Abstract:Text-to-video (T2V) generation faces challenging questions when generating videos with long horizons containing multiple events. Inspired by the intrinsics of the diffusion process, we probe video diffusion transformers (DiTs) and uncover intrinsic turning points in the DiT denoising trajectory where conditioning text affects generation from global layout to fine-grained details. Building on this finding, we present TunerDiT, a simple yet effective progressive steering method that requires no additional training for multi-event generation. TunerDiT comprises two steering handles: (1) Event-Partitioned Masking that enforces event boundaries while allowing cross-event transition bands; (2) Cross-Event Prompt Fusion that injects neighboring event semantics for late-stage refinement. We contribute a self-curated prompt suite for benchmarking multi-event generation, i.e., Meve. TunerDiT achieves state-of-the-art performance across 8 metrics and offers a tunable trade-off between video consistency and event separation, compared with other training-free methods. The improvement in text alignment increases with the event count, indicating a scaling possibility with increasing event count.
Abstract:Panoptic segmentation requires the simultaneous recognition of countable thing instances and amorphous stuff regions, placing joint demands on long-range context modelling, multi-scale feature representation, and efficient dense prediction. Existing convolutional and transformer-based methods struggle to satisfy all three requirements concurrently: convolutional architectures are limited in their capacity to model long-range dependencies, while transformer-based methods incur quadratic computational cost that is prohibitive at high resolutions. In this paper, we propose MambaPanoptic, a fully Mamba-based panoptic segmentation framework that addresses these limitations through two principal contributions. First, we introduce MambaFPN, a top-down feature pyramid that leverages Mamba blocks to generate globally coherent, multi-scale feature representations with linear computational complexity. Second, we adopt a PanopticFCN-style kernel generator that produces unified thing and stuff kernels for proposal-free panoptic prediction, enhanced by a QuadMamba-based feature refinement module applied at multiple network stages. Experiments on the Cityscapes and COCO panoptic segmentation benchmarks demonstrate that MambaPanoptic consistently outperforms PanopticDeepLab and PanopticFCN under comparable model sizes, and matches or surpasses Mask2Former on Cityscapes in PQ and AP while requiring fewer parameters.
Abstract:Methods that synthesize indoor 3D scenes from text prompts have wide-ranging applications in film production, interior design, video games, virtual reality, and synthetic data generation for training embodied agents. Existing approaches typically either train generative models from scratch or leverage vision-language models (VLMs). While VLMs achieve strong performance, particularly for complex or open-ended prompts, smaller task-specific models remain necessary for deployment on resource-constrained devices such as extended reality (XR) glasses or mobile phones. However, many generative approaches that train from scratch overlook the inherent graph structure of indoor scenes, which can limit scene coherence and realism. Conversely, methods that incorporate scene graphs either demand a user-provided semantic graph, which is generally inconvenient and restrictive, or rely on ground-truth relationship annotations, limiting their capacity to capture more varied object interactions. To address these challenges, we introduce GeoSceneGraph, a method that synthesizes 3D scenes from text prompts by leveraging the graph structure and geometric symmetries of 3D scenes, without relying on predefined relationship classes. Despite not using ground-truth relationships, GeoSceneGraph achieves performance comparable to methods that do. Our model is built on equivariant graph neural networks (EGNNs), but existing EGNN approaches are typically limited to low-dimensional conditioning and are not designed to handle complex modalities such as text. We propose a simple and effective strategy for conditioning EGNNs on text features, and we validate our design through ablation studies.
Abstract:Temporal Knowledge Graph (TKG) is an efficient method for describing the dynamic development of facts along a timeline. Most research on TKG reasoning (TKGR) focuses on modelling the repetition of global facts and designing patterns of local historical facts. However, they face two significant challenges: inadequate modeling of the event distribution shift between training and test samples, and reliance on random entity substitution for generating negative samples, which often results in low-quality sampling. To this end, we propose a novel distributional feature modeling approach for training TKGR models, Test-Time Training-guided Distribution shift Modelling (T3DM), to adjust the model based on distribution shift and ensure the global consistency of model reasoning. In addition, we design a negative-sampling strategy to generate higher-quality negative quadruples based on adversarial training. Extensive experiments show that T3DM provides better and more robust results than the state-of-the-art baselines in most cases.




Abstract:Event Causality Identification (ECI) aims to detect causal relationships between events in textual contexts. Existing ECI models predominantly rely on supervised methodologies, suffering from dependence on large-scale annotated data. Although Large Language Models (LLMs) enable zero-shot ECI, they are prone to causal hallucination-erroneously establishing spurious causal links. To address these challenges, we propose MEFA, a novel zero-shot framework based on Multi-source Evidence Fuzzy Aggregation. First, we decompose causality reasoning into three main tasks (temporality determination, necessity analysis, and sufficiency verification) complemented by three auxiliary tasks. Second, leveraging meticulously designed prompts, we guide LLMs to generate uncertain responses and deterministic outputs. Finally, we quantify LLM's responses of sub-tasks and employ fuzzy aggregation to integrate these evidence for causality scoring and causality determination. Extensive experiments on three benchmarks demonstrate that MEFA outperforms second-best unsupervised baselines by 6.2% in F1-score and 9.3% in precision, while significantly reducing hallucination-induced errors. In-depth analysis verify the effectiveness of task decomposition and the superiority of fuzzy aggregation.
Abstract:Despite the advancements in 3D full-shape generation, accurately modeling complex geometries and semantics of shape parts remains a significant challenge, particularly for shapes with varying numbers of parts. Current methods struggle to effectively integrate the contextual and structural information of 3D shapes into their generative processes. We address these limitations with PRISM, a novel compositional approach for 3D shape generation that integrates categorical diffusion models with Statistical Shape Models (SSM) and Gaussian Mixture Models (GMM). Our method employs compositional SSMs to capture part-level geometric variations and uses GMM to represent part semantics in a continuous space. This integration enables both high fidelity and diversity in generated shapes while preserving structural coherence. Through extensive experiments on shape generation and manipulation tasks, we demonstrate that our approach significantly outperforms previous methods in both quality and controllability of part-level operations. Our code will be made publicly available.




Abstract:We present HI-SLAM2, a geometry-aware Gaussian SLAM system that achieves fast and accurate monocular scene reconstruction using only RGB input. Existing Neural SLAM or 3DGS-based SLAM methods often trade off between rendering quality and geometry accuracy, our research demonstrates that both can be achieved simultaneously with RGB input alone. The key idea of our approach is to enhance the ability for geometry estimation by combining easy-to-obtain monocular priors with learning-based dense SLAM, and then using 3D Gaussian splatting as our core map representation to efficiently model the scene. Upon loop closure, our method ensures on-the-fly global consistency through efficient pose graph bundle adjustment and instant map updates by explicitly deforming the 3D Gaussian units based on anchored keyframe updates. Furthermore, we introduce a grid-based scale alignment strategy to maintain improved scale consistency in prior depths for finer depth details. Through extensive experiments on Replica, ScanNet, and ScanNet++, we demonstrate significant improvements over existing Neural SLAM methods and even surpass RGB-D-based methods in both reconstruction and rendering quality. The project page and source code will be made available at https://hi-slam2.github.io/.




Abstract:Event Causality Identification (ECI) has become a crucial task in Natural Language Processing (NLP), aimed at automatically extracting causalities from textual data. In this survey, we systematically address the foundational principles, technical frameworks, and challenges of ECI, offering a comprehensive taxonomy to categorize and clarify current research methodologies, as well as a quantitative assessment of existing models. We first establish a conceptual framework for ECI, outlining key definitions, problem formulations, and evaluation standards. Our taxonomy classifies ECI methods according to the two primary tasks of sentence-level (SECI) and document-level (DECI) event causality identification. For SECI, we examine feature pattern-based matching, deep semantic encoding, causal knowledge pre-training and prompt-based fine-tuning, and external knowledge enhancement methods. For DECI, we highlight approaches focused on event graph reasoning and prompt-based techniques to address the complexity of cross-sentence causal inference. Additionally, we analyze the strengths, limitations, and open challenges of each approach. We further conduct an extensive quantitative evaluation of various ECI methods on two benchmark datasets. Finally, we explore future research directions, highlighting promising pathways to overcome current limitations and broaden ECI applications.




Abstract:The spatiotemporally continuous data of normalized difference snow index (NDSI) are key to understanding the mechanisms of snow occurrence and development as well as the patterns of snow distribution changes. However, the presence of clouds, particularly prevalent in polar regions such as the Greenland Ice Sheet (GrIS), introduces a significant number of missing pixels in the MODIS NDSI daily data. To address this issue, this study proposes the utilization of a spatiotemporal extreme gradient boosting (STXGBoost) model generate a comprehensive NDSI dataset. In the proposed model, various input variables are carefully selected, encompassing terrain features, geometry-related parameters, and surface property variables. Moreover, the model incorporates spatiotemporal variation information, enhancing its capacity for reconstructing the NDSI dataset. Verification results demonstrate the efficacy of the STXGBoost model, with a coefficient of determination of 0.962, root mean square error of 0.030, mean absolute error of 0.011, and negligible bias (0.0001). Furthermore, simulation comparisons involving missing data and cross-validation with Landsat NDSI data illustrate the model's capability to accurately reconstruct the spatial distribution of NDSI data. Notably, the proposed model surpasses the performance of traditional machine learning models, showcasing superior NDSI predictive capabilities. This study highlights the potential of leveraging auxiliary data to reconstruct NDSI in GrIS, with implications for broader applications in other regions. The findings offer valuable insights for the reconstruction of NDSI remote sensing data, contributing to the further understanding of spatiotemporal dynamics in snow-covered regions.




Abstract:With the recent surge in the use of touchscreen devices, free-hand sketching has emerged as a promising modality for human-computer interaction. While previous research has focused on tasks such as recognition, retrieval, and generation of familiar everyday objects, this study aims to create a Sketch Input Method Editor (SketchIME) specifically designed for a professional C4I system. Within this system, sketches are utilized as low-fidelity prototypes for recommending standardized symbols in the creation of comprehensive situation maps. This paper also presents a systematic dataset comprising 374 specialized sketch types, and proposes a simultaneous recognition and segmentation architecture with multilevel supervision between recognition and segmentation to improve performance and enhance interpretability. By incorporating few-shot domain adaptation and class-incremental learning, the network's ability to adapt to new users and extend to new task-specific classes is significantly enhanced. Results from experiments conducted on both the proposed dataset and the SPG dataset illustrate the superior performance of the proposed architecture. Our dataset and code are publicly available at https://github.com/Anony517/SketchIME.