Reinforcement learning allows solving complex tasks, however, the learning tends to be task-specific and the sample efficiency remains a challenge. We present Plan2Explore, a self-supervised reinforcement learning agent that tackles both these challenges through a new approach to self-supervised exploration and fast adaptation to new tasks, which need not be known during exploration. During exploration, unlike prior methods which retrospectively compute the novelty of observations after the agent has already reached them, our agent acts efficiently by leveraging planning to seek out expected future novelty. After exploration, the agent quickly adapts to multiple downstream tasks in a zero or a few-shot manner. We evaluate on challenging control tasks from high-dimensional image inputs. Without any training supervision or task-specific interaction, Plan2Explore outperforms prior self-supervised exploration methods, and in fact, almost matches the performances oracle which has access to rewards. Videos and code at https://ramanans1.github.io/plan2explore/
Event-based cameras display great potential for a variety of conditions such as high-speed motion detection and enabling navigation in low-light environments where conventional frame-based cameras suffer critically. This is attributed to their high temporal resolution, high dynamic range, and low-power consumption. However, conventional computer vision methods as well as deep Analog Neural Networks (ANNs) are not suited to work well with the asynchronous and discrete nature of event camera outputs. Spiking Neural Networks (SNNs) serve as ideal paradigms to handle event camera outputs, but deep SNNs suffer in terms of performance due to spike vanishing phenomenon. To overcome these issues, we present Spike-FlowNet, a deep hybrid neural network architecture integrating SNNs and ANNs for efficiently estimating optical flow from sparse event camera outputs without sacrificing the performance. The network is end-to-end trained with self-supervised learning on Multi-Vehicle Stereo Event Camera (MVSEC) dataset. Spike-FlowNet outperforms its corresponding ANN-based method in terms of the optical flow prediction capability while providing significant computational efficiency.
Good prediction is necessary for autonomous robotics to make informed decisions in dynamic environments. Improvements can be made to the performance of a given data-driven prediction model by using better sampling strategies when collecting training data. Active learning approaches to optimal sampling have been combined with the mathematically general approaches to incentivizing exploration presented in the curiosity literature via model-based formulations of curiosity. We present an adversarial curiosity method which maximizes a score given by a discriminator network. This score gives a measure of prediction certainty enabling our approach to sample sequences of observations and actions which result in outcomes considered the least realistic by the discriminator. We demonstrate the ability of our active sampling method to achieve higher prediction performance and higher sample efficiency in a domain transfer problem for robotic manipulation tasks. We also present a validation dataset of action-conditioned video of robotic manipulation tasks on which we test the prediction performance of our trained models.
This paper presents a reactive planning system that enriches the topological representation of an environment with a tightly integrated semantic representation, achieved by incorporating and exploiting advances in deep perceptual learning and probabilistic semantic reasoning. Our architecture combines object detection with semantic SLAM, affording robust, reactive logical as well as geometric planning in unexplored environments. Moreover, by incorporating a human mesh estimation algorithm, our system is capable of reacting and responding in real time to semantically labeled human motions and gestures. New formal results allow tracking of suitably non-adversarial moving targets, while maintaining the same collision avoidance guarantees. We suggest the empirical utility of the proposed control architecture with a numerical study including comparisons with a state-of-the-art dynamic replanning algorithm, and physical implementation on both a wheeled and legged platform in different settings with both geometric and semantic goals.
This paper solves the planar navigation problem by recourse to an online reactive scheme that exploits recent advances in SLAM and visual object recognition to recast prior geometric knowledge in terms of an offline catalogue of familiar objects. The resulting vector field planner guarantees convergence to an arbitrarily specified goal, avoiding collisions along the way with fixed but arbitrarily placed instances from the catalogue as well as completely unknown fixed obstacles so long as they are strongly convex and well separated. We illustrate the generic robustness properties of such deterministic reactive planners as well as the relatively modest computational cost of this algorithm by supplementing an extensive numerical study with physical implementation on both a wheeled and legged platform in different settings.
Learning predictive models from interaction with the world allows an agent, such as a robot, to learn about how the world works, and then use this learned model to plan coordinated sequences of actions to bring about desired outcomes. However, learning a model that captures the dynamics of complex skills represents a major challenge: if the agent needs a good model to perform these skills, it might never be able to collect the experience on its own that is required to learn these delicate and complex behaviors. Instead, we can imagine augmenting the training set with observational data of other agents, such as humans. Such data is likely more plentiful, but represents a different embodiment. For example, videos of humans might show a robot how to use a tool, but (i) are not annotated with suitable robot actions, and (ii) contain a systematic distributional shift due to the embodiment differences between humans and robots. We address the first challenge by formulating the corresponding graphical model and treating the action as an observed variable for the interaction data and an unobserved variable for the observation data, and the second challenge by using a domain-dependent prior. In addition to interaction data, our method is able to leverage videos of passive observations in a driving dataset and a dataset of robotic manipulation videos. A robotic planning agent equipped with our method can learn to use tools in a tabletop robotic manipulation setting by observing humans without ever seeing a robotic video of tool use.
Event cameras provide a number of benefits over traditional cameras, such as the ability to track incredibly fast motions, high dynamic range, and low power consumption. However, their application into computer vision problems, many of which are primarily dominated by deep learning solutions, has been limited by the lack of labeled training data for events. In this work, we propose a method which leverages the existing labeled data for images by simulating events from a pair of temporal image frames, using a convolutional neural network. We train this network on pairs of images and events, using an adversarial discriminator loss and a pair of cycle consistency losses. The cycle consistency losses utilize a pair of pre-trained self-supervised networks which perform optical flow estimation and image reconstruction from events, and constrain our network to generate events which result in accurate outputs from both of these networks. Trained fully end to end, our network learns a generative model for events from images without the need for accurate modeling of the motion in the scene, exhibited by modeling based methods, while also implicitly modeling event noise. Using this simulator, we train a pair of downstream networks on object detection and 2D human pose estimation from events, using simulated data from large scale image datasets, and demonstrate the networks' abilities to generalize to datasets with real events.
This work addresses the problem of model-based human pose estimation. Recent approaches have made significant progress towards regressing the parameters of parametric human body models directly from images. Because of the absence of images with 3D shape ground truth, relevant approaches rely on 2D annotations or sophisticated architecture designs. In this work, we advocate that there are more cues we can leverage, which are available for free in natural images, i.e., without getting more annotations, or modifying the network architecture. We propose a natural form of supervision, that capitalizes on the appearance constancy of a person among different frames (or viewpoints). This seemingly insignificant and often overlooked cue goes a long way for model-based pose estimation. The parametric model we employ allows us to compute a texture map for each frame. Assuming that the texture of the person does not change dramatically between frames, we can apply a novel texture consistency loss, which enforces that each point in the texture map has the same texture value across all frames. Since the texture is transferred in this common texture map space, no camera motion computation is necessary, or even an assumption of smoothness among frames. This makes our proposed supervision applicable in a variety of settings, ranging from monocular video, to multi-view images. We benchmark our approach against strong baselines that require the same or even more annotations that we do and we consistently outperform them. Simultaneously, we achieve state-of-the-art results among model-based pose estimation approaches in different benchmarks. The project website with videos, results, and code can be found at https://seas.upenn.edu/~pavlakos/projects/texturepose.