Abstract:Recently, photo-realistic novel view synthesis from multi-view images, such as neural radiance field (NeRF) and 3D Gaussian Splatting (3DGS), have garnered widespread attention due to their superior performance. However, most works rely on low dynamic range (LDR) images, which limits the capturing of richer scene details. Some prior works have focused on high dynamic range (HDR) scene reconstruction, typically require capturing of multi-view sharp images with different exposure times at fixed camera positions during exposure times, which is time-consuming and challenging in practice. For a more flexible data acquisition, we propose a one-stage method: \textbf{CasualHDRSplat} to easily and robustly reconstruct the 3D HDR scene from casually captured videos with auto-exposure enabled, even in the presence of severe motion blur and varying unknown exposure time. \textbf{CasualHDRSplat} contains a unified differentiable physical imaging model which first applies continuous-time trajectory constraint to imaging process so that we can jointly optimize exposure time, camera response function (CRF), camera poses, and sharp 3D HDR scene. Extensive experiments demonstrate that our approach outperforms existing methods in terms of robustness and rendering quality. Our source code will be available at https://github.com/WU-CVGL/CasualHDRSplat
Abstract:Neural implicit representation of visual scenes has attracted a lot of attention in recent research of computer vision and graphics. Most prior methods focus on how to reconstruct 3D scene representation from a set of images. In this work, we demonstrate the possibility to recover the neural radiance fields (NeRF) from a single blurry image and its corresponding event stream. We model the camera motion with a cubic B-Spline in SE(3) space. Both the blurry image and the brightness change within a time interval, can then be synthesized from the 3D scene representation given the 6-DoF poses interpolated from the cubic B-Spline. Our method can jointly learn both the implicit neural scene representation and recover the camera motion by minimizing the differences between the synthesized data and the real measurements without pre-computed camera poses from COLMAP. We evaluate the proposed method with both synthetic and real datasets. The experimental results demonstrate that we are able to render view-consistent latent sharp images from the learned NeRF and bring a blurry image alive in high quality. Code and data are available at https://github.com/WU-CVGL/BeNeRF.