National University of Defense Technology, Changsha, China
Abstract:Vision-Language MOT is a crucial tracking problem and has drawn increasing attention recently. It aims to track objects based on human language commands, replacing the traditional use of templates or pre-set information from training sets in conventional tracking tasks. Despite various efforts, a key challenge lies in the lack of a clear understanding of why language is used for tracking, which hinders further development in this field. In this paper, we address this challenge by introducing Language-Guided MOT, a unified task framework, along with a corresponding large-scale benchmark, termed LaMOT, which encompasses diverse scenarios and language descriptions. Specially, LaMOT comprises 1,660 sequences from 4 different datasets and aims to unify various Vision-Language MOT tasks while providing a standardized evaluation platform. To ensure high-quality annotations, we manually assign appropriate descriptive texts to each target in every video and conduct careful inspection and correction. To the best of our knowledge, LaMOT is the first benchmark dedicated to Language-Guided MOT. Additionally, we propose a simple yet effective tracker, termed LaMOTer. By establishing a unified task framework, providing challenging benchmarks, and offering insights for future algorithm design and evaluation, we expect to contribute to the advancement of research in Vision-Language MOT. We will release the data at https://github.com/Nathan-Li123/LaMOT.
Abstract:This paper focuses on understanding the predominant video creation pipeline, i.e., compositional video editing with six main types of editing components, including video effects, animation, transition, filter, sticker, and text. In contrast to existing visual representation learning of visual materials (i.e., images/videos), we aim to learn visual representations of editing actions/components that are generally applied on raw materials. We start by proposing the first large-scale dataset for editing components of video creation, which covers about $3,094$ editing components with $618,800$ videos. Each video in our dataset is rendered by various image/video materials with a single editing component, which supports atomic visual understanding of different editing components. It can also benefit several downstream tasks, e.g., editing component recommendation, editing component recognition/retrieval, etc. Existing visual representation methods perform poorly because it is difficult to disentangle the visual appearance of editing components from raw materials. To that end, we benchmark popular alternative solutions and propose a novel method that learns to attend to the appearance of editing components regardless of raw materials. Our method achieves favorable results on editing component retrieval/recognition compared to the alternative solutions. A user study is also conducted to show that our representations cluster visually similar editing components better than other alternatives. Furthermore, our learned representations used to transition recommendation tasks achieve state-of-the-art results on the AutoTransition dataset. The code and dataset will be released for academic use.
Abstract:Current multi-object tracking (MOT) aims to predict trajectories of targets (i.e.,"where") in videos. Yet, knowing merely "where" is insufficient in many crucial applications. In comparison, semantic understanding such as fine-grained behaviors, interactions, and overall summarized captions (i.e., "what") from videos, associated with "where", is highly-desired for comprehensive video analysis. Thus motivated, we introduce Semantic Multi-Object Tracking (SMOT), that aims to estimate object trajectories and meanwhile understand semantic details of associated trajectories including instance captions, instance interactions, and overall video captions, integrating "where" and "what" for tracking. In order to foster the exploration of SMOT, we propose BenSMOT, a large-scale Benchmark for Semantic MOT. Specifically, BenSMOT comprises 3,292 videos with 151K frames, covering various scenarios for semantic tracking of humans. BenSMOT provides annotations for the trajectories of targets, along with associated instance captions in natural language, instance interactions, and overall caption for each video sequence. To our best knowledge, BenSMOT is the first publicly available benchmark for SMOT. Besides, to encourage future research, we present a novel tracker named SMOTer, which is specially designed and end-to-end trained for SMOT, showing promising performance. By releasing BenSMOT, we expect to go beyond conventional MOT by predicting "where" and "what" for SMOT, opening up a new direction in tracking for video understanding. Our BenSMOT and SMOTer will be released.
Abstract:In this paper, we introduce a novel benchmark, dubbed VastTrack, towards facilitating the development of more general visual tracking via encompassing abundant classes and videos. VastTrack possesses several attractive properties: (1) Vast Object Category. In particular, it covers target objects from 2,115 classes, largely surpassing object categories of existing popular benchmarks (e.g., GOT-10k with 563 classes and LaSOT with 70 categories). With such vast object classes, we expect to learn more general object tracking. (2) Larger scale. Compared with current benchmarks, VastTrack offers 50,610 sequences with 4.2 million frames, which makes it to date the largest benchmark regarding the number of videos, and thus could benefit training even more powerful visual trackers in the deep learning era. (3) Rich Annotation. Besides conventional bounding box annotations, VastTrack also provides linguistic descriptions for the videos. The rich annotations of VastTrack enables development of both the vision-only and the vision-language tracking. To ensure precise annotation, all videos are manually labeled with multiple rounds of careful inspection and refinement. To understand performance of existing trackers and to provide baselines for future comparison, we extensively assess 25 representative trackers. The results, not surprisingly, show significant drops compared to those on current datasets due to lack of abundant categories and videos from diverse scenarios for training, and more efforts are required to improve general tracking. Our VastTrack and all the evaluation results will be made publicly available https://github.com/HengLan/VastTrack.
Abstract:Segmentation-based scene text detection algorithms can handle arbitrary shape scene texts and have strong robustness and adaptability, so it has attracted wide attention. Existing segmentation-based scene text detection algorithms usually only segment the pixels in the center region of the text, while ignoring other information of the text region, such as edge information, distance information, etc., thus limiting the detection accuracy of the algorithm for scene text. This paper proposes a plug-and-play module called the Region Multiple Information Perception Module (RMIPM) to enhance the detection performance of segmentation-based algorithms. Specifically, we design an improved module that can perceive various types of information about scene text regions, such as text foreground classification maps, distance maps, direction maps, etc. Experiments on MSRA-TD500 and TotalText datasets show that our method achieves comparable performance with current state-of-the-art algorithms.
Abstract:Scene text recognition, as a cross-modal task involving vision and text, is an important research topic in computer vision. Most existing methods use language models to extract semantic information for optimizing visual recognition. However, the guidance of visual cues is ignored in the process of semantic mining, which limits the performance of the algorithm in recognizing irregular scene text. To tackle this issue, we propose a novel cross-modal fusion network (CMFN) for irregular scene text recognition, which incorporates visual cues into the semantic mining process. Specifically, CMFN consists of a position self-enhanced encoder, a visual recognition branch and an iterative semantic recognition branch. The position self-enhanced encoder provides character sequence position encoding for both the visual recognition branch and the iterative semantic recognition branch. The visual recognition branch carries out visual recognition based on the visual features extracted by CNN and the position encoding information provided by the position self-enhanced encoder. The iterative semantic recognition branch, which consists of a language recognition module and a cross-modal fusion gate, simulates the way that human recognizes scene text and integrates cross-modal visual cues for text recognition. The experiments demonstrate that the proposed CMFN algorithm achieves comparable performance to state-of-the-art algorithms, indicating its effectiveness.
Abstract:Arbitrary shape scene text detection is of great importance in scene understanding tasks. Due to the complexity and diversity of text in natural scenes, existing scene text algorithms have limited accuracy for detecting arbitrary shape text. In this paper, we propose a novel arbitrary shape scene text detector through boundary points dynamic optimization(BPDO). The proposed model is designed with a text aware module (TAM) and a boundary point dynamic optimization module (DOM). Specifically, the model designs a text aware module based on segmentation to obtain boundary points describing the central region of the text by extracting a priori information about the text region. Then, based on the idea of deformable attention, it proposes a dynamic optimization model for boundary points, which gradually optimizes the exact position of the boundary points based on the information of the adjacent region of each boundary point. Experiments on CTW-1500, Total-Text, and MSRA-TD500 datasets show that the model proposed in this paper achieves a performance that is better than or comparable to the state-of-the-art algorithm, proving the effectiveness of the model.
Abstract:Readily editable mesh blendshapes have been widely used in animation pipelines, while recent advancements in neural geometry and appearance representations have enabled high-quality inverse rendering. Building upon these observations, we introduce a novel technique that reconstructs mesh-based blendshape rigs from single or sparse multi-view videos, leveraging state-of-the-art neural inverse rendering. We begin by constructing a deformation representation that parameterizes vertex displacements into differential coordinates with tetrahedral connections, allowing for high-quality vertex deformation on high-resolution meshes. By constructing a set of semantic regulations in this representation, we achieve joint optimization of blendshapes and expression coefficients. Furthermore, to enable a user-friendly multi-view setup with unsynchronized cameras, we propose a neural regressor to model time-varying motion parameters. This approach implicitly considers the time difference across multiple cameras, enhancing the accuracy of motion modeling. Experiments demonstrate that, with the flexible input of single or sparse multi-view videos, we reconstruct personalized high-fidelity blendshapes. These blendshapes are both geometrically and semantically accurate, and they are compatible with industrial animation pipelines. Code and data will be released.
Abstract:Spatio-temporal video grounding (or STVG) task aims at locating a spatio-temporal tube for a specific instance given a text query. Despite advancements, current methods easily suffer the distractors or heavy object appearance variations in videos due to insufficient object information from the text, leading to degradation. Addressing this, we propose a novel framework, context-guided STVG (CG-STVG), which mines discriminative instance context for object in videos and applies it as a supplementary guidance for target localization. The key of CG-STVG lies in two specially designed modules, including instance context generation (ICG), which focuses on discovering visual context information (in both appearance and motion) of the instance, and instance context refinement (ICR), which aims to improve the instance context from ICG by eliminating irrelevant or even harmful information from the context. During grounding, ICG, together with ICR, are deployed at each decoding stage of a Transformer architecture for instance context learning. Particularly, instance context learned from one decoding stage is fed to the next stage, and leveraged as a guidance containing rich and discriminative object feature to enhance the target-awareness in decoding feature, which conversely benefits generating better new instance context for improving localization finally. Compared to existing methods, CG-STVG enjoys object information in text query and guidance from mined instance visual context for more accurate target localization. In our experiments on three benchmarks, including HCSTVG-v1/-v2 and VidSTG, CG-STVG sets new state-of-the-arts in m_tIoU and m_vIoU on all of them, showing its efficacy. The code will be released at https://github.com/HengLan/CGSTVG.
Abstract:Video inpainting has been challenged by complex scenarios like large movements and low-light conditions. Current methods, including emerging diffusion models, face limitations in quality and efficiency. This paper introduces the Flow-Guided Diffusion model for Video Inpainting (FGDVI), a novel approach that significantly enhances temporal consistency and inpainting quality via reusing an off-the-shelf image generation diffusion model. We employ optical flow for precise one-step latent propagation and introduces a model-agnostic flow-guided latent interpolation technique. This technique expedites denoising, seamlessly integrating with any Video Diffusion Model (VDM) without additional training. Our FGDVI demonstrates a remarkable 10% improvement in flow warping error E_warp over existing state-of-the-art methods. Our comprehensive experiments validate superior performance of FGDVI, offering a promising direction for advanced video inpainting. The code and detailed results will be publicly available in https://github.com/NevSNev/FGDVI.