Abstract:Reward Models (RMs) play a crucial role in aligning LLMs with human preferences, enhancing their performance by ranking outputs during inference or iterative training. However, the degree to which an RM generalizes to new tasks is often not known a priori (e.g. some RMs may excel at scoring creative writing vs. math reasoning). Therefore, using only one fixed RM while training LLMs can be suboptimal. Moreover, optimizing LLMs with multiple RMs simultaneously can be prohibitively computationally-intensive and challenging due to conflicting signals from different RMs, potentially degrading performance. To address these challenges, we introduce LASeR (Learning to Adaptively Select Rewards), which iteratively trains LLMs using multiple RMs, selecting and utilizing the most well-suited RM for each instance to rank outputs and generate preference data, framed as a multi-armed bandit problem. Our results on commonsense and math reasoning tasks demonstrate that LASeR can boost iterative LLM optimization by optimizing for multiple RMs, improving the absolute average accuracy of Llama-3-8B over three datasets by 2.67% over training with ensemble RM scores while also showing superior training efficiency (e.g., a 2x speedup). Moreover, on WildChat, a benchmark of instruction-following prompts, we find that using Llama-3-8B LASeR leads to a 71.45% AlpacaEval win rate over sequentially optimizing multiple RMs. Extending to long-context generation tasks, we find that on Llama-3-8B, LASeR achieves an average improvement of 2.64 F1 and 2.42 F1 on single- and multi-document QA over random RM selection when used with best-of-n sampling. LASeR is robust to noisy rewards and generalizes to multiple settings. Finally, LASeR's RM selection changes depending on the underlying task or instance and we verify the presence of conflicting preferences from multiple RMs that can be mitigated using LASeR.
Abstract:Large Language Models' (LLM) reasoning can be improved using test-time aggregation strategies, i.e., generating multiple samples and voting among generated samples. While these improve performance, they often reach a saturation point. Refinement offers an alternative by using LLM-generated feedback to improve solution quality. However, refinement introduces 3 key challenges: (1) Excessive refinement: Uniformly refining all instances can over-correct and reduce the overall performance. (2) Inability to localize and address errors: LLMs have a limited ability to self-correct and struggle to identify and correct their own mistakes. (3) Insufficient refinement: Deciding how many iterations of refinement are needed is non-trivial, and stopping too soon could leave errors unaddressed. To tackle these issues, we propose MAgICoRe, which avoids excessive refinement by categorizing problem difficulty as easy or hard, solving easy problems with coarse-grained aggregation and hard ones with fine-grained and iterative multi-agent refinement. To improve error localization, we incorporate external step-wise reward model (RM) scores. Moreover, to ensure effective refinement, we employ a multi-agent loop with three agents: Solver, Reviewer (which generates targeted feedback based on step-wise RM scores), and the Refiner (which incorporates feedback). To ensure sufficient refinement, we re-evaluate updated solutions, iteratively initiating further rounds of refinement. We evaluate MAgICoRe on Llama-3-8B and GPT-3.5 and show its effectiveness across 5 math datasets. Even one iteration of MAgICoRe beats Self-Consistency by 3.4%, Best-of-k by 3.2%, and Self-Refine by 4.0% while using less than half the samples. Unlike iterative refinement with baselines, MAgICoRe continues to improve with more iterations. Finally, our ablations highlight the importance of MAgICoRe's RMs and multi-agent communication.
Abstract:Knowledge conflict arises from discrepancies between information in the context of a large language model (LLM) and the knowledge stored in its parameters. This can hurt performance when using standard decoding techniques, which tend to ignore the context. Existing test-time contrastive methods seek to address this by comparing the LLM's output distribution with and without the context and adjust the model according to the contrast between them. However, we find that these methods frequently misjudge the degree of conflict and struggle to handle instances that vary in their amount of conflict, with static methods over-adjusting when conflict is absent. We propose a fine-grained, instance-level approach called AdaCAD, which dynamically infers the weight of adjustment based on the degree of conflict, as measured by the Jensen-Shannon divergence between distributions representing contextual and parametric knowledge. Our experiments across four models on six diverse question-answering (QA) datasets and three summarization tasks demonstrate that our training-free adaptive method consistently outperforms other decoding methods on QA, with average accuracy gains of 14.21% (absolute) over a static contrastive baseline, and improves the factuality of summaries by 5.59 (AlignScore). Furthermore, our analysis shows that while decoding with contrastive baselines hurts performance when conflict is absent, AdaCAD mitigates these losses, making it more applicable to real-world datasets in which some examples have conflict and others do not.
Abstract:Language models can be used to solve long-horizon planning problems in two distinct modes: a fast 'System-1' mode, directly generating plans without any explicit search or backtracking, and a slow 'System-2' mode, planning step-by-step by explicitly searching over possible actions. While System-2 is typically more effective, it is also more computationally expensive, making it infeasible for long plans or large action spaces. Moreover, isolated System-1 or 2 ignores the user's end goals, failing to provide ways to control the model's behavior. To this end, we propose the System-1.x Planner, a controllable planning framework with LLMs that is capable of generating hybrid plans and balancing between the two planning modes based on the difficulty of the problem at hand. System-1.x consists of (i) a controller, (ii) a System-1 Planner, and (iii) a System-2 Planner. Based on a user-specified hybridization factor (x) governing the mixture between System-1 and 2, the controller decomposes a problem into sub-goals, and classifies them as easy or hard to be solved by either System-1 or 2, respectively. We fine-tune all three components on top of a single base LLM, requiring only search traces as supervision. Experiments with two diverse planning tasks -- Maze Navigation and Blocksworld -- show that our System-1.x Planner outperforms a System-1 Planner, a System-2 Planner trained to approximate A* search, and also a symbolic planner (A*). We demonstrate the following key properties of our planner: (1) controllability: increasing the hybridization factor (e.g., System-1.75 vs 1.5) performs more search, improving performance, (2) flexibility: by building a neuro-symbolic variant with a neural System-1 and a symbolic System-2, we can use existing symbolic methods, and (3) generalizability: by being able to learn from different search algorithms, our method is robust to the choice of search algorithm.
Abstract:Generations from large language models (LLMs) can be improved by sampling and scoring multiple solutions to select a final answer. Current "sample and select" methods such as self-consistency (SC) rely on majority voting to score answers. However, when tasks have many distinct and valid answers, selection by voting requires a large number of samples. This makes SC prohibitively expensive for interactive tasks that involve generating multiple actions (answers) sequentially. After establishing that majority voting fails to provide consistent gains on such tasks, we demonstrate how to increase success rates by softening the scoring criterion. We introduce Soft Self-Consistency (Soft-SC), which replaces SC's discontinuous scoring with a continuous score computed from model likelihoods, allowing for selection even when actions are sparsely distributed. Soft-SC improves both performance and efficiency on long-horizon interactive tasks, requiring half as many samples as SC for comparable or better performance. For a fixed number of samples, Soft-SC leads to a 1.3% increase over SC in absolute success rate on writing bash programs, a 6.6% increase on online shopping (WebShop), and a 4.7% increase for an interactive household game (ALFWorld). Finally, we show that Soft-SC can be applied to both open-source and black-box models.
Abstract:While large language models (LLMs) are increasingly being used for program synthesis, they lack the global view needed to develop useful abstractions; they generally predict programs one at a time, often repeating the same functionality. Generating redundant code from scratch is both inefficient and error-prone. To address this, we propose Refactoring for Generalizable Abstraction Learning (ReGAL), a gradient-free method for learning a library of reusable functions via code refactorization, i.e. restructuring code without changing its execution output. ReGAL learns from a small set of existing programs, iteratively verifying and refining its abstractions via execution. We find that the shared function libraries discovered by ReGAL make programs easier to predict across diverse domains. On three datasets (LOGO graphics generation, Date reasoning, and TextCraft, a Minecraft-based text game), both open-source and proprietary LLMs improve in accuracy when predicting programs with ReGAL functions. For CodeLlama-13B, ReGAL results in absolute accuracy increases of 11.5% on graphics, 26.1% on date understanding, and 8.1% on TextCraft, outperforming GPT-3.5 in two of three domains. Our analysis reveals ReGAL's abstractions encapsulate frequently-used subroutines as well as environment dynamics.
Abstract:Large Language Models (LLMs) are increasingly being used for interactive decision-making tasks requiring planning and adapting to the environment. Recent works employ LLMs-as-agents in broadly two ways: iteratively determining the next action (iterative executors) or generating plans and executing sub-tasks using LLMs (plan-and-execute). However, these methods struggle with task complexity, as the inability to execute any sub-task may lead to task failure. To address these shortcomings, we introduce As-Needed Decomposition and Planning for complex Tasks (ADaPT), an approach that explicitly plans and decomposes complex sub-tasks as-needed, i.e., when the LLM is unable to execute them. ADaPT recursively decomposes sub-tasks to adapt to both task complexity and LLM capability. Our results demonstrate that ADaPT substantially outperforms established strong baselines, achieving success rates up to 28.3% higher in ALFWorld, 27% in WebShop, and 33% in TextCraft -- a novel compositional dataset that we introduce. Through extensive analysis, we illustrate the importance of multilevel decomposition and establish that ADaPT dynamically adjusts to the capabilities of the executor LLM as well as to task complexity.
Abstract:An increasing number of vision-language tasks can be handled with little to no training, i.e., in a zero and few-shot manner, by marrying large language models (LLMs) to vision encoders, resulting in large vision-language models (LVLMs). While this has huge upsides, such as not requiring training data or custom architectures, how an input is presented to a LVLM can have a major impact on zero-shot model performance. In particular, inputs phrased in an underspecified way can result in incorrect answers due to factors like missing visual information, complex implicit reasoning, or linguistic ambiguity. Therefore, adding visually grounded information to the input as a preemptive clarification should improve model performance by reducing underspecification, e.g., by localizing objects and disambiguating references. Similarly, in the VQA setting, changing the way questions are framed can make them easier for models to answer. To this end, we present Rephrase, Augment and Reason (RepARe), a gradient-free framework that extracts salient details about the image using the underlying LVLM as a captioner and reasoner, in order to propose modifications to the original question. We then use the LVLM's confidence over a generated answer as an unsupervised scoring function to select the rephrased question most likely to improve zero-shot performance. Focusing on two visual question answering tasks, we show that RepARe can result in a 3.85% (absolute) increase in zero-shot performance on VQAv2 and a 6.41% point increase on A-OKVQA. Additionally, we find that using gold answers for oracle question candidate selection achieves a substantial gain in VQA accuracy by up to 14.41%. Through extensive analysis, we demonstrate that outputs from RepARe increase syntactic complexity, and effectively utilize vision-language interaction and the frozen language model in LVLMs.
Abstract:Multi-step reasoning ability is fundamental to many natural language tasks, yet it is unclear what constitutes a good reasoning chain and how to evaluate them. Most existing methods focus solely on whether the reasoning chain leads to the correct conclusion, but this answer-oriented view may confound the quality of reasoning with other spurious shortcuts to predict the answer. To bridge this gap, we evaluate reasoning chains by viewing them as informal proofs that derive the final answer. Specifically, we propose ReCEval (Reasoning Chain Evaluation), a framework that evaluates reasoning chains through two key properties: (1) correctness, i.e., each step makes a valid inference based on the information contained within the step, preceding steps, and input context, and (2) informativeness, i.e., each step provides new information that is helpful towards deriving the generated answer. We implement ReCEval using natural language inference models and information-theoretic measures. On multiple datasets, ReCEval is highly effective in identifying different types of errors, resulting in notable improvements compared to prior methods. We demonstrate that our informativeness metric captures the expected flow of information in high-quality reasoning chains and we also analyze the impact of previous steps on evaluating correctness and informativeness. Finally, we show that scoring reasoning chains based on ReCEval can improve downstream performance of reasoning tasks. Our code is publicly available at: https://github.com/archiki/ReCEval
Abstract:Providing natural language instructions in prompts is a useful new paradigm for improving task performance of large language models in a zero-shot setting. Recent work has aimed to improve such prompts via manual rewriting or gradient-based tuning. However, manual rewriting is time-consuming and requires subjective interpretation, while gradient-based tuning can be extremely computationally demanding for large models and requires full access to model weights, which may not be available for API-based models. In this work, we introduce Gradient-free Instructional Prompt Search (GrIPS), a gradient-free, edit-based search approach for improving task instructions for large language models. GrIPS takes in instructions designed for humans and automatically returns an improved, edited prompt, while allowing for API-based tuning. The instructions in our search are iteratively edited using four operations (delete, add, swap, paraphrase) on text at the phrase-level. With InstructGPT models, GrIPS improves the average task performance by up to 4.30 percentage points on eight classification tasks from the Natural-Instructions dataset. We see improvements for both instruction-only prompts and for k-shot example+instruction prompts. Notably, GrIPS outperforms manual rewriting following the guidelines in Mishra et al. (2022) and also outperforms purely example-based prompts while controlling for the available compute and data budget. Lastly, we provide qualitative analysis of the edited instructions across several scales of GPT models. Our code is available at: https://github.com/archiki/GrIPS