Recently, more and more zero-shot voice conversion algorithms have been proposed. As a fundamental part of zero-shot voice conversion, speaker embeddings are the key to improving the converted speech's speaker similarity. In this paper, we study the impact of speaker embeddings on zero-shot voice conversion performance. To better represent the characteristics of the target speaker and improve the speaker similarity in zero-shot voice conversion, we propose a novel speaker representation method in this paper. Our method combines the advantages of D-vector, global style token (GST) based speaker representation and auxiliary supervision. Objective and subjective evaluations show that the proposed method achieves a decent performance on zero-shot voice conversion and significantly improves speaker similarity over D-vector and GST-based speaker embedding.
Recently, few-shot voice cloning has achieved a significant improvement. However, most models for few-shot voice cloning are single-modal, and multi-modal few-shot voice cloning has been understudied. In this paper, we propose to use multi-modal learning to improve the few-shot voice cloning performance. Inspired by the recent works on unsupervised speech representation, the proposed multi-modal system is built by extending Tacotron2 with an unsupervised speech representation module. We evaluate our proposed system in two few-shot voice cloning scenarios, namely few-shot text-to-speech(TTS) and voice conversion(VC). Experimental results demonstrate that the proposed multi-modal learning can significantly improve the few-shot voice cloning performance over their counterpart single-modal systems.
Reinforcement learning competitions advance the field by providing appropriate scope and support to develop solutions toward a specific problem. To promote the development of more broadly applicable methods, organizers need to enforce the use of general techniques, the use of sample-efficient methods, and the reproducibility of the results. While beneficial for the research community, these restrictions come at a cost -- increased difficulty. If the barrier for entry is too high, many potential participants are demoralized. With this in mind, we hosted the third edition of the MineRL ObtainDiamond competition, MineRL Diamond 2021, with a separate track in which we permitted any solution to promote the participation of newcomers. With this track and more extensive tutorials and support, we saw an increased number of submissions. The participants of this easier track were able to obtain a diamond, and the participants of the harder track progressed the generalizable solutions in the same task.
International Phonetic Alphabet (IPA) has been widely used in cross-lingual text-to-speech (TTS) to achieve cross-lingual voice cloning (CL VC). However, IPA itself has been understudied in cross-lingual TTS. In this paper, we report some empirical findings of building a cross-lingual TTS model using IPA as inputs. Experiments show that the way to process the IPA and suprasegmental sequence has a negligible impact on the CL VC performance. Furthermore, we find that using a dataset including one speaker per language to build an IPA-based TTS system would fail CL VC since the language-unique IPA and tone/stress symbols could leak the speaker information. In addition, we experiment with different combinations of speakers in the training dataset to further investigate the effect of the number of speakers on the CL VC performance.
Recently, sequence-to-sequence (seq-to-seq) models have been successfully applied in text-to-speech (TTS) to synthesize speech for single-language text. To synthesize speech for multiple languages usually requires multi-lingual speech from the target speaker. However, it is both laborious and expensive to collect high-quality multi-lingual TTS data for the target speakers. In this paper, we proposed to use low-quality code-switched found data from the non-target speakers to achieve cross-lingual voice cloning for the target speakers. Experiments show that our proposed method can generate high-quality code-switched speech in the target voices in terms of both naturalness and speaker consistency. More importantly, we find that our method can achieve a comparable result to the state-of-the-art (SOTA) performance in cross-lingual voice cloning.
In this paper, we present a FastPitch-based non-autoregressive cross-lingual Text-to-Speech (TTS) model built with language independent input representation and monolingual force aligners. We propose a phoneme length regulator that solves the length mismatch problem between language-independent phonemes and monolingual alignment results. Our experiments show that (1) an increasing number of training speakers encourages non-autoregressive cross-lingual TTS model to disentangle speaker and language representations, and (2) variance adaptors of FastPitch model can help disentangle speaker identity from learned representations in cross-lingual TTS. The subjective evaluation shows that our proposed model is able to achieve decent speaker consistency and similarity. We further improve the naturalness of Mandarin-dominated mixed-lingual utterances by utilizing the controllability of our proposed model.
Person re-identification has always been a hot and challenging task. This paper introduces our solution for the re-identification track in VIPriors Challenge 2021. In this challenge, the difficulty is how to train the model from scratch without any pretrained weight. In our method, we show use state-of-the-art data processing strategies, model designs, and post-processing ensemble methods, it is possible to overcome the difficulty of data shortage and obtain competitive results. (1) Both image augmentation strategy and novel pre-processing method for occluded images can help the model learn more discriminative features. (2) Several strong backbones and multiple loss functions are used to learn more representative features. (3) Post-processing techniques including re-ranking, automatic query expansion, ensemble learning, etc., significantly improve the final performance. The final score of our team (ALONG) is 96.5154% mAP, ranking first in the leaderboard.
The growing number of real-time camera feeds in urban areas has made it possible to provide high-quality traffic data for effective transportation planning, operations, and management. However, deriving reliable traffic metrics from these camera feeds has been a challenge due to the limitations of current vehicle detection techniques, as well as the various camera conditions such as height and resolution. In this work, a quadtree based algorithm is developed to continuously partition the image extent until only regions with high detection accuracy are remained. These regions are referred to as the high-accuracy identification regions (HAIR) in this paper. We demonstrate how the use of the HAIR can improve the accuracy of traffic density estimates using images from traffic cameras at different heights and resolutions in Central Ohio. Our experiments show that the proposed algorithm can be used to derive robust HAIR where vehicle detection accuracy is 41 percent higher than that in the original image extent. The use of the HAIR also significantly improves the traffic density estimation with an overall decrease of 49 percent in root mean squared error.
Camera scene detection is among the most popular computer vision problem on smartphones. While many custom solutions were developed for this task by phone vendors, none of the designed models were available publicly up until now. To address this problem, we introduce the first Mobile AI challenge, where the target is to develop quantized deep learning-based camera scene classification solutions that can demonstrate a real-time performance on smartphones and IoT platforms. For this, the participants were provided with a large-scale CamSDD dataset consisting of more than 11K images belonging to the 30 most important scene categories. The runtime of all models was evaluated on the popular Apple Bionic A11 platform that can be found in many iOS devices. The proposed solutions are fully compatible with all major mobile AI accelerators and can demonstrate more than 100-200 FPS on the majority of recent smartphone platforms while achieving a top-3 accuracy of more than 98%. A detailed description of all models developed in the challenge is provided in this paper.
Image super-resolution is one of the most popular computer vision problems with many important applications to mobile devices. While many solutions have been proposed for this task, they are usually not optimized even for common smartphone AI hardware, not to mention more constrained smart TV platforms that are often supporting INT8 inference only. To address this problem, we introduce the first Mobile AI challenge, where the target is to develop an end-to-end deep learning-based image super-resolution solutions that can demonstrate a real-time performance on mobile or edge NPUs. For this, the participants were provided with the DIV2K dataset and trained quantized models to do an efficient 3X image upscaling. The runtime of all models was evaluated on the Synaptics VS680 Smart Home board with a dedicated NPU capable of accelerating quantized neural networks. The proposed solutions are fully compatible with all major mobile AI accelerators and are capable of reconstructing Full HD images under 40-60 ms while achieving high fidelity results. A detailed description of all models developed in the challenge is provided in this paper.