming perceptual superiority across all ablation variants.
Abstract:Creating photorealistic animatable head avatars from a single image remains a fundamental challenge in digital human synthesis. While recent 3D Gaussian Splatting methods have achieved promising results, they rely on external tracking pipelines whose latency is excluded from inference measurements. Furthermore, they adopt unified representations that entangle geometrically distinct facial regions, limiting both expressiveness and rendering fidelity. We propose SpiD (Split and Drive), a single-image Gaussian head avatar framework built on two disentanglement axes. The compute axis internalizes per-frame driving, eliminating external tracking dependency at inference. The feature axis decomposes the avatar into three specialized Gaussian branches, each modeling a geometrically distinct facial domain. Extensive experiments demonstrate consistently strong performance against state-of-the-art methods while achieving the fastest inference speed among all compared methods on a single GPU with the complete driving pipeline included.
Abstract:We introduce MentalThink, a visual-symbolic reasoning paradigm that equips Multimodal LLMs (MLLMs) with an executable mechanism for "mental" visualization. The core of MentalThink is a think-with-SVG pipeline, where the model learns to generate, render, and interpret scalable vector graphics (SVG) code as an intermediate visual representation for multi-turn reasoning. By creating structured vector sketches, the model can externalize spatial hypotheses, inspect them through deterministic rendering, and reason within a constrained geometric space, effectively mimicking the human process of mental imagery. We instantiate this paradigm through a two-stage training framework, combining Supervised Fine-Tuning (SFT) for SVG syntactic alignment with multi-turn Reinforcement Learning (RL) to encourage iterative inspection, revision, and refinement of intermediate visual hypotheses. Extensive evaluations demonstrate that MentalThink achieves superior performance on spatial understanding and reasoning benchmarks (e.g., 55.1% on VSIBench, 76.0% on MindCube), showing that executable vector graphics provide a verifiable visual workspace for dynamic perspective taking, visual reflection, and compositional scene construction.
Abstract:We introduce PerceptionRubrics, a rubric-based evaluation framework that addresses the gap between saturated benchmark scores and real-world brittleness. Shifting evaluation from holistic semantic matching to rigorous atomic auditing, PerceptionRubrics pairs 1,038 information-dense images with over 10,000 instance-specific rubrics. These criteria are derived from golden captions constructed via a novel Circular Peer-Review consensus pipeline and then distilled into a dual-stream system of Must-Right (essential facts) and Easy-Wrong (fine-grained details) rubrics. Crucially, PerceptionRubrics implements a Gated Scoring mechanism: unlike linear averages, failure on mandatory visual facts triggers sharp binary penalties. Extensive evaluation yields critical insights: (1) The Reliability Gap: models often verify fragmented elements correctly yet fail strict conjunctive constraints, exposing brittleness in dense domains; (2) Open-Closed Stratification: contrary to reasoning trends, we reveal a persistent 8% perception deficit between open-source and proprietary frontiers; and (3) Human-Aligned Rigor: our gated metrics substantially out-align conventional benchmarks, validating that strict perceptual fidelity is the prerequisite for reliable generation.
Abstract:UAV Vision-Language Navigation (UAV-VLN) is typically formulated as a holistic search-and-reach problem, where long-range target discovery and final target approach are optimized and evaluated jointly. This formulation makes it difficult to assess a critical capability of aerial embodied agents, namely whether a UAV can accurately ground a visible target and translate vision-language evidence into precise 3D motion once the target enters its field of view. To address this limitation, we introduce UAV-VLN-FOV, a target-visible navigation task that isolates the see-and-reach stage and enables a more diagnostic evaluation of terminal reaching ability. We further propose 3DG-VLN, a vision-language waypoint prediction framework guided by dynamic 3D direction cues to enhance fine-grained visual grounding and spatial direction alignment for precise target reaching. Specifically, 3DG-VLN adaptively processes high-resolution front-view and downward-view observations to preserve fine-grained visual and geometric details for target grounding. It also updates the target-relative direction online during closed-loop navigation, allowing the agent to maintain spatial alignment with the target and reduce accumulated direction drift. To support this task, we construct a dedicated high-resolution benchmark which contains 2,717 trajectories with target-oriented high-level instructions, high-resolution front-view and downward-view egocentric observations, and continuous 3D waypoint annotations. Experiments show that 3DG-VLN outperforms competitive UAV-VLN baselines, achieving a 13.82\% improvement in success rate. Real-world trials further demonstrate the potential of 3DG-VLN for practical see-and-reach navigation. The source code and benchmark are available at https://github.com/xuefanfu/3DG-VLN.
Abstract:Multi-Object Tracking (MOT) is a fundamental task in computer vision, aiming to track targets across video frames. Existing MOT methods perform well in general visual scenes, but face significant challenges and limitations when extended to visual-language settings. To bridge this gap, the task of Referring Multi-Object Tracking (RMOT) has recently been proposed, which aims to track objects that correspond to language descriptions. However, current RMOT methods are primarily developed on datasets captured by conventional cameras, which suffer from limited field of view. This constraint often causes targets to move out of the frame, leading to fragmented tracking and loss of contextual information. In this work, we propose a novel task, called Omnidirectional Referring Multi-Object Tracking (ORMOT), which extends RMOT to omnidirectional imagery, aiming to overcome the field-of-view (FoV) limitation of conventional datasets and improve the model's ability to understand long-horizon language descriptions. To advance the ORMOT task, we construct ORSet, an Omnidirectional Referring Multi-Object Tracking dataset, which contains 27 diverse omnidirectional scenes, 848 language descriptions, and 3,401 annotated objects, providing rich visual, temporal, and language information. Furthermore, we propose ORTrack, a Large Vision-Language Model (LVLM)-driven framework tailored for Omnidirectional Referring Multi-Object Tracking. Extensive experiments on the ORSet dataset demonstrate the effectiveness of our ORTrack framework. The dataset and code will be open-sourced at https://github.com/chen-si-jia/ORMOT.
Abstract:Referring Multi-Object Tracking has attracted increasing attention due to its human-friendly interactive characteristics, yet it exhibits limitations in low-visibility conditions, such as nighttime, smoke, and other challenging scenarios. To overcome this limitation, we propose a new RGB-Thermal RMOT task, named RT-RMOT, which aims to fuse RGB appearance features with the illumination robustness of the thermal modality to enable all-day referring multi-object tracking. To promote research on RT-RMOT, we construct the first Referring Multi-Object Tracking dataset under RGB-Thermal modality, named RefRT. It contains 388 language descriptions, 1,250 tracked targets, and 166,147 Language-RGB-Thermal (L-RGB-T) triplets. Furthermore, we propose RTrack, a framework built upon a multimodal large language model (MLLM) that integrates RGB, thermal, and textual features. Since the initial framework still leaves room for improvement, we introduce a Group Sequence Policy Optimization (GSPO) strategy to further exploit the model's potential. To alleviate training instability during RL fine-tuning, we introduce a Clipped Advantage Scaling (CAS) strategy to suppress gradient explosion. In addition, we design Structured Output Reward and Comprehensive Detection Reward to balance exploration and exploitation, thereby improving the completeness and accuracy of target perception. Extensive experiments on the RefRT dataset demonstrate the effectiveness of the proposed RTrack framework.
Abstract:Moving beyond the traditional paradigm of adapting internet-pretrained models to physical tasks, we present DM0, an Embodied-Native Vision-Language-Action (VLA) framework designed for Physical AI. Unlike approaches that treat physical grounding as a fine-tuning afterthought, DM0 unifies embodied manipulation and navigation by learning from heterogeneous data sources from the onset. Our methodology follows a comprehensive three-stage pipeline: Pretraining, Mid-Training, and Post-Training. First, we conduct large-scale unified pretraining on the Vision-Language Model (VLM) using diverse corpora--seamlessly integrating web text, autonomous driving scenarios, and embodied interaction logs-to jointly acquire semantic knowledge and physical priors. Subsequently, we build a flow-matching action expert atop the VLM. To reconcile high-level reasoning with low-level control, DM0 employs a hybrid training strategy: for embodied data, gradients from the action expert are not backpropagated to the VLM to preserve generalized representations, while the VLM remains trainable on non-embodied data. Furthermore, we introduce an Embodied Spatial Scaffolding strategy to construct spatial Chain-of-Thought (CoT) reasoning, effectively constraining the action solution space. Experiments on the RoboChallenge benchmark demonstrate that DM0 achieves state-of-the-art performance in both Specialist and Generalist settings on Table30.