Abstract:In the realm of stochastic human motion prediction (SHMP), researchers have often turned to generative models like GANS, VAEs and diffusion models. However, most previous approaches have struggled to accurately predict motions that are both realistic and coherent with past motion due to a lack of guidance on the latent distribution. In this paper, we introduce Semantic Latent Directions (SLD) as a solution to this challenge, aiming to constrain the latent space to learn meaningful motion semantics and enhance the accuracy of SHMP. SLD defines a series of orthogonal latent directions and represents the hypothesis of future motion as a linear combination of these directions. By creating such an information bottleneck, SLD excels in capturing meaningful motion semantics, thereby improving the precision of motion predictions. Moreover, SLD offers controllable prediction capabilities by adjusting the coefficients of the latent directions during the inference phase. Expanding on SLD, we introduce a set of motion queries to enhance the diversity of predictions. By aligning these motion queries with the SLD space, SLD is further promoted to more accurate and coherent motion predictions. Through extensive experiments conducted on widely used benchmarks, we showcase the superiority of our method in accurately predicting motions while maintaining a balance of realism and diversity. Our code and pretrained models are available at https://github.com/GuoweiXu368/SLD-HMP.
Abstract:Personalized text-to-image models allow users to generate varied styles of images (specified with a sentence) for an object (specified with a set of reference images). While remarkable results have been achieved using diffusion-based generation models, the visual structure and details of the object are often unexpectedly changed during the diffusion process. One major reason is that these diffusion-based approaches typically adopt a simple reconstruction objective during training, which can hardly enforce appropriate structural consistency between the generated and the reference images. To this end, in this paper, we design a novel reinforcement learning framework by utilizing the deterministic policy gradient method for personalized text-to-image generation, with which various objectives, differential or even non-differential, can be easily incorporated to supervise the diffusion models to improve the quality of the generated images. Experimental results on personalized text-to-image generation benchmark datasets demonstrate that our proposed approach outperforms existing state-of-the-art methods by a large margin on visual fidelity while maintaining text-alignment. Our code is available at: \url{https://github.com/wfanyue/DPG-T2I-Personalization}.
Abstract:Controllable generation is considered a potentially vital approach to address the challenge of annotating 3D data, and the precision of such controllable generation becomes particularly imperative in the context of data production for autonomous driving. Existing methods focus on the integration of diverse generative information into controlling inputs, utilizing frameworks such as GLIGEN or ControlNet, to produce commendable outcomes in controllable generation. However, such approaches intrinsically restrict generation performance to the learning capacities of predefined network architectures. In this paper, we explore the integration of controlling information and introduce PerlDiff (Perspective-Layout Diffusion Models), a method for effective street view image generation that fully leverages perspective 3D geometric information. Our PerlDiff employs 3D geometric priors to guide the generation of street view images with precise object-level control within the network learning process, resulting in a more robust and controllable output. Moreover, it demonstrates superior controllability compared to alternative layout control methods. Empirical results justify that our PerlDiff markedly enhances the precision of generation on the NuScenes and KITTI datasets. Our codes and models are publicly available at https://github.com/LabShuHangGU/PerlDiff.
Abstract:High-speed railway (HSR) communications are pivotal for ensuring rail safety, operations, maintenance, and delivering passenger information services. The high speed of trains creates rapidly time-varying wireless channels, increases the signaling overhead, and reduces the system throughput, making it difficult to meet the growing and stringent needs of HSR applications. In this article, we explore artificial intelligence (AI)-based beam-level and cell-level mobility management suitable for HSR communications, including the use cases, inputs, outputs, and key performance indicators (KPI)s of AI models. Particularly, in comparison to traditional down-sampling spatial beam measurements, we show that the compressed spatial multi-beam measurements via compressive sensing lead to improved spatial-temporal beam prediction. Moreover, we demonstrate the performance gains of AI-assisted cell handover over traditional mobile handover mechanisms. In addition, we observe that the proposed approaches to reduce the measurement overhead achieve comparable radio link failure performance with the traditional approach that requires all the beam measurements of all cells, while the former methods can save 50% beam measurement overhead.
Abstract:Existing view-based methods excel at recognizing 3D objects from predefined viewpoints, but their exploration of recognition under arbitrary views is limited. This is a challenging and realistic setting because each object has different viewpoint positions and quantities, and their poses are not aligned. However, most view-based methods, which aggregate multiple view features to obtain a global feature representation, hard to address 3D object recognition under arbitrary views. Due to the unaligned inputs from arbitrary views, it is challenging to robustly aggregate features, leading to performance degradation. In this paper, we introduce a novel Part-aware Network (PANet), which is a part-based representation, to address these issues. This part-based representation aims to localize and understand different parts of 3D objects, such as airplane wings and tails. It has properties such as viewpoint invariance and rotation robustness, which give it an advantage in addressing the 3D object recognition problem under arbitrary views. Our results on benchmark datasets clearly demonstrate that our proposed method outperforms existing view-based aggregation baselines for the task of 3D object recognition under arbitrary views, even surpassing most fixed viewpoint methods.
Abstract:This paper introduces a novel benchmark as part of the AIS 2024 Real-Time Image Super-Resolution (RTSR) Challenge, which aims to upscale compressed images from 540p to 4K resolution (4x factor) in real-time on commercial GPUs. For this, we use a diverse test set containing a variety of 4K images ranging from digital art to gaming and photography. The images are compressed using the modern AVIF codec, instead of JPEG. All the proposed methods improve PSNR fidelity over Lanczos interpolation, and process images under 10ms. Out of the 160 participants, 25 teams submitted their code and models. The solutions present novel designs tailored for memory-efficiency and runtime on edge devices. This survey describes the best solutions for real-time SR of compressed high-resolution images.
Abstract:Given a source portrait, the automatic human body reshaping task aims at editing it to an aesthetic body shape. As the technology has been widely used in media, several methods have been proposed mainly focusing on generating optical flow to warp the body shape. However, those previous works only consider the local transformation of different body parts (arms, torso, and legs), ignoring the global affinity, and limiting the capacity to ensure consistency and quality across the entire body. In this paper, we propose a novel Adaptive Affinity-Graph Network (AAGN), which extracts the global affinity between different body parts to enhance the quality of the generated optical flow. Specifically, our AAGN primarily introduces the following designs: (1) we propose an Adaptive Affinity-Graph (AAG) Block that leverages the characteristic of a fully connected graph. AAG represents different body parts as nodes in an adaptive fully connected graph and captures all the affinities between nodes to obtain a global affinity map. The design could better improve the consistency between body parts. (2) Besides, for high-frequency details are crucial for photo aesthetics, a Body Shape Discriminator (BSD) is designed to extract information from both high-frequency and spatial domain. Particularly, an SRM filter is utilized to extract high-frequency details, which are combined with spatial features as input to the BSD. With this design, BSD guides the Flow Generator (FG) to pay attention to various fine details rather than rigid pixel-level fitting. Extensive experiments conducted on the BR-5K dataset demonstrate that our framework significantly enhances the aesthetic appeal of reshaped photos, marginally surpassing all previous work to achieve state-of-the-art in all evaluation metrics.
Abstract:Weakly-supervised temporal action localization (WTAL) aims to recognize and localize action instances with only video-level labels. Despite the significant progress, existing methods suffer from severe performance degradation when transferring to different distributions and thus may hardly adapt to real-world scenarios . To address this problem, we propose the Generalizable Temporal Action Localization task (GTAL), which focuses on improving the generalizability of action localization methods. We observed that the performance decline can be primarily attributed to the lack of generalizability to different action scales. To address this problem, we propose STAT (Self-supervised Temporal Adaptive Teacher), which leverages a teacher-student structure for iterative refinement. Our STAT features a refinement module and an alignment module. The former iteratively refines the model's output by leveraging contextual information and helps adapt to the target scale. The latter improves the refinement process by promoting a consensus between student and teacher models. We conduct extensive experiments on three datasets, THUMOS14, ActivityNet1.2, and HACS, and the results show that our method significantly improves the Baseline methods under the cross-distribution evaluation setting, even approaching the same-distribution evaluation performance.
Abstract:The interactions between human and objects are important for recognizing object-centric actions. Existing methods usually adopt a two-stage pipeline, where object proposals are first detected using a pretrained detector, and then are fed to an action recognition model for extracting video features and learning the object relations for action recognition. However, since the action prior is unknown in the object detection stage, important objects could be easily overlooked, leading to inferior action recognition performance. In this paper, we propose an end-to-end object-centric action recognition framework that simultaneously performs Detection And Interaction Reasoning in one stage. Particularly, after extracting video features with a base network, we create three modules for concurrent object detection and interaction reasoning. First, a Patch-based Object Decoder generates proposals from video patch tokens. Then, an Interactive Object Refining and Aggregation identifies important objects for action recognition, adjusts proposal scores based on position and appearance, and aggregates object-level info into a global video representation. Lastly, an Object Relation Modeling module encodes object relations. These three modules together with the video feature extractor can be trained jointly in an end-to-end fashion, thus avoiding the heavy reliance on an off-the-shelf object detector, and reducing the multi-stage training burden. We conduct experiments on two datasets, Something-Else and Ikea-Assembly, to evaluate the performance of our proposed approach on conventional, compositional, and few-shot action recognition tasks. Through in-depth experimental analysis, we show the crucial role of interactive objects in learning for action recognition, and we can outperform state-of-the-art methods on both datasets.
Abstract:In this work, we target the task of text-driven style transfer in the context of text-to-image (T2I) diffusion models. The main challenge is consistent structure preservation while enabling effective style transfer effects. The past approaches in this field directly concatenate the content and style prompts for a prompt-level style injection, leading to unavoidable structure distortions. In this work, we propose a novel solution to the text-driven style transfer task, namely, Adaptive Style Incorporation~(ASI), to achieve fine-grained feature-level style incorporation. It consists of the Siamese Cross-Attention~(SiCA) to decouple the single-track cross-attention to a dual-track structure to obtain separate content and style features, and the Adaptive Content-Style Blending (AdaBlending) module to couple the content and style information from a structure-consistent manner. Experimentally, our method exhibits much better performance in both structure preservation and stylized effects.