Current talking face generation methods mainly focus on speech-lip synchronization. However, insufficient investigation on the facial talking style leads to a lifeless and monotonous avatar. Most previous works fail to imitate expressive styles from arbitrary video prompts and ensure the authenticity of the generated video. This paper proposes an unsupervised variational style transfer model (VAST) to vivify the neutral photo-realistic avatars. Our model consists of three key components: a style encoder that extracts facial style representations from the given video prompts; a hybrid facial expression decoder to model accurate speech-related movements; a variational style enhancer that enhances the style space to be highly expressive and meaningful. With our essential designs on facial style learning, our model is able to flexibly capture the expressive facial style from arbitrary video prompts and transfer it onto a personalized image renderer in a zero-shot manner. Experimental results demonstrate the proposed approach contributes to a more vivid talking avatar with higher authenticity and richer expressiveness.
The purpose of multi-object tracking (MOT) is to continuously track and identify objects detected in videos. Currently, most methods for multi-object tracking model the motion information and combine it with appearance information to determine and track objects. In this paper, unfalsified control is employed to address the ID-switch problem in multi-object tracking. We establish sequences of appearance information variations for the trajectories during the tracking process and design a detection and rectification module specifically for ID-switch detection and recovery. We also propose a simple and effective strategy to address the issue of ambiguous matching of appearance information during the data association process. Experimental results on publicly available MOT datasets demonstrate that the tracker exhibits excellent effectiveness and robustness in handling tracking errors caused by occlusions and rapid movements.
While state-of-the-art Text-to-Speech systems can generate natural speech of very high quality at sentence level, they still meet great challenges in speech generation for paragraph / long-form reading. Such deficiencies are due to i) ignorance of cross-sentence contextual information, and ii) high computation and memory cost for long-form synthesis. To address these issues, this work develops a lightweight yet effective TTS system, ContextSpeech. Specifically, we first design a memory-cached recurrence mechanism to incorporate global text and speech context into sentence encoding. Then we construct hierarchically-structured textual semantics to broaden the scope for global context enhancement. Additionally, we integrate linearized self-attention to improve model efficiency. Experiments show that ContextSpeech significantly improves the voice quality and prosody expressiveness in paragraph reading with competitive model efficiency. Audio samples are available at: https://contextspeech.github.io/demo/
The task of synthetic speech generation is to generate language content from a given text, then simulating fake human voice.The key factors that determine the effect of synthetic speech generation mainly include speed of generation, accuracy of word segmentation, naturalness of synthesized speech, etc. This paper builds an end-to-end multi-module synthetic speech generation model, including speaker encoder, synthesizer based on Tacotron2, and vocoder based on WaveRNN. In addition, we perform a lot of comparative experiments on different datasets and various model structures. Finally, we won the first place in the ADD 2023 challenge Track 1.1 with the weighted deception success rate (WDSR) of 44.97%.
Scaling text-to-speech (TTS) to large-scale, multi-speaker, and in-the-wild datasets is important to capture the diversity in human speech such as speaker identities, prosodies, and styles (e.g., singing). Current large TTS systems usually quantize speech into discrete tokens and use language models to generate these tokens one by one, which suffer from unstable prosody, word skipping/repeating issue, and poor voice quality. In this paper, we develop NaturalSpeech 2, a TTS system that leverages a neural audio codec with residual vector quantizers to get the quantized latent vectors and uses a diffusion model to generate these latent vectors conditioned on text input. To enhance the zero-shot capability that is important to achieve diverse speech synthesis, we design a speech prompting mechanism to facilitate in-context learning in the diffusion model and the duration/pitch predictor. We scale NaturalSpeech 2 to large-scale datasets with 44K hours of speech and singing data and evaluate its voice quality on unseen speakers. NaturalSpeech 2 outperforms previous TTS systems by a large margin in terms of prosody/timbre similarity, robustness, and voice quality in a zero-shot setting, and performs novel zero-shot singing synthesis with only a speech prompt. Audio samples are available at https://speechresearch.github.io/naturalspeech2.
While recent research has made significant progress in speech-driven talking face generation, the quality of the generated video still lags behind that of real recordings. One reason for this is the use of handcrafted intermediate representations like facial landmarks and 3DMM coefficients, which are designed based on human knowledge and are insufficient to precisely describe facial movements. Additionally, these methods require an external pretrained model for extracting these representations, whose performance sets an upper bound on talking face generation. To address these limitations, we propose a novel method called DAE-Talker that leverages data-driven latent representations obtained from a diffusion autoencoder (DAE). DAE contains an image encoder that encodes an image into a latent vector and a DDIM image decoder that reconstructs the image from it. We train our DAE on talking face video frames and then extract their latent representations as the training target for a Conformer-based speech2latent model. This allows DAE-Talker to synthesize full video frames and produce natural head movements that align with the content of speech, rather than relying on a predetermined head pose from a template video. We also introduce pose modelling in speech2latent for pose controllability. Additionally, we propose a novel method for generating continuous video frames with the DDIM image decoder trained on individual frames, eliminating the need for modelling the joint distribution of consecutive frames directly. Our experiments show that DAE-Talker outperforms existing popular methods in lip-sync, video fidelity, and pose naturalness. We also conduct ablation studies to analyze the effectiveness of the proposed techniques and demonstrate the pose controllability of DAE-Talker.
Audio editing is applicable for various purposes, such as adding background sound effects, replacing a musical instrument, and repairing damaged audio. Recently, some diffusion-based methods achieved zero-shot audio editing by using a diffusion and denoising process conditioned on the text description of the output audio. However, these methods still have some problems: 1) they have not been trained on editing tasks and cannot ensure good editing effects; 2) they can erroneously modify audio segments that do not require editing; 3) they need a complete description of the output audio, which is not always available or necessary in practical scenarios. In this work, we propose AUDIT, an instruction-guided audio editing model based on latent diffusion models. Specifically, AUDIT has three main design features: 1) we construct triplet training data (instruction, input audio, output audio) for different audio editing tasks and train a diffusion model using instruction and input (to be edited) audio as conditions and generating output (edited) audio; 2) it can automatically learn to only modify segments that need to be edited by comparing the difference between the input and output audio; 3) it only needs edit instructions instead of full target audio descriptions as text input. AUDIT achieves state-of-the-art results in both objective and subjective metrics for several audio editing tasks (e.g., adding, dropping, replacement, inpainting, super-resolution). Demo samples are available at https://audit-demo.github.io/.