Abstract:Recently emerged Vision-and-Language Navigation (VLN) tasks have drawn significant attention in both computer vision and natural language processing communities. Existing VLN tasks are built for agents that navigate on the ground, either indoors or outdoors. However, many tasks require intelligent agents to carry out in the sky, such as UAV-based goods delivery, traffic/security patrol, and scenery tour, to name a few. Navigating in the sky is more complicated than on the ground because agents need to consider the flying height and more complex spatial relationship reasoning. To fill this gap and facilitate research in this field, we propose a new task named AerialVLN, which is UAV-based and towards outdoor environments. We develop a 3D simulator rendered by near-realistic pictures of 25 city-level scenarios. Our simulator supports continuous navigation, environment extension and configuration. We also proposed an extended baseline model based on the widely-used cross-modal-alignment (CMA) navigation methods. We find that there is still a significant gap between the baseline model and human performance, which suggests AerialVLN is a new challenging task. Dataset and code is available at https://github.com/AirVLN/AirVLN.
Abstract:Vision-and-Language Navigation (VLN) aims to navigate to the target location by following a given instruction. Unlike existing methods focused on predicting a more accurate action at each step in navigation, in this paper, we make the first attempt to tackle a long-ignored problem in VLN: narrowing the gap between Success Rate (SR) and Oracle Success Rate (OSR). We observe a consistently large gap (up to 9%) on four state-of-the-art VLN methods across two benchmark datasets: R2R and REVERIE. The high OSR indicates the robot agent passes the target location, while the low SR suggests the agent actually fails to stop at the target location at last. Instead of predicting actions directly, we propose to mine the target location from a trajectory given by off-the-shelf VLN models. Specially, we design a multi-module transformer-based model for learning compact discriminative trajectory viewpoint representation, which is used to predict the confidence of being a target location as described in the instruction. The proposed method is evaluated on three widely-adopted datasets: R2R, REVERIE and NDH, and shows promising results, demonstrating the potential for more future research.
Abstract:With the rise in popularity of video-based social media, new categories of videos are constantly being generated, creating an urgent need for robust incremental learning techniques for video understanding. One of the biggest challenges in this task is catastrophic forgetting, where the network tends to forget previously learned data while learning new categories. To overcome this issue, knowledge distillation is a widely used technique for rehearsal-based video incremental learning that involves transferring important information on similarities among different categories to enhance the student model. Therefore, it is preferable to have a strong teacher model to guide the students. However, the limited performance of the network itself and the occurrence of catastrophic forgetting can result in the teacher network making inaccurate predictions for some memory exemplars, ultimately limiting the student network's performance. Based on these observations, we propose a teacher agent capable of generating stable and accurate soft labels to replace the output of the teacher model. This method circumvents the problem of knowledge misleading caused by inaccurate predictions of the teacher model and avoids the computational overhead of loading the teacher model for knowledge distillation. Extensive experiments demonstrate the advantages of our method, yielding significant performance improvements while utilizing only half the resolution of video clips in the incremental phases as input compared to recent state-of-the-art methods. Moreover, our method surpasses the performance of joint training when employing four times the number of samples in episodic memory.
Abstract:The counting task, which plays a fundamental rule in numerous applications (e.g., crowd counting, traffic statistics), aims to predict the number of objects with various densities. Existing object counting tasks are designed for a single object class. However, it is inevitable to encounter newly coming data with new classes in our real world. We name this scenario as \textit{evolving object counting}. In this paper, we build the first evolving object counting dataset and propose a unified object counting network as the first attempt to address this task. The proposed model consists of two key components: a class-agnostic mask module and a class-increment module. The class-agnostic mask module learns generic object occupation prior via predicting a class-agnostic binary mask (e.g., 1 denotes there exists an object at the considering position in an image and 0 otherwise). The class-increment module is used to handle new coming classes and provides discriminative class guidance for density map prediction. The combined outputs of class-agnostic mask module and image feature extractor are used to predict the final density map. When new classes come, we first add new neural nodes into the last regression and classification layers of this module. Then, instead of retraining the model from scratch, we utilize knowledge distilling to help the model remember what have already learned about previous object classes. We also employ a support sample bank to store a small number of typical training samples of each class, which are used to prevent the model from forgetting key information of old data. With this design, our model can efficiently and effectively adapt to new coming classes while keeping good performance on already seen data without large-scale retraining. Extensive experiments on the collected dataset demonstrate the favorable performance.
Abstract:Crowd localization aims to predict the spatial position of humans in a crowd scenario. We observe that the performance of existing methods is challenged from two aspects: (i) ranking inconsistency between test and training phases; and (ii) fixed anchor resolution may underfit or overfit crowd densities of local regions. To address these problems, we design a supervision target reassignment strategy for training to reduce ranking inconsistency and propose an anchor pyramid scheme to adaptively determine the anchor density in each image region. Extensive experimental results on three widely adopted datasets (ShanghaiTech A\&B, JHU-CROWD++, UCF-QNRF) demonstrate the favorable performance against several state-of-the-art methods.
Abstract:Existing approaches for vision-and-language navigation (VLN) are mainly based on cross-modal reasoning over discrete views. However, this scheme may hamper an agent's spatial and numerical reasoning because of incomplete objects within a single view and duplicate observations across views. A potential solution is mapping discrete views into a unified birds's-eye view, which can aggregate partial and duplicate observations. Existing metric maps could achieve this goal, but they suffer from less expressive semantics (e.g. usually predefined labels) and limited map size, which weakens an agent's language grounding and long-term planning ability. Inspired by the robotics community, we introduce hybrid topo-metric maps into VLN, where a topological map is used for long-term planning and a metric map for short-term reasoning. Beyond mapping with more expressive deep features, we further design a pre-training framework via the hybrid map to learn language-informed map representations, which enhances cross-modal grounding and facilitates the final language-guided navigation goal. Extensive experiments demonstrate the effectiveness of the map-based route for VLN, and the proposed method sets the new state-of-the-art on three VLN benchmarks.
Abstract:Given a piece of text, a video clip and a reference audio, the movie dubbing (also known as visual voice clone V2C) task aims to generate speeches that match the speaker's emotion presented in the video using the desired speaker voice as reference. V2C is more challenging than conventional text-to-speech tasks as it additionally requires the generated speech to exactly match the varying emotions and speaking speed presented in the video. Unlike previous works, we propose a novel movie dubbing architecture to tackle these problems via hierarchical prosody modelling, which bridges the visual information to corresponding speech prosody from three aspects: lip, face, and scene. Specifically, we align lip movement to the speech duration, and convey facial expression to speech energy and pitch via attention mechanism based on valence and arousal representations inspired by recent psychology findings. Moreover, we design an emotion booster to capture the atmosphere from global video scenes. All these embeddings together are used to generate mel-spectrogram and then convert to speech waves via existing vocoder. Extensive experimental results on the Chem and V2C benchmark datasets demonstrate the favorable performance of the proposed method. The source code and trained models will be released to the public.
Abstract:Weakly supervised video anomaly detection aims to identify abnormal events in videos using only video-level labels. Recently, two-stage self-training methods have achieved significant improvements by self-generating pseudo labels and self-refining anomaly scores with these labels. As the pseudo labels play a crucial role, we propose an enhancement framework by exploiting completeness and uncertainty properties for effective self-training. Specifically, we first design a multi-head classification module (each head serves as a classifier) with a diversity loss to maximize the distribution differences of predicted pseudo labels across heads. This encourages the generated pseudo labels to cover as many abnormal events as possible. We then devise an iterative uncertainty pseudo label refinement strategy, which improves not only the initial pseudo labels but also the updated ones obtained by the desired classifier in the second stage. Extensive experimental results demonstrate the proposed method performs favorably against state-of-the-art approaches on the UCF-Crime, TAD, and XD-Violence benchmark datasets.
Abstract:Crowd counting is usually handled in a density map regression fashion, which is supervised via a L2 loss between the predicted density map and ground truth. To effectively regulate models, various improved L2 loss functions have been proposed to find a better correspondence between predicted density and annotation positions. In this paper, we propose to predict the density map at one resolution but measure the density map at multiple resolutions. By maximizing the posterior probability in such a setting, we obtain a log-formed multi-resolution L2-difference loss, where the traditional single-resolution L2 loss is its particular case. We mathematically prove it is superior to a single-resolution L2 loss. Without bells and whistles, the proposed loss substantially improves several baselines and performs favorably compared to state-of-the-art methods on four crowd counting datasets, ShanghaiTech A & B, UCF-QNRF, and JHU-Crowd++.
Abstract:Referring video object segmentation aims to segment the object referred by a given language expression. Existing works typically require compressed video bitstream to be decoded to RGB frames before being segmented, which increases computation and storage requirements and ultimately slows the inference down. This may hamper its application in real-world computing resource limited scenarios, such as autonomous cars and drones. To alleviate this problem, in this paper, we explore the referring object segmentation task on compressed videos, namely on the original video data flow. Besides the inherent difficulty of the video referring object segmentation task itself, obtaining discriminative representation from compressed video is also rather challenging. To address this problem, we propose a multi-attention network which consists of dual-path dual-attention module and a query-based cross-modal Transformer module. Specifically, the dual-path dual-attention module is designed to extract effective representation from compressed data in three modalities, i.e., I-frame, Motion Vector and Residual. The query-based cross-modal Transformer firstly models the correlation between linguistic and visual modalities, and then the fused multi-modality features are used to guide object queries to generate a content-aware dynamic kernel and to predict final segmentation masks. Different from previous works, we propose to learn just one kernel, which thus removes the complicated post mask-matching procedure of existing methods. Extensive promising experimental results on three challenging datasets show the effectiveness of our method compared against several state-of-the-art methods which are proposed for processing RGB data. Source code is available at: https://github.com/DexiangHong/MANet.