ETH Zürich
Abstract:When does a robot planner need a map? Reactive methods that use only the robot's current sensor data and local information are fast and flexible, but prone to getting stuck in local minima. Is there a middle-ground between fully reactive methods and map-based path planners? In this paper, we investigate feed forward and recurrent networks to augment a purely reactive sensor-based planner, which should give the robot geometric intuition about how to escape local minima. We train on a large number of extremely cluttered worlds auto-generated from primitive shapes, and show that our system zero-shot transfers to real 3D man-made environments, and can handle up to 30% sensor noise without degeneration of performance. We also offer a discussion of what role network memory plays in our final system, and what insights can be drawn about the nature of reactive vs. map-based navigation.
Abstract:State-of-the-art approaches for 6D object pose estimation assume the availability of CAD models and require the user to manually set up physically-based rendering (PBR) pipelines for synthetic training data generation. Both factors limit the application of these methods in real-world scenarios. In this work, we present a pipeline that does not require CAD models and allows training a state-of-the-art pose estimator requiring only a small set of real images as input. Our method is based on a NeuS2 object representation, that we learn through a semi-automated procedure based on Structure-from-Motion (SfM) and object-agnostic segmentation. We exploit the novel-view synthesis ability of NeuS2 and simple cut-and-paste augmentation to automatically generate photorealistic object renderings, which we use to train the correspondence-based SurfEmb pose estimator. We evaluate our method on the LINEMOD-Occlusion dataset, extensively studying the impact of its individual components and showing competitive performance with respect to approaches based on CAD models and PBR data. We additionally demonstrate the ease of use and effectiveness of our pipeline on self-collected real-world objects, showing that our method outperforms state-of-the-art CAD-model-free approaches, with better accuracy and robustness to mild occlusions. To allow the robotics community to benefit from this system, we will publicly release it at https://www.github.com/ethz-asl/neusurfemb.
Abstract:In real-world industrial environments, modern robots often rely on human operators for crucial decision-making and mission synthesis from individual tasks. Effective and safe collaboration between humans and robots requires systems that can adjust their motion based on human intentions, enabling dynamic task planning and adaptation. Addressing the needs of industrial applications, we propose a motion control framework that (i) removes the need for manual control of the robot's movement; (ii) facilitates the formulation and combination of complex tasks; and (iii) allows the seamless integration of human intent recognition and robot motion planning. For this purpose, we leverage a modular and purely reactive approach for task parametrization and motion generation, embodied by Riemannian Motion Policies. The effectiveness of our method is demonstrated, evaluated, and compared to \remove{state-of-the-art approaches}\add{a representative state-of-the-art approach} in experimental scenarios inspired by realistic industrial Human-Robot Interaction settings.
Abstract:The ability to traverse an unknown environment is crucial for autonomous robot operations. However, due to the limited sensing capabilities and system constraints, approaching this problem with a single robot agent can be slow, costly, and unsafe. For example, in planetary exploration missions, the wear on the wheels of a rover from abrasive terrain should be minimized at all costs as reparations are infeasible. On the other hand, utilizing a scouting robot such as a micro aerial vehicle (MAV) has the potential to reduce wear and time costs and increasing safety of a follower robot. This work proposes a novel cooperative IPP framework that allows a scout (e.g., an MAV) to efficiently explore the minimum-cost-path for a follower (e.g., a rover) to reach the goal. We derive theoretic guarantees for our algorithm, and prove that the algorithm always terminates, always finds the optimal path if it exists, and terminates early when the found path is shown to be optimal or infeasible. We show in thorough experimental evaluation that the guarantees hold in practice, and that our algorithm is 22.5% quicker to find the optimal path and 15% quicker to terminate compared to existing methods.
Abstract:Push-and-slide tasks carried out by fully-actuated aerial robots can be used for inspection and simple maintenance tasks at height, such as non-destructive testing and painting. Often, an end-effector based on multiple non-actuated contact wheels is used to contact the surface. This approach entails challenges in ensuring consistent wheel contact with a surface whose exact orientation and location might be uncertain due to sensor aliasing and drift. Using a standard full-pose controller dependent on the inaccurate surface position and orientation may cause wheels to lose contact during sliding, and subsequently lead to robot tip-over. To address the tip-over issue, we present two approaches: (1) tip-over avoidance guidelines for hardware design, and (2) control for tip-over recovery and avoidance. Physical experiments with a fully-actuated aerial vehicle were executed for a push-and-slide task on a flat surface. The resulting data is used in deriving tip-over avoidance guidelines and designing a simulator that closely captures real-world conditions. We then use the simulator to test the effectiveness and robustness of the proposed approaches in risky scenarios against uncertainties.
Abstract:Behavior Trees (BTs) were first conceived in the computer games industry as a tool to model agent behavior, but they received interest also in the robotics community as an alternative policy design to Finite State Machines (FSMs). The advantages of BTs over FSMs had been highlighted in many works, but there is no thorough practical comparison of the two designs. Such a comparison is particularly relevant in the robotic industry, where FSMs have been the state-of-the-art policy representation for robot control for many years. In this work we shed light on this matter by comparing how BTs and FSMs behave when controlling a robot in a mobile manipulation task. The comparison is made in terms of reactivity, modularity, readability, and design. We propose metrics for each of these properties, being aware that while some are tangible and objective, others are more subjective and implementation dependent. The practical comparison is performed in a simulation environment with validation on a real robot. We find that although the robot's behavior during task solving is independent on the policy representation, maintaining a BT rather than an FSM becomes easier as the task increases in complexity.
Abstract:Fast and reliable obstacle avoidance is an important task for mobile robots. In this work, we propose an efficient reactive system that provides high-quality obstacle avoidance while running at hundreds of hertz with minimal resource usage. Our approach combines wavemap, a hierarchical volumetric map representation, with a novel hierarchical and parallelizable obstacle avoidance algorithm formulated through Riemannian Motion Policies (RMP). Leveraging multi-resolution obstacle avoidance policies, the proposed navigation system facilitates precise, low-latency (36ms), and extremely efficient obstacle avoidance with a very large perceptive radius (30m). We perform extensive statistical evaluations on indoor and outdoor maps, verifying that the proposed system compares favorably to fixed-resolution RMP variants and CHOMP. Finally, the RMP formulation allows the seamless fusion of obstacle avoidance with additional objectives, such as goal-seeking, to obtain a fully-fledged navigation system that is versatile and robust. We deploy the system on a Micro Aerial Vehicle and show how it navigates through an indoor obstacle course. Our complete implementation, called waverider, is made available as open source.
Abstract:Monitoring large scale environments is a crucial task for managing remote alpine environments, especially for hazardous events such as avalanches. One key information for avalanche risk forecast is imagery of released avalanches. As these happen in remote and potentially dangerous locations this data is difficult to obtain. Fixed-wing vehicles, due to their long range and travel speeds are a promising platform to gather aerial imagery to map avalanche activities. However, operating such vehicles in mountainous terrain remains a challenge due to the complex topography, regulations, and uncertain environment. In this work, we present a system that is capable of safely navigating and mapping an avalanche using a fixed-wing aerial system and discuss the challenges arising when executing such a mission. We show in our field experiments that we can effectively navigate in steep terrain environments while maximizing the map quality. We expect our work to enable more autonomous operations of fixed-wing vehicles in alpine environments to maximize the quality of the data gathered.
Abstract:We propose an interpretable framework for reading analog gauges that is deployable on real world robotic systems. Our framework splits the reading task into distinct steps, such that we can detect potential failures at each step. Our system needs no prior knowledge of the type of gauge or the range of the scale and is able to extract the units used. We show that our gauge reading algorithm is able to extract readings with a relative reading error of less than 2%.
Abstract:Fixed-wing small uncrewed aerial vehicles (sUAVs) possess the capability to remain airborne for extended durations and traverse vast distances. However, their operation is susceptible to wind conditions, particularly in regions of complex terrain where high wind speeds may push the aircraft beyond its operational limitations, potentially raising safety concerns. Moreover, wind impacts the energy required to follow a path, especially in locations where the wind direction and speed are not favorable. Incorporating wind information into mission planning is essential to ensure both safety and energy efficiency. In this paper, we propose a sampling-based planner using the kinematic Dubins aircraft paths with respect to the ground, to plan energy-efficient paths in non-uniform wind fields. We study the planner characteristics with synthetic and real-world wind data and compare its performance against baseline cost and path formulations. We demonstrate that the energy-optimized planner effectively utilizes updrafts to minimize energy consumption, albeit at the expense of increased travel time. The ground-relative path formulation facilitates the generation of safe trajectories onboard sUAVs within reasonable computational timeframes.