This study presents an innovative computer vision framework designed to analyze human movements in industrial settings, aiming to enhance biomechanical analysis by integrating seamlessly with existing software. Through a combination of advanced imaging and modeling techniques, the framework allows for comprehensive scrutiny of human motion, providing valuable insights into kinematic patterns and kinetic data. Utilizing Convolutional Neural Networks (CNNs), Direct Linear Transform (DLT), and Long Short-Term Memory (LSTM) networks, the methodology accurately detects key body points, reconstructs 3D landmarks, and generates detailed 3D body meshes. Extensive evaluations across various movements validate the framework's effectiveness, demonstrating comparable results to traditional marker-based models with minor differences in joint angle estimations and precise estimations of weight and height. Statistical analyses consistently support the framework's reliability, with joint angle estimations showing less than a 5-degree difference for hip flexion, elbow flexion, and knee angle methods. Additionally, weight estimation exhibits an average error of less than 6 % for weight and less than 2 % for height when compared to ground-truth values from 10 subjects. The integration of the Biomech-57 landmark skeleton template further enhances the robustness and reinforces the framework's credibility. This framework shows significant promise for meticulous biomechanical analysis in industrial contexts, eliminating the need for cumbersome markers and extending its utility to diverse research domains, including the study of specific exoskeleton devices' impact on facilitating the prompt return of injured workers to their tasks.
Graphs with heterophily have been regarded as challenging scenarios for Graph Neural Networks (GNNs), where nodes are connected with dissimilar neighbors through various patterns. In this paper, we present theoretical understandings of the impacts of different heterophily patterns for GNNs by incorporating the graph convolution (GC) operations into fully connected networks via the proposed Heterophilous Stochastic Block Models (HSBM), a general random graph model that can accommodate diverse heterophily patterns. Firstly, we show that by applying a GC operation, the separability gains are determined by two factors, i.e., the Euclidean distance of the neighborhood distributions and $\sqrt{\mathbb{E}\left[\operatorname{deg}\right]}$, where $\mathbb{E}\left[\operatorname{deg}\right]$ is the averaged node degree. It reveals that the impact of heterophily on classification needs to be evaluated alongside the averaged node degree. Secondly, we show that the topological noise has a detrimental impact on separability, which is equivalent to degrading $\mathbb{E}\left[\operatorname{deg}\right]$. Finally, when applying multiple GC operations, we show that the separability gains are determined by the normalized distance of the $l$-powered neighborhood distributions. It indicates that the nodes still possess separability as $l$ goes to infinity in a wide range of regimes. Extensive experiments on both synthetic and real-world data verify the effectiveness of our theory.
In recent years, the field of 3D self-supervised learning has witnessed significant progress, resulting in the emergence of Multi-Modality Masked AutoEncoders (MAE) methods that leverage both 2D images and 3D point clouds for pre-training. However, a notable limitation of these approaches is that they do not fully utilize the multi-view attributes inherent in 3D point clouds, which is crucial for a deeper understanding of 3D structures. Building upon this insight, we introduce a novel approach employing a 3D to multi-view masked autoencoder to fully harness the multi-modal attributes of 3D point clouds. To be specific, our method uses the encoded tokens from 3D masked point clouds to generate original point clouds and multi-view depth images across various poses. This approach not only enriches the model's comprehension of geometric structures but also leverages the inherent multi-modal properties of point clouds. Our experiments illustrate the effectiveness of the proposed method for different tasks and under different settings. Remarkably, our method outperforms state-of-the-art counterparts by a large margin in a variety of downstream tasks, including 3D object classification, few-shot learning, part segmentation, and 3D object detection. Code will be available at: https://github.com/Zhimin-C/Multiview-MAE
We present VR PreM+, an innovative VR system designed to enhance web exploration beyond traditional computer screens. Unlike static 2D displays, VR PreM+ leverages 3D environments to create an immersive pre-learning experience. Using keyword-based information retrieval allows users to manage and connect various content sources in a dynamic 3D space, improving communication and data comparison. We conducted preliminary and user studies that demonstrated efficient information retrieval, increased user engagement, and a greater sense of presence. These findings yielded three design guidelines for future VR information systems: display, interaction, and user-centric design. VR PreM+ bridges the gap between traditional web browsing and immersive VR, offering an interactive and comprehensive approach to information acquisition. It holds promise for research, education, and beyond.
We present VR PreM+, an innovative VR system designed to enhance web exploration beyond traditional computer screens. Unlike static 2D displays, VR PreM+ leverages 3D environments to create an immersive pre-learning experience. Using keyword-based information retrieval allows users to manage and connect various content sources in a dynamic 3D space, improving communication and data comparison. We conducted preliminary and user studies that demonstrated efficient information retrieval, increased user engagement, and a greater sense of presence. These findings yielded three design guidelines for future VR information systems: display, interaction, and user-centric design. VR PreM+ bridges the gap between traditional web browsing and immersive VR, offering an interactive and comprehensive approach to information acquisition. It holds promise for research, education, and beyond.
Session-based recommendation is devoted to characterizing preferences of anonymous users based on short sessions. Existing methods mostly focus on mining limited item co-occurrence patterns exposed by item ID within sessions, while ignoring what attracts users to engage with certain items is rich multi-modal information displayed on pages. Generally, the multi-modal information can be classified into two categories: descriptive information (e.g., item images and description text) and numerical information (e.g., price). In this paper, we aim to improve session-based recommendation by modeling the above multi-modal information holistically. There are mainly three issues to reveal user intent from multi-modal information: (1) How to extract relevant semantics from heterogeneous descriptive information with different noise? (2) How to fuse these heterogeneous descriptive information to comprehensively infer user interests? (3) How to handle probabilistic influence of numerical information on user behaviors? To solve above issues, we propose a novel multi-modal session-based recommendation (MMSBR) that models both descriptive and numerical information under a unified framework. Specifically, a pseudo-modality contrastive learning is devised to enhance the representation learning of descriptive information. Afterwards, a hierarchical pivot transformer is presented to fuse heterogeneous descriptive information. Moreover, we represent numerical information with Gaussian distribution and design a Wasserstein self-attention to handle the probabilistic influence mode. Extensive experiments on three real-world datasets demonstrate the effectiveness of the proposed MMSBR. Further analysis also proves that our MMSBR can alleviate the cold-start problem in SBR effectively.
In this paper, the dominant factor affecting the performance of active intelligent reflecting surface (IRS) aided wireless communication networks in Rayleigh fading channel, namely the average signal-to-noise ratio (SNR) $\gamma_0$ at IRS, is studied. Making use of the weak law of large numbers, its simple asymptotic expression is derived as the number $N$ of IRS elements goes to medium-scale and large-scale. When $N$ tends to large-scale, the asymptotic received SNR at user is proved to be a linear increasing function of a product of $\gamma_0$ and $N$. Subsequently, when the BS transmit power is fixed, there exists an optimal limited reflective power at IRS. At this point, more IRS reflect power will degrade the SNR performance. Additionally, under the total power sum constraint of the BS transmit power and the power reflected by the IRS, an optimal power allocation (PA) strategy is derived and shown to achieve 0.83 bit rate gain over equal PA. Finally, an IRS with finite phase shifters being taken into account, generates phase quantization errors, and further leads to a degradation of receive performance. The corresponding closed-form performance loss expressions for user's asymptotic SNR, achievable rate (AR), and bit error rate (BER) are derived for active IRS. Numerical simulation results show that a 3-bit discrete phase shifter is required to achieve a trivial performance loss for a large-scale active IRS.
The widespread dissemination of toxic online posts is increasingly damaging to society. However, research on detecting toxic language in Chinese has lagged significantly. Existing datasets lack fine-grained annotation of toxic types and expressions, and ignore the samples with indirect toxicity. In addition, it is crucial to introduce lexical knowledge to detect the toxicity of posts, which has been a challenge for researchers. In this paper, we facilitate the fine-grained detection of Chinese toxic language. First, we built Monitor Toxic Frame, a hierarchical taxonomy to analyze toxic types and expressions. Then, a fine-grained dataset ToxiCN is presented, including both direct and indirect toxic samples. We also build an insult lexicon containing implicit profanity and propose Toxic Knowledge Enhancement (TKE) as a benchmark, incorporating the lexical feature to detect toxic language. In the experimental stage, we demonstrate the effectiveness of TKE. After that, a systematic quantitative and qualitative analysis of the findings is given.
Heterophily has been considered as an issue that hurts the performance of Graph Neural Networks (GNNs). To address this issue, some existing work uses a graph-level weighted fusion of the information of multi-hop neighbors to include more nodes with homophily. However, the heterophily might differ among nodes, which requires to consider the local topology. Motivated by it, we propose to use the local similarity (LocalSim) to learn node-level weighted fusion, which can also serve as a plug-and-play module. For better fusion, we propose a novel and efficient Initial Residual Difference Connection (IRDC) to extract more informative multi-hop information. Moreover, we provide theoretical analysis on the effectiveness of LocalSim representing node homophily on synthetic graphs. Extensive evaluations over real benchmark datasets show that our proposed method, namely Local Similarity Graph Neural Network (LSGNN), can offer comparable or superior state-of-the-art performance on both homophilic and heterophilic graphs. Meanwhile, the plug-and-play model can significantly boost the performance of existing GNNs. Our code is provided at https://github.com/draym28/LSGNN.
Recent works on 3D reconstruction from posed images have demonstrated that direct inference of scene-level 3D geometry without iterative optimization is feasible using a deep neural network, showing remarkable promise and high efficiency. However, the reconstructed geometries, typically represented as a 3D truncated signed distance function (TSDF), are often coarse without fine geometric details. To address this problem, we propose three effective solutions for improving the fidelity of inference-based 3D reconstructions. We first present a resolution-agnostic TSDF supervision strategy to provide the network with a more accurate learning signal during training, avoiding the pitfalls of TSDF interpolation seen in previous work. We then introduce a depth guidance strategy using multi-view depth estimates to enhance the scene representation and recover more accurate surfaces. Finally, we develop a novel architecture for the final layers of the network, conditioning the output TSDF prediction on high-resolution image features in addition to coarse voxel features, enabling sharper reconstruction of fine details. Our method produces smooth and highly accurate reconstructions, showing significant improvements across multiple depth and 3D reconstruction metrics.