Carnegie Mellon University
Abstract:Large language model (LLM) agents have shown great potential in solving real-world software engineering (SWE) problems. The most advanced open-source SWE agent can resolve over 27% of real GitHub issues in SWE-Bench Lite. However, these sophisticated agent frameworks exhibit varying strengths, excelling in certain tasks while underperforming in others. To fully harness the diversity of these agents, we propose DEI (Diversity Empowered Intelligence), a framework that leverages their unique expertise. DEI functions as a meta-module atop existing SWE agent frameworks, managing agent collectives for enhanced problem-solving. Experimental results show that a DEI-guided committee of agents is able to surpass the best individual agent's performance by a large margin. For instance, a group of open-source SWE agents, with a maximum individual resolve rate of 27.3% on SWE-Bench Lite, can achieve a 34.3% resolve rate with DEI, making a 25% improvement and beating most closed-source solutions. Our best-performing group excels with a 55% resolve rate, securing the highest ranking on SWE-Bench Lite. Our findings contribute to the growing body of research on collaborative AI systems and their potential to solve complex software engineering challenges.




Abstract:Vision Transformers (ViTs) mark a revolutionary advance in neural networks with their token mixer's powerful global context capability. However, the pairwise token affinity and complex matrix operations limit its deployment on resource-constrained scenarios and real-time applications, such as mobile devices, although considerable efforts have been made in previous works. In this paper, we introduce CAS-ViT: Convolutional Additive Self-attention Vision Transformers, to achieve a balance between efficiency and performance in mobile applications. Firstly, we argue that the capability of token mixers to obtain global contextual information hinges on multiple information interactions, such as spatial and channel domains. Subsequently, we construct a novel additive similarity function following this paradigm and present an efficient implementation named Convolutional Additive Token Mixer (CATM). This simplification leads to a significant reduction in computational overhead. We evaluate CAS-ViT across a variety of vision tasks, including image classification, object detection, instance segmentation, and semantic segmentation. Our experiments, conducted on GPUs, ONNX, and iPhones, demonstrate that CAS-ViT achieves a competitive performance when compared to other state-of-the-art backbones, establishing it as a viable option for efficient mobile vision applications. Our code and model are available at: \url{https://github.com/Tianfang-Zhang/CAS-ViT}
Abstract:Recent advancements in transformer-based monocular 3D object detection techniques have exhibited exceptional performance in inferring 3D attributes from single 2D images. However, most existing methods rely on resource-intensive transformer architectures, which often lead to significant drops in computational efficiency and performance when handling long sequence data. To address these challenges and advance monocular 3D object detection technology, we propose an innovative network architecture, MonoMM, a Multi-scale \textbf{M}amba-Enhanced network for real-time Monocular 3D object detection. This well-designed architecture primarily includes the following two core modules: Focused Multi-Scale Fusion (FMF) Module, which focuses on effectively preserving and fusing image information from different scales with lower computational resource consumption. By precisely regulating the information flow, the FMF module enhances the model adaptability and robustness to scale variations while maintaining image details. Depth-Aware Feature Enhancement Mamba (DMB) Module: It utilizes the fused features from image characteristics as input and employs a novel adaptive strategy to globally integrate depth information and visual information. This depth fusion strategy not only improves the accuracy of depth estimation but also enhances the model performance under different viewing angles and environmental conditions. Moreover, the modular design of MonoMM provides high flexibility and scalability, facilitating adjustments and optimizations according to specific application needs. Extensive experiments conducted on the KITTI dataset show that our method outperforms previous monocular methods and achieves real-time detection.




Abstract:The creation of high-quality 3D assets is paramount for applications in digital heritage preservation, entertainment, and robotics. Traditionally, this process necessitates skilled professionals and specialized software for the modeling, texturing, and rendering of 3D objects. However, the rising demand for 3D assets in gaming and virtual reality (VR) has led to the creation of accessible image-to-3D technologies, allowing non-professionals to produce 3D content and decreasing dependence on expert input. Existing methods for 3D content generation struggle to simultaneously achieve detailed textures and strong geometric consistency. We introduce a novel 3D content creation framework, ScalingGaussian, which combines 3D and 2D diffusion models to achieve detailed textures and geometric consistency in generated 3D assets. Initially, a 3D diffusion model generates point clouds, which are then densified through a process of selecting local regions, introducing Gaussian noise, followed by using local density-weighted selection. To refine the 3D gaussians, we utilize a 2D diffusion model with Score Distillation Sampling (SDS) loss, guiding the 3D Gaussians to clone and split. Finally, the 3D Gaussians are converted into meshes, and the surface textures are optimized using Mean Square Error(MSE) and Gradient Profile Prior(GPP) losses. Our method addresses the common issue of sparse point clouds in 3D diffusion, resulting in improved geometric structure and detailed textures. Experiments on image-to-3D tasks demonstrate that our approach efficiently generates high-quality 3D assets.




Abstract:Large Language Models~(LLMs) demonstrate remarkable translation capabilities in high-resource language tasks, yet their performance in low-resource languages is hindered by insufficient multilingual data during pre-training. To address this, we dedicate 35,000 A100-SXM4-80GB GPU hours in conducting extensive multilingual continual pre-training on the LLaMA series models, enabling translation support across more than 100 languages. Through a comprehensive analysis of training strategies, such as vocabulary expansion and data augmentation, we develop LLaMAX. Remarkably, without sacrificing its generalization ability, LLaMAX achieves significantly higher translation performance compared to existing open-source LLMs~(by more than 10 spBLEU points) and performs on-par with specialized translation model~(M2M-100-12B) on the Flores-101 benchmark. Extensive experiments indicate that LLaMAX can serve as a robust multilingual foundation model. The code~\footnote{\url{https://github.com/CONE-MT/LLaMAX/.}} and models~\footnote{\url{https://huggingface.co/LLaMAX/.}} are publicly available.




Abstract:Large parallax between images is an intractable issue in image stitching. Various warping-based methods are proposed to address it, yet the results are unsatisfactory. In this paper, we propose a novel image stitching method using multi-homography warping guided by image segmentation. Specifically, we leverage the Segment Anything Model to segment the target image into numerous contents and partition the feature points into multiple subsets via the energy-based multi-homography fitting algorithm. The multiple subsets of feature points are used to calculate the corresponding multiple homographies. For each segmented content in the overlapping region, we select its best-fitting homography with the lowest photometric error. For each segmented content in the non-overlapping region, we calculate a weighted combination of the linearized homographies. Finally, the target image is warped via the best-fitting homographies to align with the reference image, and the final panorama is generated via linear blending. Comprehensive experimental results on the public datasets demonstrate that our method provides the best alignment accuracy by a large margin, compared with the state-of-the-art methods. The source code is available at https://github.com/tlliao/multi-homo-warp.
Abstract:Modern NLP tasks increasingly rely on dense retrieval methods to access up-to-date and relevant contextual information. We are motivated by the premise that retrieval benefits from segments that can vary in size such that a content's semantic independence is better captured. We propose LumberChunker, a method leveraging an LLM to dynamically segment documents, which iteratively prompts the LLM to identify the point within a group of sequential passages where the content begins to shift. To evaluate our method, we introduce GutenQA, a benchmark with 3000 "needle in a haystack" type of question-answer pairs derived from 100 public domain narrative books available on Project Gutenberg. Our experiments show that LumberChunker not only outperforms the most competitive baseline by 7.37% in retrieval performance (DCG@20) but also that, when integrated into a RAG pipeline, LumberChunker proves to be more effective than other chunking methods and competitive baselines, such as the Gemini 1.5M Pro. Our Code and Data are available at https://github.com/joaodsmarques/LumberChunker
Abstract:The widespread adoption of large language models (LLMs) has raised concerns about their safety and reliability, particularly regarding their vulnerability to adversarial attacks. In this paper, we propose a novel perspective that attributes this vulnerability to reward misspecification during the alignment process. We introduce a metric ReGap to quantify the extent of reward misspecification and demonstrate its effectiveness and robustness in detecting harmful backdoor prompts. Building upon these insights, we present ReMiss, a system for automated red teaming that generates adversarial prompts against various target aligned LLMs. ReMiss achieves state-of-the-art attack success rates on the AdvBench benchmark while preserving the human readability of the generated prompts. Detailed analysis highlights the unique advantages brought by the proposed reward misspecification objective compared to previous methods.
Abstract:Counterfactual explanations of Graph Neural Networks (GNNs) offer a powerful way to understand data that can naturally be represented by a graph structure. Furthermore, in many domains, it is highly desirable to derive data-driven global explanations or rules that can better explain the high-level properties of the models and data in question. However, evaluating global counterfactual explanations is hard in real-world datasets due to a lack of human-annotated ground truth, which limits their use in areas like molecular sciences. Additionally, the increasing scale of these datasets provides a challenge for random search-based methods. In this paper, we develop a novel global explanation model RLHEX for molecular property prediction. It aligns the counterfactual explanations with human-defined principles, making the explanations more interpretable and easy for experts to evaluate. RLHEX includes a VAE-based graph generator to generate global explanations and an adapter to adjust the latent representation space to human-defined principles. Optimized by Proximal Policy Optimization (PPO), the global explanations produced by RLHEX cover 4.12% more input graphs and reduce the distance between the counterfactual explanation set and the input set by 0.47% on average across three molecular datasets. RLHEX provides a flexible framework to incorporate different human-designed principles into the counterfactual explanation generation process, aligning these explanations with domain expertise. The code and data are released at https://github.com/dqwang122/RLHEX.




Abstract:Direct alignment from preferences (DAP) has emerged as a promising paradigm for aligning large language models (LLMs) to human desiderata from pre-collected, offline preference datasets. While recent studies indicate that existing offline DAP methods can directly benefit from online training samples, we highlight the need to develop specific online DAP algorithms to fully harness the power of online training. Specifically, we identify that the learned LLM should adhere to the proximity of the behavior LLM, which collects the training samples. To this end, we propose online Preference Optimization in proximity to the Behavior LLM (BPO), emphasizing the importance of constructing a proper trust region for LLM alignment. We conduct extensive experiments to validate the effectiveness and applicability of our approach by integrating it with various DAP methods, resulting in significant performance improvements across a wide range of tasks when training with the same amount of preference data. Even when only introducing one additional data collection phase, our online BPO improves its offline DAP baseline from 72.0% to 80.2% on TL;DR and from 82.2% to 89.1% on Anthropic Helpfulness in terms of win rate against human reference text.