Abstract:We present a first step towards 4D (3D and time) human video stylization, which addresses style transfer, novel view synthesis and human animation within a unified framework. While numerous video stylization methods have been developed, they are often restricted to rendering images in specific viewpoints of the input video, lacking the capability to generalize to novel views and novel poses in dynamic scenes. To overcome these limitations, we leverage Neural Radiance Fields (NeRFs) to represent videos, conducting stylization in the rendered feature space. Our innovative approach involves the simultaneous representation of both the human subject and the surrounding scene using two NeRFs. This dual representation facilitates the animation of human subjects across various poses and novel viewpoints. Specifically, we introduce a novel geometry-guided tri-plane representation, significantly enhancing feature representation robustness compared to direct tri-plane optimization. Following the video reconstruction, stylization is performed within the NeRFs' rendered feature space. Extensive experiments demonstrate that the proposed method strikes a superior balance between stylized textures and temporal coherence, surpassing existing approaches. Furthermore, our framework uniquely extends its capabilities to accommodate novel poses and viewpoints, making it a versatile tool for creative human video stylization.
Abstract:Automatic modulation classification (AMC) is a crucial stage in the spectrum management, signal monitoring, and control of wireless communication systems. The accurate classification of the modulation format plays a vital role in the subsequent decoding of the transmitted data. End-to-end deep learning methods have been recently applied to AMC, outperforming traditional feature engineering techniques. However, AMC still has limitations in low signal-to-noise ratio (SNR) environments. To address the drawback, we propose a novel AMC-Net that improves recognition by denoising the input signal in the frequency domain while performing multi-scale and effective feature extraction. Experiments on two representative datasets demonstrate that our model performs better in efficiency and effectiveness than the most current methods.
Abstract:In this report, we focus on reconstructing clothed humans in the canonical space given multiple views and poses of a human as the input. To achieve this, we utilize the geometric prior of the SMPLX model in the canonical space to learn the implicit representation for geometry reconstruction. Based on the observation that the topology between the posed mesh and the mesh in the canonical space are consistent, we propose to learn latent codes on the posed mesh by leveraging multiple input images and then assign the latent codes to the mesh in the canonical space. Specifically, we first leverage normal and geometry networks to extract the feature vector for each vertex on the SMPLX mesh. Normal maps are adopted for better generalization to unseen images compared to 2D images. Then, features for each vertex on the posed mesh from multiple images are integrated by MLPs. The integrated features acting as the latent code are anchored to the SMPLX mesh in the canonical space. Finally, latent code for each 3D point is extracted and utilized to calculate the SDF. Our work for reconstructing the human shape on canonical pose achieves 3rd performance on WCPA MVP-Human Body Challenge.
Abstract:This paper aims at representing animatable photo-realistic humans under novel views and poses. Recent work has shown significant progress with dynamic scenes by exploring shared canonical neural radiance fields. However learning a user-controlled model for novel poses remains a challenging task. To tackle this problem, we introduce a novel method to integrate observations across frames and encode the appearance at each individual frame by utilizing the human pose that models the body shape and point clouds which cover partial part of the human as the input. Specifically, our method simultaneously learns a shared set of latent codes anchored to the human pose among frames, and learns an appearance-dependent code anchored to incomplete point clouds generated by monocular RGB-D at each frame. A human pose-based code models the shape of the performer whereas a point cloud based code predicts details and reasons about missing structures at the unseen poses. To further recover non-visible regions in query frames, we utilize a temporal transformer to integrate features of points in query frames and tracked body points from automatically-selected key frames. Experiments on various sequences of humans in motion show that our method significantly outperforms existing works under unseen poses and novel views given monocular RGB-D videos as input.
Abstract:Referring expressions are natural language descriptions that identify a particular object within a scene and are widely used in our daily conversations. In this work, we focus on segmenting the object in an image specified by a referring expression. To this end, we propose an end-to-end trainable comprehension network that consists of the language and visual encoders to extract feature representations from both domains. We introduce the spatial-aware dynamic filters to transfer knowledge from text to image, and effectively capture the spatial information of the specified object. To better communicate between the language and visual modules, we employ a caption generation network that takes features shared across both domains as input, and improves both representations via a consistency that enforces the generated sentence to be similar to the given referring expression. We evaluate the proposed framework on two referring expression datasets and show that our method performs favorably against the state-of-the-art algorithms.
Abstract:In this paper, a new meta-heuristic algorithm, called beetle swarm optimization algorithm, is proposed by enhancing the performance of swarm optimization through beetle foraging principles. The performance of 23 benchmark functions is tested and compared with widely used algorithms, including particle swarm optimization algorithm, genetic algorithm (GA) and grasshopper optimization algorithm . Numerical experiments show that the beetle swarm optimization algorithm outperforms its counterparts. Besides, to demonstrate the practical impact of the proposed algorithm, two classic engineering design problems, namely, pressure vessel design problem and himmelblaus optimization problem, are also considered and the proposed beetle swarm optimization algorithm is shown to be competitive in those applications.