Abstract:While Vision-Language Models (VLMs) have achieved remarkable progress in static visual understanding, their deployment in complex 3D embodied environments remains severely limited. Existing benchmarks suffer from four critical deficiencies: (1) passive perception tasks circumvent interactive dynamics; (2) simplified 2D environments fail to assess depth perception; (3) privileged state leakage bypasses genuine visual processing; and (4) human evaluation is prohibitively expensive and unscalable. We introduce PokeGym, a visually-driven long-horizon benchmark instantiated within Pokemon Legends: Z-A, a visually complex 3D open-world Role-Playing Game. PokeGym enforces strict code-level isolation: agents operate solely on raw RGB observations while an independent evaluator verifies success via memory scanning, ensuring pure vision-based decision-making and automated, scalable assessment. The benchmark comprises 30 tasks (30-220 steps) spanning navigation, interaction, and mixed scenarios, with three instruction granularities (Visual-Guided, Step-Guided, Goal-Only) to systematically deconstruct visual grounding, semantic reasoning, and autonomous exploration capabilities. Our evaluation reveals a key limitation of current VLMs: physical deadlock recovery, rather than high-level planning, constitutes the primary bottleneck, with deadlocks showing a strong negative correlation with task success. Furthermore, we uncover a metacognitive divergence: weaker models predominantly suffer from Unaware Deadlocks (oblivious to entrapment), whereas advanced models exhibit Aware Deadlocks (recognizing entrapment yet failing to recover). These findings highlight the need to integrate explicit spatial intuition into VLM architectures. The code and benchmark will be available on GitHub.
Abstract:Video Diffusion Transformer (DiT) models are a dominant approach for high-quality video generation but suffer from high inference cost due to iterative denoising. Existing caching approaches primarily exploit similarity within the diffusion process of a single request to skip redundant denoising steps. In this paper, we introduce Chorus, a caching approach that leverages similarity across requests to accelerate video diffusion model serving. Chorus achieves up to 45\% speedup on industrial 4-step distilled models, where prior intra-request caching approaches are ineffective. Particularly, Chorus employs a three-stage caching strategy along the denoising process. Stage 1 performs full reuse of latent features from similar requests. Stage 2 exploits inter-request caching in specific latent regions during intermediate denoising steps. This stage is combined with Token-Guided Attention Amplification to improve semantic alignment between the generated video and the conditional prompts, thereby extending the applicability of full reuse to later denoising steps.
Abstract:While the Transformer architecture dominates many fields, its quadratic self-attention complexity hinders its use in large-scale applications. Linear attention offers an efficient alternative, but its direct application often degrades performance, with existing fixes typically re-introducing computational overhead through extra modules (e.g., depthwise separable convolution) that defeat the original purpose. In this work, we identify a key failure mode in these methods: global context collapse, where the model loses representational diversity. To address this, we propose Multi-Head Linear Attention (MHLA), which preserves this diversity by computing attention within divided heads along the token dimension. We prove that MHLA maintains linear complexity while recovering much of the expressive power of softmax attention, and verify its effectiveness across multiple domains, achieving a 3.6\% improvement on ImageNet classification, a 6.3\% gain on NLP, a 12.6\% improvement on image generation, and a 41\% enhancement on video generation under the same time complexity.
Abstract:In real-world scenarios, pixel-level labeling is not always available. Sometimes, we need a semantic segmentation network, and even a visual encoder can have a high compatibility, and can be trained using various types of feedback beyond traditional labels, such as feedback that indicates the quality of the parsing results. To tackle this issue, we proposed RSS (Reward in Semantic Segmentation), the first practical application of reward-based reinforcement learning on pure semantic segmentation offered in two granular levels (pixel-level and image-level). RSS incorporates various novel technologies, such as progressive scale rewards (PSR) and pair-wise spatial difference (PSD), to ensure that the reward facilitates the convergence of the semantic segmentation network, especially under image-level rewards. Experiments and visualizations on benchmark datasets demonstrate that the proposed RSS can successfully ensure the convergence of the semantic segmentation network on two levels of rewards. Additionally, the RSS, which utilizes an image-level reward, outperforms existing weakly supervised methods that also rely solely on image-level signals during training.




Abstract:We present VPNeXt, a new and simple model for the Plain Vision Transformer (ViT). Unlike the many related studies that share the same homogeneous paradigms, VPNeXt offers a fresh perspective on dense representation based on ViT. In more detail, the proposed VPNeXt addressed two concerns about the existing paradigm: (1) Is it necessary to use a complex Transformer Mask Decoder architecture to obtain good representations? (2) Does the Plain ViT really need to depend on the mock pyramid feature for upsampling? For (1), we investigated the potential underlying reasons that contributed to the effectiveness of the Transformer Decoder and introduced the Visual Context Replay (VCR) to achieve similar effects efficiently. For (2), we introduced the ViTUp module. This module fully utilizes the previously overlooked ViT real pyramid feature to achieve better upsampling results compared to the earlier mock pyramid feature. This represents the first instance of such functionality in the field of semantic segmentation for Plain ViT. We performed ablation studies on related modules to verify their effectiveness gradually. We conducted relevant comparative experiments and visualizations to show that VPNeXt achieved state-of-the-art performance with a simple and effective design. Moreover, the proposed VPNeXt significantly exceeded the long-established mIoU wall/barrier of the VOC2012 dataset, setting a new state-of-the-art by a large margin, which also stands as the largest improvement since 2015.
Abstract:Learning-based methods have become increasingly popular in 3D indoor scene synthesis (ISS), showing superior performance over traditional optimization-based approaches. These learning-based methods typically model distributions on simple yet explicit scene representations using generative models. However, due to the oversimplified explicit representations that overlook detailed information and the lack of guidance from multimodal relationships within the scene, most learning-based methods struggle to generate indoor scenes with realistic object arrangements and styles. In this paper, we introduce a new method, Scene Implicit Neural Field (S-INF), for indoor scene synthesis, aiming to learn meaningful representations of multimodal relationships, to enhance the realism of indoor scene synthesis. S-INF assumes that the scene layout is often related to the object-detailed information. It disentangles the multimodal relationships into scene layout relationships and detailed object relationships, fusing them later through implicit neural fields (INFs). By learning specialized scene layout relationships and projecting them into S-INF, we achieve a realistic generation of scene layout. Additionally, S-INF captures dense and detailed object relationships through differentiable rendering, ensuring stylistic consistency across objects. Through extensive experiments on the benchmark 3D-FRONT dataset, we demonstrate that our method consistently achieves state-of-the-art performance under different types of ISS.




Abstract:Under the backdrop of large-scale pre-training, large visual models (LVM) have demonstrated significant potential in image understanding. The recent emergence of the Segment Anything Model (SAM) has brought a qualitative shift in the field of image segmentation, supporting flexible interactive cues and strong learning capabilities. However, its performance often falls short in cross-domain and few-shot applications. Transferring prior knowledge from foundation models to new applications while preserving learning capabilities is worth exploring. This work proposes a task-adaptive prompt framework based on SAM, a new paradigm for Cross-dominan few-shot segmentation (CD-FSS). First, a Multi-level Feature Fusion (MFF) was used for integrated feature extraction. Besides, an additional Class Domain Task-Adaptive Auto-Prompt (CDTAP) module was combined with the segmentation branch for class-domain agnostic feature extraction and high-quality learnable prompt production. This significant advancement uses a unique generative approach to prompts alongside a comprehensive model structure and specialized prototype computation. While ensuring that the prior knowledge of SAM is not discarded, the new branch disentangles category and domain information through prototypes, guiding it in adapting the CD-FSS. We have achieved the best results on three benchmarks compared to the recent state-of-the-art (SOTA) methods. Comprehensive experiments showed that after task-specific and weighted guidance, the abundant feature information of SAM can be better learned for CD-FSS.




Abstract:Existing view-based methods excel at recognizing 3D objects from predefined viewpoints, but their exploration of recognition under arbitrary views is limited. This is a challenging and realistic setting because each object has different viewpoint positions and quantities, and their poses are not aligned. However, most view-based methods, which aggregate multiple view features to obtain a global feature representation, hard to address 3D object recognition under arbitrary views. Due to the unaligned inputs from arbitrary views, it is challenging to robustly aggregate features, leading to performance degradation. In this paper, we introduce a novel Part-aware Network (PANet), which is a part-based representation, to address these issues. This part-based representation aims to localize and understand different parts of 3D objects, such as airplane wings and tails. It has properties such as viewpoint invariance and rotation robustness, which give it an advantage in addressing the 3D object recognition problem under arbitrary views. Our results on benchmark datasets clearly demonstrate that our proposed method outperforms existing view-based aggregation baselines for the task of 3D object recognition under arbitrary views, even surpassing most fixed viewpoint methods.




Abstract:In this work, we target the task of text-driven style transfer in the context of text-to-image (T2I) diffusion models. The main challenge is consistent structure preservation while enabling effective style transfer effects. The past approaches in this field directly concatenate the content and style prompts for a prompt-level style injection, leading to unavoidable structure distortions. In this work, we propose a novel solution to the text-driven style transfer task, namely, Adaptive Style Incorporation~(ASI), to achieve fine-grained feature-level style incorporation. It consists of the Siamese Cross-Attention~(SiCA) to decouple the single-track cross-attention to a dual-track structure to obtain separate content and style features, and the Adaptive Content-Style Blending (AdaBlending) module to couple the content and style information from a structure-consistent manner. Experimentally, our method exhibits much better performance in both structure preservation and stylized effects.




Abstract:Reinforcement Learning (RL) has demonstrated substantial potential across diverse fields, yet understanding its decision-making process, especially in real-world scenarios where rationality and safety are paramount, is an ongoing challenge. This paper delves in to Explainable RL (XRL), a subfield of Explainable AI (XAI) aimed at unravelling the complexities of RL models. Our focus rests on state-explaining techniques, a crucial subset within XRL methods, as they reveal the underlying factors influencing an agent's actions at any given time. Despite their significant role, the lack of a unified evaluation framework hinders assessment of their accuracy and effectiveness. To address this, we introduce XRL-Bench, a unified standardized benchmark tailored for the evaluation and comparison of XRL methods, encompassing three main modules: standard RL environments, explainers based on state importance, and standard evaluators. XRL-Bench supports both tabular and image data for state explanation. We also propose TabularSHAP, an innovative and competitive XRL method. We demonstrate the practical utility of TabularSHAP in real-world online gaming services and offer an open-source benchmark platform for the straightforward implementation and evaluation of XRL methods. Our contributions facilitate the continued progression of XRL technology.