Nanyang Technological University, Singapore
Abstract:Diffusion-based video editing has emerged as an important paradigm for high-quality and flexible content generation. However, despite their generality and strong modeling capacity, Diffusion Transformers (DiT) remain computationally expensive due to the iterative denoising process, posing challenges for practical deployment. Existing video diffusion acceleration methods primarily exploit denoising timestep-level feature reuse, which mitigates the redundancy in denoising process, but overlooks the architectural redundancy within the DiT that many attention operations over spatio-temporal tokens are redundantly executed, offering little to no incremental contribution to the model output. This work introduces HetCache, a training-free diffusion acceleration framework designed to exploit the inherent heterogeneity in diffusion-based masked video-to-video (MV2V) generation and editing. Instead of uniformly reuse or randomly sampling tokens, HetCache assesses the contextual relevance and interaction strength among various types of tokens in designated computing steps. Guided by spatial priors, it divides the spatial-temporal tokens in DiT model into context and generative tokens, and selectively caches the context tokens that exhibit the strongest correlation and most representative semantics with generative ones. This strategy reduces redundant attention operations while maintaining editing consistency and fidelity. Experiments show that HetCache achieves a noticeable acceleration, including a 2.67$\times$ latency speedup and FLOPs reduction over commonly used foundation models, with negligible degradation in editing quality.
Abstract:Source-Free Domain Adaptation (SFDA) adapts pre-trained models to unlabeled target domains without requiring access to source data. Although state-of-the-art methods leveraging local neighborhood structures show promise for SFDA, they tend to over-rely on prediction similarity among neighbors. This over-reliance accelerates the forgetting of source knowledge and increases susceptibility to local noise overfitting. To address these issues, we introduce ProCal, a probability calibration method that dynamically calibrates neighborhood-based predictions through a dual-model collaborative prediction mechanism. ProCal integrates the source model's initial predictions with the current model's online outputs to effectively calibrate neighbor probabilities. This strategy not only mitigates the interference of local noise but also preserves the discriminative information from the source model, thereby achieving a balance between knowledge retention and domain adaptation. Furthermore, we design a joint optimization objective that combines a soft supervision loss with a diversity loss to guide the target model. Our theoretical analysis shows that ProCal converges to an equilibrium where source knowledge and target information are effectively fused, reducing both knowledge forgetting and overfitting. We validate the effectiveness of our approach through extensive experiments on 31 cross-domain tasks across four public datasets. Our code is available at: https://github.com/zhengyinghit/ProCal.
Abstract:Humans commonly identify 3D object affordance through observed interactions in images or videos, and once formed, such knowledge can be generically generalized to novel objects. Inspired by this principle, we advocate for a novel framework that leverages emerging multimodal large language models (MLLMs) for interaction intention-driven 3D affordance grounding, namely HAMMER. Instead of generating explicit object attribute descriptions or relying on off-the-shelf 2D segmenters, we alternatively aggregate the interaction intention depicted in the image into a contact-aware embedding and guide the model to infer textual affordance labels, ensuring it thoroughly excavates object semantics and contextual cues. We further devise a hierarchical cross-modal integration mechanism to fully exploit the complementary information from the MLLM for 3D representation refinement and introduce a multi-granular geometry lifting module that infuses spatial characteristics into the extracted intention embedding, thus facilitating accurate 3D affordance localization. Extensive experiments on public datasets and our newly constructed corrupted benchmark demonstrate the superiority and robustness of HAMMER compared to existing approaches. All code and weights are publicly available.
Abstract:A fine-grained understanding of egocentric human-environment interactions is crucial for developing next-generation embodied agents. One fundamental challenge in this area involves accurately parsing hands and active objects. While transformer-based architectures have demonstrated considerable potential for such tasks, several key limitations remain unaddressed: 1) existing query initialization mechanisms rely primarily on semantic cues or learnable parameters, demonstrating limited adaptability to changing active objects across varying input scenes; 2) previous transformer-based methods utilize pixel-level semantic features to iteratively refine queries during mask generation, which may introduce interaction-irrelevant content into the final embeddings; and 3) prevailing models are susceptible to "interaction illusion", producing physically inconsistent predictions. To address these issues, we propose an end-to-end Interaction-aware Transformer (InterFormer), which integrates three key components, i.e., a Dynamic Query Generator (DQG), a Dual-context Feature Selector (DFS), and the Conditional Co-occurrence (CoCo) loss. The DQG explicitly grounds query initialization in the spatial dynamics of hand-object contact, enabling targeted generation of interaction-aware queries for hands and various active objects. The DFS fuses coarse interactive cues with semantic features, thereby suppressing interaction-irrelevant noise and emphasizing the learning of interactive relationships. The CoCo loss incorporates hand-object relationship constraints to enhance physical consistency in prediction. Our model achieves state-of-the-art performance on both the EgoHOS and the challenging out-of-distribution mini-HOI4D datasets, demonstrating its effectiveness and strong generalization ability. Code and models are publicly available at https://github.com/yuggiehk/InterFormer.
Abstract:Query-based 3D scene instance segmentation from point clouds has attained notable performance. However, existing methods suffer from the query initialization dilemma due to the sparse nature of point clouds and rely on computationally intensive attention mechanisms in query decoders. We accordingly introduce LaSSM, prioritizing simplicity and efficiency while maintaining competitive performance. Specifically, we propose a hierarchical semantic-spatial query initializer to derive the query set from superpoints by considering both semantic cues and spatial distribution, achieving comprehensive scene coverage and accelerated convergence. We further present a coordinate-guided state space model (SSM) decoder that progressively refines queries. The novel decoder features a local aggregation scheme that restricts the model to focus on geometrically coherent regions and a spatial dual-path SSM block to capture underlying dependencies within the query set by integrating associated coordinates information. Our design enables efficient instance prediction, avoiding the incorporation of noisy information and reducing redundant computation. LaSSM ranks first place on the latest ScanNet++ V2 leaderboard, outperforming the previous best method by 2.5% mAP with only 1/3 FLOPs, demonstrating its superiority in challenging large-scale scene instance segmentation. LaSSM also achieves competitive performance on ScanNet, ScanNet200, S3DIS and ScanNet++ V1 benchmarks with less computational cost. Extensive ablation studies and qualitative results validate the effectiveness of our design. The code and weights are available at https://github.com/RayYoh/LaSSM.
Abstract:Image-based 3D object detection aims to identify and localize objects in 3D space using only RGB images, eliminating the need for expensive depth sensors required by point cloud-based methods. Existing image-based approaches face two critical challenges: methods achieving high accuracy typically require dense 3D supervision, while those operating without such supervision struggle to extract accurate geometry from images alone. In this paper, we present GVSynergy-Det, a novel framework that enhances 3D detection through synergistic Gaussian-Voxel representation learning. Our key insight is that continuous Gaussian and discrete voxel representations capture complementary geometric information: Gaussians excel at modeling fine-grained surface details while voxels provide structured spatial context. We introduce a dual-representation architecture that: 1) adapts generalizable Gaussian Splatting to extract complementary geometric features for detection tasks, and 2) develops a cross-representation enhancement mechanism that enriches voxel features with geometric details from Gaussian fields. Unlike previous methods that either rely on time-consuming per-scene optimization or utilize Gaussian representations solely for depth regularization, our synergistic strategy directly leverages features from both representations through learnable integration, enabling more accurate object localization. Extensive experiments demonstrate that GVSynergy-Det achieves state-of-the-art results on challenging indoor benchmarks, significantly outperforming existing methods on both ScanNetV2 and ARKitScenes datasets, all without requiring any depth or dense 3D geometry supervision (e.g., point clouds or TSDF).
Abstract:Driven by recent advances in vision language models (VLMs) and egocentric perception research, we introduce the concept of an egocentric procedural AI assistant (EgoProceAssist) tailored to step-by-step support daily procedural tasks in a first-person view. In this work, we start by identifying three core tasks: egocentric procedural error detection, egocentric procedural learning, and egocentric procedural question answering. These tasks define the essential functions of EgoProceAssist within a new taxonomy. Specifically, our work encompasses a comprehensive review of current techniques, relevant datasets, and evaluation metrics across these three core areas. To clarify the gap between the proposed EgoProceAssist and existing VLM-based AI assistants, we introduce novel experiments and provide a comprehensive evaluation of representative VLM-based methods. Based on these findings and our technical analysis, we discuss the challenges ahead and suggest future research directions. Furthermore, an exhaustive list of this study is publicly available in an active repository that continuously collects the latest work: https://github.com/z1oong/Building-Egocentric-Procedural-AI-Assistant
Abstract:Video signals are vulnerable in multimedia communication and storage systems, as even slight bitstream-domain corruption can lead to significant pixel-domain degradation. To recover faithful spatio-temporal content from corrupted inputs, bitstream-corrupted video recovery has recently emerged as a challenging and understudied task. However, existing methods require time-consuming and labor-intensive annotation of corrupted regions for each corrupted video frame, resulting in a large workload in practice. In addition, high-quality recovery remains difficult as part of the local residual information in corrupted frames may mislead feature completion and successive content recovery. In this paper, we propose the first blind bitstream-corrupted video recovery framework that integrates visual foundation models with a recovery model, which is adapted to different types of corruption and bitstream-level prompts. Within the framework, the proposed Detect Any Corruption (DAC) model leverages the rich priors of the visual foundation model while incorporating bitstream and corruption knowledge to enhance corruption localization and blind recovery. Additionally, we introduce a novel Corruption-aware Feature Completion (CFC) module, which adaptively processes residual contributions based on high-level corruption understanding. With VFM-guided hierarchical feature augmentation and high-level coordination in a mixture-of-residual-experts (MoRE) structure, our method suppresses artifacts and enhances informative residuals. Comprehensive evaluations show that the proposed method achieves outstanding performance in bitstream-corrupted video recovery without requiring a manually labeled mask sequence. The demonstrated effectiveness will help to realize improved user experience, wider application scenarios, and more reliable multimedia communication and storage systems.
Abstract:Egocentric video-language understanding demands both high efficiency and accurate spatial-temporal modeling. Existing approaches face three key challenges: 1) Excessive pre-training cost arising from multi-stage pre-training pipelines, 2) Ineffective spatial-temporal encoding due to manually split 3D rotary positional embeddings that hinder feature interactions, and 3) Imprecise learning objectives in soft-label multi-instance retrieval, which neglect negative pair correlations. In this paper, we introduce EVA02-AT, a suite of EVA02-based video-language foundation models tailored to egocentric video understanding tasks. EVA02-AT first efficiently transfers an image-based CLIP model into a unified video encoder via a single-stage pretraining. Second, instead of applying rotary positional embeddings to isolated dimensions, we introduce spatial-temporal rotary positional embeddings along with joint attention, which can effectively encode both spatial and temporal information on the entire hidden dimension. This joint encoding of spatial-temporal features enables the model to learn cross-axis relationships, which are crucial for accurately modeling motion and interaction in videos. Third, focusing on multi-instance video-language retrieval tasks, we introduce the Symmetric Multi-Similarity (SMS) loss and a novel training framework that advances all soft labels for both positive and negative pairs, providing a more precise learning objective. Extensive experiments on Ego4D, EPIC-Kitchens-100, and Charades-Ego under zero-shot and fine-tuning settings demonstrate that EVA02-AT achieves state-of-the-art performance across diverse egocentric video-language tasks with fewer parameters. Models with our SMS loss also show significant performance gains on multi-instance retrieval benchmarks. Our code and models are publicly available at https://github.com/xqwang14/EVA02-AT .
Abstract:This paper proposes 3DGeoDet, a novel geometry-aware 3D object detection approach that effectively handles single- and multi-view RGB images in indoor and outdoor environments, showcasing its general-purpose applicability. The key challenge for image-based 3D object detection tasks is the lack of 3D geometric cues, which leads to ambiguity in establishing correspondences between images and 3D representations. To tackle this problem, 3DGeoDet generates efficient 3D geometric representations in both explicit and implicit manners based on predicted depth information. Specifically, we utilize the predicted depth to learn voxel occupancy and optimize the voxelized 3D feature volume explicitly through the proposed voxel occupancy attention. To further enhance 3D awareness, the feature volume is integrated with an implicit 3D representation, the truncated signed distance function (TSDF). Without requiring supervision from 3D signals, we significantly improve the model's comprehension of 3D geometry by leveraging intermediate 3D representations and achieve end-to-end training. Our approach surpasses the performance of state-of-the-art image-based methods on both single- and multi-view benchmark datasets across diverse environments, achieving a 9.3 mAP@0.5 improvement on the SUN RGB-D dataset, a 3.3 mAP@0.5 improvement on the ScanNetV2 dataset, and a 0.19 AP3D@0.7 improvement on the KITTI dataset. The project page is available at: https://cindy0725.github.io/3DGeoDet/.