Abstract:Accurate quantification and uptake measurement in PET are critical for assessing disease progression and supporting clinical decision-making. While high-count PET provides reliable image quality, the associated radiation dose and prolonged acquisition remain significant clinical concerns, motivating the adoption of low-count protocols. Diffusion-model-based methods have demonstrated strong potential for restoring low-count PET to near high-count quality, but their iterative sampling procedure becomes prohibitively expensive when applied to high-resolution 3D PET volumes, introducing substantial inference latency that limits practical clinical deployment. To address these challenges, we propose a training-free Global-Local Skipping Strategy that accelerates diffusion model-based 3D PET denoising while simultaneously improving reconstruction quality. The proposed method is plug-and-play and directly applicable to pre-trained diffusion models without retraining or architectural modification. Specifically, we introduce: (i) a global denoising step skipping strategy that initializes the reverse diffusion process from an intermediate denoising step using a noise-consistent transformation of the low-count input, substantially reducing the number of required denoising steps; and (ii) a local feature reuse shortcut that reuses slowly-varying high-level U-Net features across neighboring denoising steps, further reducing per-step computation while preserving image fidelity. We evaluate the proposed approach on multiple PET tracers from in-house and public datasets, including 18F-FDG PET, 68Ga-DOTATATE PET, and 18F-PSMA PET, demonstrating consistent acceleration of over an order of magnitude alongside improved or comparable reconstruction performance relative to the full-step baseline. Blinded reader studies further confirm enhanced clinical confidence and perceived diagnostic quality.
Abstract:Mixture-of-Experts (MoE) has become the dominant architecture for frontier language models. To meet this demand, production frameworks have built optimized MoE training stacks over years of engineering effort. Yet evolving these stacks for new architectures and system optimizations remains expensive. With the rise of AI coding agents, they could automate parts of training-framework development and accelerate this evolution. But applying them to these existing frameworks carries hidden costs, invisible to today's throughput-only evaluations. We name this missing dimension agent-task efficiency (ATE): the cost of using coding agents to understand, operate, and extend a framework. Grounded in four agent-native design principles, we build PithTrain, a compact, agent-native MoE training framework. We further introduce ATE-Bench, covering real-world training-framework tasks. Our evaluation shows PithTrain matches the throughput of production frameworks, and on ATE-Bench, PithTrain enables higher agent-task efficiency, with up to 62% fewer Agent Turns and 64% less Active GPU Time.
Abstract:Modern GPU workloads, especially large language model (LLM) inference, suffer from kernel launch overheads and coarse synchronization that limit inter-kernel parallelism. Recent megakernel techniques fuse multiple operators into a single persistent kernel to eliminate launch gaps and expose inter-kernel parallelism, but struggle to handle dynamic shapes and data-dependent computation in real workloads. We present Event Tensor, a unified compiler abstraction for dynamic megakernels. Event Tensor encodes dependencies between tiled tasks, and enables first-class support for both shape and data-dependent dynamism. Built atop this abstraction, our Event Tensor Compiler (ETC) applies static and dynamic scheduling transformations to generate high-performance persistent kernels. Evaluations show that ETC achieves state-of-the-art LLM serving latency while significantly reducing system warmup overhead.
Abstract:Agentic Variation Operators (AVO) are a new family of evolutionary variation operators that replace the fixed mutation, crossover, and hand-designed heuristics of classical evolutionary search with autonomous coding agents. Rather than confining a language model to candidate generation within a prescribed pipeline, AVO instantiates variation as a self-directed agent loop that can consult the current lineage, a domain-specific knowledge base, and execution feedback to propose, repair, critique, and verify implementation edits. We evaluate AVO on attention, among the most aggressively optimized kernel targets in AI, on NVIDIA Blackwell (B200) GPUs. Over 7 days of continuous autonomous evolution on multi-head attention, AVO discovers kernels that outperform cuDNN by up to 3.5% and FlashAttention-4 by up to 10.5% across the evaluated configurations. The discovered optimizations transfer readily to grouped-query attention, requiring only 30 minutes of additional autonomous adaptation and yielding gains of up to 7.0% over cuDNN and 9.3% over FlashAttention-4. Together, these results show that agentic variation operators move beyond prior LLM-in-the-loop evolutionary pipelines by elevating the agent from candidate generator to variation operator, and can discover performance-critical micro-architectural optimizations that produce kernels surpassing state-of-the-art expert-engineered attention implementations on today's most advanced GPU hardware.
Abstract:As agentic AI systems become increasingly capable of generating and optimizing GPU kernels, progress is constrained by benchmarks that reward speedup over software baselines rather than proximity to hardware-efficient execution. We present SOL-ExecBench, a benchmark of 235 CUDA kernel optimization problems extracted from 124 production and emerging AI models spanning language, diffusion, vision, audio, video, and hybrid architectures, targeting NVIDIA Blackwell GPUs. The benchmark covers forward and backward workloads across BF16, FP8, and NVFP4, including kernels whose best performance is expected to rely on Blackwell-specific capabilities. Unlike prior benchmarks that evaluate kernels primarily relative to software implementations, SOL-ExecBench measures performance against analytically derived Speed-of-Light (SOL) bounds computed by SOLAR, our pipeline for deriving hardware-grounded SOL bounds, yielding a fixed target for hardware-efficient optimization. We report a SOL Score that quantifies how much of the gap between a release-defined scoring baseline and the hardware SOL bound a candidate kernel closes. To support robust evaluation of agentic optimizers, we additionally provide a sandboxed harness with GPU clock locking, L2 cache clearing, isolated subprocess execution, and static analysis based checks against common reward-hacking strategies. SOL-ExecBench reframes GPU kernel benchmarking from beating a mutable software baseline to closing the remaining gap to hardware Speed-of-Light.
Abstract:Scaling modern deep learning workloads demands coordinated placement of data and compute across device meshes, memory hierarchies, and heterogeneous accelerators. We present Axe Layout, a hardware-aware abstraction that maps logical tensor coordinates to a multi-axis physical space via named axes. Axe unifies tiling, sharding, replication, and offsets across inter-device distribution and on-device layouts, enabling collective primitives to be expressed consistently from device meshes to threads. Building on Axe, we design a multi-granularity, distribution-aware DSL and compiler that composes thread-local control with collective operators in a single kernel. Experiments show that our unified approach can bring performance close to hand-tuned kernels on across latest GPU devices and multi-device environments and accelerator backends.
Abstract:VIBETENSOR is an open-source research system software stack for deep learning, generated by LLM-powered coding agents under high-level human guidance. In this paper, "fully generated" refers to code provenance: implementation changes were produced and applied as agent-proposed diffs; validation relied on agent-run builds, tests, and differential checks, without per-change manual diff review. It implements a PyTorch-style eager tensor library with a C++20 core (CPU+CUDA), a torch-like Python overlay via nanobind, and an experimental Node.js/TypeScript interface. Unlike thin bindings, VIBETENSOR includes its own tensor/storage system, schema-lite dispatcher, reverse-mode autograd, CUDA runtime (streams/events/graphs), a stream-ordered caching allocator with diagnostics, and a stable C ABI for dynamically loaded operator plugins. We view this release as a milestone for AI-assisted software engineering: it shows coding agents can generate a coherent deep learning runtime spanning language bindings down to CUDA memory management, validated primarily by builds and tests. We describe the architecture, summarize the workflow used to produce and validate the system, and evaluate the artifact. We report repository scale and test-suite composition, and summarize reproducible microbenchmarks from an accompanying AI-generated kernel suite, including fused attention versus PyTorch SDPA/FlashAttention. We also report end-to-end training sanity checks on 3 small workloads (sequence reversal, ViT, miniGPT) on NVIDIA H100 (Hopper, SM90) and Blackwell-class GPUs; multi-GPU results are Blackwell-only and use an optional CUTLASS-based ring-allreduce plugin gated on CUDA 13+ and sm103a toolchain support. Finally, we discuss failure modes in generated system software, including a "Frankenstein" composition effect where locally correct subsystems interact to yield globally suboptimal performance.
Abstract:Modern LLM agents are required to handle increasingly complex structured generation tasks, such as tool calling and conditional structured generation. These tasks are significantly more dynamic than predefined structures, posing new challenges to the current structured generation engines. In this paper, we propose XGrammar 2, a highly optimized structured generation engine for agentic LLMs. XGrammar 2 accelerates the mask generation for these dynamic structured generation tasks through a new dynamic dispatching semantics: TagDispatch. We further introduce a just-in-time (JIT) compilation method to reduce compilation time and a cross-grammar caching mechanism to leverage the common sub-structures across different grammars. Additionally, we extend the previous PDA-based mask generation algorithm to the Earley-parser-based one and design a repetition compression algorithm to handle repetition structures in grammars. Evaluation results show that XGrammar 2 can achieve more than 6x speedup over the existing structured generation engines. Integrated with an LLM inference engine, XGrammar 2 can handle dynamic structured generation tasks with near-zero overhead.
Abstract:Recent advances show that large language models (LLMs) can act as autonomous agents capable of generating GPU kernels, but integrating these AI-generated kernels into real-world inference systems remains challenging. FlashInfer-Bench addresses this gap by establishing a standardized, closed-loop framework that connects kernel generation, benchmarking, and deployment. At its core, FlashInfer Trace provides a unified schema describing kernel definitions, workloads, implementations, and evaluations, enabling consistent communication between agents and systems. Built on real serving traces, FlashInfer-Bench includes a curated dataset, a robust correctness- and performance-aware benchmarking framework, a public leaderboard to track LLM agents' GPU programming capabilities, and a dynamic substitution mechanism (apply()) that seamlessly injects the best-performing kernels into production LLM engines such as SGLang and vLLM. Using FlashInfer-Bench, we further evaluate the performance and limitations of LLM agents, compare the trade-offs among different GPU programming languages, and provide insights for future agent design. FlashInfer-Bench thus establishes a practical, reproducible pathway for continuously improving AI-generated kernels and deploying them into large-scale LLM inference.
Abstract:We introduce Mirage Persistent Kernel (MPK), the first compiler and runtime system that automatically transforms multi-GPU model inference into a single high-performance megakernel. MPK introduces an SM-level graph representation that captures data dependencies at the granularity of individual streaming multiprocessors (SMs), enabling cross-operator software pipelining, fine-grained kernel overlap, and other previously infeasible GPU optimizations. The MPK compiler lowers tensor programs into highly optimized SM-level task graphs and generates optimized CUDA implementations for all tasks, while the MPK in-kernel parallel runtime executes these tasks within a single mega-kernel using decentralized scheduling across SMs. Together, these components provide end-to-end kernel fusion with minimal developer effort, while preserving the flexibility of existing programming models. Our evaluation shows that MPK significantly outperforms existing kernel-per-operator LLM serving systems by reducing end-to-end inference latency by up to 1.7x, pushing LLM inference performance close to hardware limits. MPK is publicly available at https://github.com/mirage-project/mirage.