Abstract:While Vision-Language Models (VLMs) have achieved remarkable progress in static visual understanding, their deployment in complex 3D embodied environments remains severely limited. Existing benchmarks suffer from four critical deficiencies: (1) passive perception tasks circumvent interactive dynamics; (2) simplified 2D environments fail to assess depth perception; (3) privileged state leakage bypasses genuine visual processing; and (4) human evaluation is prohibitively expensive and unscalable. We introduce PokeGym, a visually-driven long-horizon benchmark instantiated within Pokemon Legends: Z-A, a visually complex 3D open-world Role-Playing Game. PokeGym enforces strict code-level isolation: agents operate solely on raw RGB observations while an independent evaluator verifies success via memory scanning, ensuring pure vision-based decision-making and automated, scalable assessment. The benchmark comprises 30 tasks (30-220 steps) spanning navigation, interaction, and mixed scenarios, with three instruction granularities (Visual-Guided, Step-Guided, Goal-Only) to systematically deconstruct visual grounding, semantic reasoning, and autonomous exploration capabilities. Our evaluation reveals a key limitation of current VLMs: physical deadlock recovery, rather than high-level planning, constitutes the primary bottleneck, with deadlocks showing a strong negative correlation with task success. Furthermore, we uncover a metacognitive divergence: weaker models predominantly suffer from Unaware Deadlocks (oblivious to entrapment), whereas advanced models exhibit Aware Deadlocks (recognizing entrapment yet failing to recover). These findings highlight the need to integrate explicit spatial intuition into VLM architectures. The code and benchmark will be available on GitHub.
Abstract:In real-world scenarios, pixel-level labeling is not always available. Sometimes, we need a semantic segmentation network, and even a visual encoder can have a high compatibility, and can be trained using various types of feedback beyond traditional labels, such as feedback that indicates the quality of the parsing results. To tackle this issue, we proposed RSS (Reward in Semantic Segmentation), the first practical application of reward-based reinforcement learning on pure semantic segmentation offered in two granular levels (pixel-level and image-level). RSS incorporates various novel technologies, such as progressive scale rewards (PSR) and pair-wise spatial difference (PSD), to ensure that the reward facilitates the convergence of the semantic segmentation network, especially under image-level rewards. Experiments and visualizations on benchmark datasets demonstrate that the proposed RSS can successfully ensure the convergence of the semantic segmentation network on two levels of rewards. Additionally, the RSS, which utilizes an image-level reward, outperforms existing weakly supervised methods that also rely solely on image-level signals during training.