Crowd navigation has received significant research attention in recent years, especially DRL-based methods. While single-robot crowd scenarios have dominated research, they offer limited applicability to real-world complexities. The heterogeneity of interaction among multiple agent categories, like in decentralized multi-robot pedestrian scenarios, are frequently disregarded. This "interaction blind spot" hinders generalizability and restricts progress towards robust navigation algorithms. In this paper, we propose a heterogeneous relational deep reinforcement learning(HeR-DRL), based on customised heterogeneous GNN, in order to improve navigation strategies in decentralized multi-robot crowd navigation. Firstly, we devised a method for constructing robot-crowd heterogenous relation graph that effectively simulates the heterogeneous pair-wise interaction relationships. We proposed a new heterogeneous graph neural network for transferring and aggregating the heterogeneous state information. Finally, we incorporate the encoded information into deep reinforcement learning to explore the optimal policy. HeR-DRL are rigorously evaluated through comparing it to state-of-the-art algorithms in both single-robot and multi-robot circle crowssing scenario. The experimental results demonstrate that HeR-DRL surpasses the state-of-the-art approaches in overall performance, particularly excelling in safety and comfort metrics. This underscores the significance of interaction heterogeneity for crowd navigation. The source code will be publicly released in https://github.com/Zhouxy-Debugging-Den/HeR-DRL.
Visual object tracking aims to localize the target object of each frame based on its initial appearance in the first frame. Depending on the input modility, tracking tasks can be divided into RGB tracking and RGB+X (e.g. RGB+N, and RGB+D) tracking. Despite the different input modalities, the core aspect of tracking is the temporal matching. Based on this common ground, we present a general framework to unify various tracking tasks, termed as OneTracker. OneTracker first performs a large-scale pre-training on a RGB tracker called Foundation Tracker. This pretraining phase equips the Foundation Tracker with a stable ability to estimate the location of the target object. Then we regard other modality information as prompt and build Prompt Tracker upon Foundation Tracker. Through freezing the Foundation Tracker and only adjusting some additional trainable parameters, Prompt Tracker inhibits the strong localization ability from Foundation Tracker and achieves parameter-efficient finetuning on downstream RGB+X tracking tasks. To evaluate the effectiveness of our general framework OneTracker, which is consisted of Foundation Tracker and Prompt Tracker, we conduct extensive experiments on 6 popular tracking tasks across 11 benchmarks and our OneTracker outperforms other models and achieves state-of-the-art performance.
Contemporary Video Object Segmentation (VOS) approaches typically consist stages of feature extraction, matching, memory management, and multiple objects aggregation. Recent advanced models either employ a discrete modeling for these components in a sequential manner, or optimize a combined pipeline through substructure aggregation. However, these existing explicit staged approaches prevent the VOS framework from being optimized as a unified whole, leading to the limited capacity and suboptimal performance in tackling complex videos. In this paper, we propose OneVOS, a novel framework that unifies the core components of VOS with All-in-One Transformer. Specifically, to unify all aforementioned modules into a vision transformer, we model all the features of frames, masks and memory for multiple objects as transformer tokens, and integrally accomplish feature extraction, matching and memory management of multiple objects through the flexible attention mechanism. Furthermore, a Unidirectional Hybrid Attention is proposed through a double decoupling of the original attention operation, to rectify semantic errors and ambiguities of stored tokens in OneVOS framework. Finally, to alleviate the storage burden and expedite inference, we propose the Dynamic Token Selector, which unveils the working mechanism of OneVOS and naturally leads to a more efficient version of OneVOS. Extensive experiments demonstrate the superiority of OneVOS, achieving state-of-the-art performance across 7 datasets, particularly excelling in complex LVOS and MOSE datasets with 70.1% and 66.4% $J \& F$ scores, surpassing previous state-of-the-art methods by 4.2% and 7.0%, respectively. And our code will be available for reproducibility and further research.
Reliable hand mesh reconstruction (HMR) from commonly-used color and depth sensors is challenging especially under scenarios with varied illuminations and fast motions. Event camera is a highly promising alternative for its high dynamic range and dense temporal resolution properties, but it lacks key texture appearance for hand mesh reconstruction. In this paper, we propose EvRGBHand -- the first approach for 3D hand mesh reconstruction with an event camera and an RGB camera compensating for each other. By fusing two modalities of data across time, space, and information dimensions,EvRGBHand can tackle overexposure and motion blur issues in RGB-based HMR and foreground scarcity and background overflow issues in event-based HMR. We further propose EvRGBDegrader, which allows our model to generalize effectively in challenging scenes, even when trained solely on standard scenes, thus reducing data acquisition costs. Experiments on real-world data demonstrate that EvRGBHand can effectively solve the challenging issues when using either type of camera alone via retaining the merits of both, and shows the potential of generalization to outdoor scenes and another type of event camera.
Video Object Segmentation (VOS) task aims to segment objects in videos. However, previous settings either require time-consuming manual masks of target objects at the first frame during inference or lack the flexibility to specify arbitrary objects of interest. To address these limitations, we propose the setting named Click Video Object Segmentation (ClickVOS) which segments objects of interest across the whole video according to a single click per object in the first frame. And we provide the extended datasets DAVIS-P and YouTubeVOSP that with point annotations to support this task. ClickVOS is of significant practical applications and research implications due to its only 1-2 seconds interaction time for indicating an object, comparing annotating the mask of an object needs several minutes. However, ClickVOS also presents increased challenges. To address this task, we propose an end-to-end baseline approach named called Attention Before Segmentation (ABS), motivated by the attention process of humans. ABS utilizes the given point in the first frame to perceive the target object through a concise yet effective segmentation attention. Although the initial object mask is possibly inaccurate, in our ABS, as the video goes on, the initially imprecise object mask can self-heal instead of deteriorating due to error accumulation, which is attributed to our designed improvement memory that continuously records stable global object memory and updates detailed dense memory. In addition, we conduct various baseline explorations utilizing off-the-shelf algorithms from related fields, which could provide insights for the further exploration of ClickVOS. The experimental results demonstrate the superiority of the proposed ABS approach. Extended datasets and codes will be available at https://github.com/PinxueGuo/ClickVOS.
We initiate a systematic study of worst-group risk minimization under $(\epsilon, \delta)$-differential privacy (DP). The goal is to privately find a model that approximately minimizes the maximal risk across $p$ sub-populations (groups) with different distributions, where each group distribution is accessed via a sample oracle. We first present a new algorithm that achieves excess worst-group population risk of $\tilde{O}(\frac{p\sqrt{d}}{K\epsilon} + \sqrt{\frac{p}{K}})$, where $K$ is the total number of samples drawn from all groups and $d$ is the problem dimension. Our rate is nearly optimal when each distribution is observed via a fixed-size dataset of size $K/p$. Our result is based on a new stability-based analysis for the generalization error. In particular, we show that $\Delta$-uniform argument stability implies $\tilde{O}(\Delta + \frac{1}{\sqrt{n}})$ generalization error w.r.t. the worst-group risk, where $n$ is the number of samples drawn from each sample oracle. Next, we propose an algorithmic framework for worst-group population risk minimization using any DP online convex optimization algorithm as a subroutine. Hence, we give another excess risk bound of $\tilde{O}\left( \sqrt{\frac{d^{1/2}}{\epsilon K}} +\sqrt{\frac{p}{K\epsilon^2}} \right)$. Assuming the typical setting of $\epsilon=\Theta(1)$, this bound is more favorable than our first bound in a certain range of $p$ as a function of $K$ and $d$. Finally, we study differentially private worst-group empirical risk minimization in the offline setting, where each group distribution is observed by a fixed-size dataset. We present a new algorithm with nearly optimal excess risk of $\tilde{O}(\frac{p\sqrt{d}}{K\epsilon})$.
A polarization camera can capture four polarized images with different polarizer angles in a single shot, which is useful in polarization-based vision applications since the degree of polarization (DoP) and the angle of polarization (AoP) can be directly computed from the captured polarized images. However, since the on-chip micro-polarizers block part of the light so that the sensor often requires a longer exposure time, the captured polarized images are prone to motion blur caused by camera shakes, leading to noticeable degradation in the computed DoP and AoP. Deblurring methods for conventional images often show degenerated performance when handling the polarized images since they only focus on deblurring without considering the polarization constrains. In this paper, we propose a polarized image deblurring pipeline to solve the problem in a polarization-aware manner by adopting a divide-and-conquer strategy to explicitly decompose the problem into two less ill-posed sub-problems, and design a two-stage neural network to handle the two sub-problems respectively. Experimental results show that our method achieves state-of-the-art performance on both synthetic and real-world images, and can improve the performance of polarization-based vision applications such as image dehazing and reflection removal.
Reference features from a template or historical frames are crucial for visual object tracking. Prior works utilize all features from a fixed template or memory for visual object tracking. However, due to the dynamic nature of videos, the required reference historical information for different search regions at different time steps is also inconsistent. Therefore, using all features in the template and memory can lead to redundancy and impair tracking performance. To alleviate this issue, we propose a novel tracking paradigm, consisting of a relevance attention mechanism and a global representation memory, which can adaptively assist the search region in selecting the most relevant historical information from reference features. Specifically, the proposed relevance attention mechanism in this work differs from previous approaches in that it can dynamically choose and build the optimal global representation memory for the current frame by accessing cross-frame information globally. Moreover, it can flexibly read the relevant historical information from the constructed memory to reduce redundancy and counteract the negative effects of harmful information. Extensive experiments validate the effectiveness of the proposed method, achieving competitive performance on five challenging datasets with 71 FPS.
Event cameras and RGB cameras exhibit complementary characteristics in imaging: the former possesses high dynamic range (HDR) and high temporal resolution, while the latter provides rich texture and color information. This makes the integration of event cameras into middle- and high-level RGB-based vision tasks highly promising. However, challenges arise in multi-modal fusion, data annotation, and model architecture design. In this paper, we propose EvPlug, which learns a plug-and-play event and image fusion module from the supervision of the existing RGB-based model. The learned fusion module integrates event streams with image features in the form of a plug-in, endowing the RGB-based model to be robust to HDR and fast motion scenes while enabling high temporal resolution inference. Our method only requires unlabeled event-image pairs (no pixel-wise alignment required) and does not alter the structure or weights of the RGB-based model. We demonstrate the superiority of EvPlug in several vision tasks such as object detection, semantic segmentation, and 3D hand pose estimation