There has been abundant work in unsupervised domain adaptation for semantic segmentation (DAS) seeking to adapt a model trained on images from a labeled source domain to an unlabeled target domain. While the vast majority of prior work has studied this as a frame-level Image-DAS problem, a few Video-DAS works have sought to additionally leverage the temporal signal present in adjacent frames. However, Video-DAS works have historically studied a distinct set of benchmarks from Image-DAS, with minimal cross-benchmarking. In this work, we address this gap. Surprisingly, we find that (1) even after carefully controlling for data and model architecture, state-of-the-art Image-DAS methods (HRDA and HRDA+MIC) outperform Video-DAS methods on established Video-DAS benchmarks (+14.5 mIoU on Viper$\rightarrow$CityscapesSeq, +19.0 mIoU on Synthia$\rightarrow$CityscapesSeq), and (2) naive combinations of Image-DAS and Video-DAS techniques only lead to marginal improvements across datasets. To avoid siloed progress between Image-DAS and Video-DAS, we open-source our codebase with support for a comprehensive set of Video-DAS and Image-DAS methods on a common benchmark. Code available at https://github.com/SimarKareer/UnifiedVideoDA
We present Visual Navigation and Locomotion over obstacles (ViNL), which enables a quadrupedal robot to navigate unseen apartments while stepping over small obstacles that lie in its path (e.g., shoes, toys, cables), similar to how humans and pets lift their feet over objects as they walk. ViNL consists of: (1) a visual navigation policy that outputs linear and angular velocity commands that guides the robot to a goal coordinate in unfamiliar indoor environments; and (2) a visual locomotion policy that controls the robot's joints to avoid stepping on obstacles while following provided velocity commands. Both the policies are entirely "model-free", i.e. sensors-to-actions neural networks trained end-to-end. The two are trained independently in two entirely different simulators and then seamlessly co-deployed by feeding the velocity commands from the navigator to the locomotor, entirely "zero-shot" (without any co-training). While prior works have developed learning methods for visual navigation or visual locomotion, to the best of our knowledge, this is the first fully learned approach that leverages vision to accomplish both (1) intelligent navigation in new environments, and (2) intelligent visual locomotion that aims to traverse cluttered environments without disrupting obstacles. On the task of navigation to distant goals in unknown environments, ViNL using just egocentric vision significantly outperforms prior work on robust locomotion using privileged terrain maps (+32.8% success and -4.42 collisions per meter). Additionally, we ablate our locomotion policy to show that each aspect of our approach helps reduce obstacle collisions. Videos and code at http://www.joannetruong.com/projects/vinl.html