Alert button
Picture for Fangzhou Mu

Fangzhou Mu

Alert button

SnAG: Scalable and Accurate Video Grounding

Add code
Bookmark button
Alert button
Apr 05, 2024
Fangzhou Mu, Sicheng Mo, Yin Li

Viaarxiv icon

Towards 3D Vision with Low-Cost Single-Photon Cameras

Add code
Bookmark button
Alert button
Mar 29, 2024
Fangzhou Mu, Carter Sifferman, Sacha Jungerman, Yiquan Li, Mark Han, Michael Gleicher, Mohit Gupta, Yin Li

Viaarxiv icon

Towards Few-Shot Adaptation of Foundation Models via Multitask Finetuning

Add code
Bookmark button
Alert button
Feb 22, 2024
Zhuoyan Xu, Zhenmei Shi, Junyi Wei, Fangzhou Mu, Yin Li, Yingyu Liang

Viaarxiv icon

FreeControl: Training-Free Spatial Control of Any Text-to-Image Diffusion Model with Any Condition

Add code
Bookmark button
Alert button
Dec 12, 2023
Sicheng Mo, Fangzhou Mu, Kuan Heng Lin, Yanli Liu, Bochen Guan, Yin Li, Bolei Zhou

Viaarxiv icon

Towards 4D Human Video Stylization

Add code
Bookmark button
Alert button
Dec 07, 2023
Tiantian Wang, Xinxin Zuo, Fangzhou Mu, Jian Wang, Ming-Hsuan Yang

Viaarxiv icon

NMS Threshold matters for Ego4D Moment Queries -- 2nd place solution to the Ego4D Moment Queries Challenge 2023

Add code
Bookmark button
Alert button
Jul 05, 2023
Lin Sui, Fangzhou Mu, Yin Li

Figure 1 for NMS Threshold matters for Ego4D Moment Queries -- 2nd place solution to the Ego4D Moment Queries Challenge 2023
Figure 2 for NMS Threshold matters for Ego4D Moment Queries -- 2nd place solution to the Ego4D Moment Queries Challenge 2023
Figure 3 for NMS Threshold matters for Ego4D Moment Queries -- 2nd place solution to the Ego4D Moment Queries Challenge 2023
Figure 4 for NMS Threshold matters for Ego4D Moment Queries -- 2nd place solution to the Ego4D Moment Queries Challenge 2023
Viaarxiv icon

SimHaze: game engine simulated data for real-world dehazing

Add code
Bookmark button
Alert button
May 25, 2023
Zhengyang Lou, Huan Xu, Fangzhou Mu, Yanli Liu, Xiaoyu Zhang, Liang Shang, Jiang Li, Bochen Guan, Yin Li, Yu Hen Hu

Figure 1 for SimHaze: game engine simulated data for real-world dehazing
Figure 2 for SimHaze: game engine simulated data for real-world dehazing
Figure 3 for SimHaze: game engine simulated data for real-world dehazing
Viaarxiv icon

GLIGEN: Open-Set Grounded Text-to-Image Generation

Add code
Bookmark button
Alert button
Jan 17, 2023
Yuheng Li, Haotian Liu, Qingyang Wu, Fangzhou Mu, Jianwei Yang, Jianfeng Gao, Chunyuan Li, Yong Jae Lee

Figure 1 for GLIGEN: Open-Set Grounded Text-to-Image Generation
Figure 2 for GLIGEN: Open-Set Grounded Text-to-Image Generation
Figure 3 for GLIGEN: Open-Set Grounded Text-to-Image Generation
Figure 4 for GLIGEN: Open-Set Grounded Text-to-Image Generation
Viaarxiv icon

Where a Strong Backbone Meets Strong Features -- ActionFormer for Ego4D Moment Queries Challenge

Add code
Bookmark button
Alert button
Nov 16, 2022
Fangzhou Mu, Sicheng Mo, Gillian Wang, Yin Li

Figure 1 for Where a Strong Backbone Meets Strong Features -- ActionFormer for Ego4D Moment Queries Challenge
Figure 2 for Where a Strong Backbone Meets Strong Features -- ActionFormer for Ego4D Moment Queries Challenge
Viaarxiv icon

A Simple Transformer-Based Model for Ego4D Natural Language Queries Challenge

Add code
Bookmark button
Alert button
Nov 16, 2022
Sicheng Mo, Fangzhou Mu, Yin Li

Figure 1 for A Simple Transformer-Based Model for Ego4D Natural Language Queries Challenge
Figure 2 for A Simple Transformer-Based Model for Ego4D Natural Language Queries Challenge
Figure 3 for A Simple Transformer-Based Model for Ego4D Natural Language Queries Challenge
Viaarxiv icon