We posit that to achieve superhuman agents, future models require superhuman feedback in order to provide an adequate training signal. Current approaches commonly train reward models from human preferences, which may then be bottlenecked by human performance level, and secondly these separate frozen reward models cannot then learn to improve during LLM training. In this work, we study Self-Rewarding Language Models, where the language model itself is used via LLM-as-a-Judge prompting to provide its own rewards during training. We show that during Iterative DPO training that not only does instruction following ability improve, but also the ability to provide high-quality rewards to itself. Fine-tuning Llama 2 70B on three iterations of our approach yields a model that outperforms many existing systems on the AlpacaEval 2.0 leaderboard, including Claude 2, Gemini Pro, and GPT-4 0613. While only a preliminary study, this work opens the door to the possibility of models that can continually improve in both axes.
We present GPQA, a challenging dataset of 448 multiple-choice questions written by domain experts in biology, physics, and chemistry. We ensure that the questions are high-quality and extremely difficult: experts who have or are pursuing PhDs in the corresponding domains reach 65% accuracy (74% when discounting clear mistakes the experts identified in retrospect), while highly skilled non-expert validators only reach 34% accuracy, despite spending on average over 30 minutes with unrestricted access to the web (i.e., the questions are "Google-proof"). The questions are also difficult for state-of-the-art AI systems, with our strongest GPT-4 based baseline achieving 39% accuracy. If we are to use future AI systems to help us answer very hard questions, for example, when developing new scientific knowledge, we need to develop scalable oversight methods that enable humans to supervise their outputs, which may be difficult even if the supervisors are themselves skilled and knowledgeable. The difficulty of GPQA both for skilled non-experts and frontier AI systems should enable realistic scalable oversight experiments, which we hope can help devise ways for human experts to reliably get truthful information from AI systems that surpass human capabilities.
We study improving social conversational agents by learning from natural dialogue between users and a deployed model, without extra annotations. To implicitly measure the quality of a machine-generated utterance, we leverage signals like user response length, sentiment and reaction of the future human utterances in the collected dialogue episodes. Our experiments use the publicly released deployment data from BlenderBot (Xu et al., 2023). Human evaluation indicates improvements in our new models over baseline responses; however, we find that some proxy signals can lead to more generations with undesirable properties as well. For example, optimizing for conversation length can lead to more controversial or unfriendly generations compared to the baseline, whereas optimizing for positive sentiment or reaction can decrease these behaviors.
Given the intractably large size of the space of proofs, any model that is capable of general deductive reasoning must generalize to proofs of greater complexity. Recent studies have shown that large language models (LLMs) possess some abstract deductive reasoning ability given chain-of-thought prompts. However, they have primarily been tested on proofs using modus ponens or of a specific size, and from the same distribution as the in-context examples. To measure the general deductive reasoning ability of LLMs, we test on a broad set of deduction rules and measure their ability to generalize to more complex proofs from simpler demonstrations from multiple angles: depth-, width-, and compositional generalization. To facilitate systematic exploration, we construct a new synthetic and programmable reasoning dataset that enables control over deduction rules and proof complexity. Our experiments on four LLMs of various sizes and training objectives show that they are able to generalize to longer and compositional proofs. However, they require explicit demonstrations to produce hypothetical subproofs, specifically in proof by cases and proof by contradiction.
We study the problem of extrapolative controlled generation, i.e., generating sequences with attribute values beyond the range seen in training. This task is of significant importance in automated design, especially drug discovery, where the goal is to design novel proteins that are \textit{better} (e.g., more stable) than existing sequences. Thus, by definition, the target sequences and their attribute values are out of the training distribution, posing challenges to existing methods that aim to directly generate the target sequence. Instead, in this work, we propose Iterative Controlled Extrapolation (ICE) which iteratively makes local edits to a sequence to enable extrapolation. We train the model on synthetically generated sequence pairs that demonstrate small improvement in the attribute value. Results on one natural language task (sentiment analysis) and two protein engineering tasks (ACE2 stability and AAV fitness) show that ICE considerably outperforms state-of-the-art approaches despite its simplicity. Our code and models are available at: https://github.com/vishakhpk/iter-extrapolation.
To align conditional text generation model outputs with desired behaviors, there has been an increasing focus on training the model using reinforcement learning (RL) with reward functions learned from human annotations. Under this framework, we identify three common cases where high rewards are incorrectly assigned to undesirable patterns: noise-induced spurious correlation, naturally occurring spurious correlation, and covariate shift. We show that even though learned metrics achieve high performance on the distribution of the data used to train the reward function, the undesirable patterns may be amplified during RL training of the text generation model. While there has been discussion about reward gaming in the RL or safety community, in this short discussion piece, we would like to highlight reward gaming in the NLG community using concrete conditional text generation examples and discuss potential fixes and areas for future work.
We present the results of the NLP Community Metasurvey. Run from May to June 2022, the survey elicited opinions on controversial issues, including industry influence in the field, concerns about AGI, and ethics. Our results put concrete numbers to several controversies: For example, respondents are split almost exactly in half on questions about the importance of artificial general intelligence, whether language models understand language, and the necessity of linguistic structure and inductive bias for solving NLP problems. In addition, the survey posed meta-questions, asking respondents to predict the distribution of survey responses. This allows us not only to gain insight on the spectrum of beliefs held by NLP researchers, but also to uncover false sociological beliefs where the community's predictions don't match reality. We find such mismatches on a wide range of issues. Among other results, the community greatly overestimates its own belief in the usefulness of benchmarks and the potential for scaling to solve real-world problems, while underestimating its own belief in the importance of linguistic structure, inductive bias, and interdisciplinary science.
Summarization datasets are often assembled either by scraping naturally occurring public-domain summaries -- which are nearly always in difficult-to-work-with technical domains -- or by using approximate heuristics to extract them from everyday text -- which frequently yields unfaithful summaries. In this work, we turn to a slower but more straightforward approach to developing summarization benchmark data: We hire highly-qualified contractors to read stories and write original summaries from scratch. To amortize reading time, we collect five summaries per document, with the first giving an overview and the subsequent four addressing specific questions. We use this protocol to collect SQuALITY, a dataset of question-focused summaries built on the same public-domain short stories as the multiple-choice dataset QuALITY (Pang et al., 2021). Experiments with state-of-the-art summarization systems show that our dataset is challenging and that existing automatic evaluation metrics are weak indicators of quality.
Transformer-based models generally allocate the same amount of computation for each token in a given sequence. We develop a simple but effective "token dropping" method to accelerate the pretraining of transformer models, such as BERT, without degrading its performance on downstream tasks. In short, we drop unimportant tokens starting from an intermediate layer in the model to make the model focus on important tokens; the dropped tokens are later picked up by the last layer of the model so that the model still produces full-length sequences. We leverage the already built-in masked language modeling (MLM) loss to identify unimportant tokens with practically no computational overhead. In our experiments, this simple approach reduces the pretraining cost of BERT by 25% while achieving similar overall fine-tuning performance on standard downstream tasks.
Noisy channel models have been especially effective in neural machine translation (NMT). However, recent approaches like "beam search and rerank" (BSR) incur significant computation overhead during inference, making real-world application infeasible. We aim to build an amortized noisy channel NMT model such that greedily decoding from it would generate translations that maximize the same reward as translations generated using BSR. We attempt three approaches: knowledge distillation, 1-step-deviation imitation learning, and Q learning. The first approach obtains the noisy channel signal from a pseudo-corpus, and the latter two approaches aim to optimize toward a noisy-channel MT reward directly. All three approaches speed up inference by 1-2 orders of magnitude. For all three approaches, the generated translations fail to achieve rewards comparable to BSR, but the translation quality approximated by BLEU is similar to the quality of BSR-produced translations.