Motion synthesis in real-world 3D scenes has recently attracted much attention. However, the static environment assumption made by most current methods usually cannot be satisfied especially for real-time motion synthesis in scanned point cloud scenes, if multiple dynamic objects exist, e.g., moving persons or vehicles. To handle this problem, we propose the first Dynamic Environment MOtion Synthesis framework (DEMOS) to predict future motion instantly according to the current scene, and use it to dynamically update the latent motion for final motion synthesis. Concretely, we propose a Spherical-BEV perception method to extract local scene features that are specifically designed for instant scene-aware motion prediction. Then, we design a time-variant motion blending to fuse the new predicted motions into the latent motion, and the final motion is derived from the updated latent motions, benefitting both from motion-prior and iterative methods. We unify the data format of two prevailing datasets, PROX and GTA-IM, and take them for motion synthesis evaluation in 3D scenes. We also assess the effectiveness of the proposed method in dynamic environments from GTA-IM and Semantic3D to check the responsiveness. The results show our method outperforms previous works significantly and has great performance in handling dynamic environments.
Point cloud completion, which aims at recovering original shape information from partial point clouds, has attracted attention on 3D vision community. Existing methods usually succeed in completion for standard shape, while failing to generate local details of point clouds for some non-standard shapes. To achieve desirable local details, guidance from global shape information is of critical importance. In this work, we design an effective way to distinguish standard/non-standard shapes with the help of intra-class shape prototypical representation, which can be calculated by the proposed supervised shape clustering pretext task, resulting in a heterogeneous component w.r.t completion network. The representative prototype, defined as feature centroid of shape categories, can provide global shape guidance, which is referred to as soft-perceptual prior, to inject into downstream completion network by the desired selective perceptual feature fusion module in a multi-scale manner. Moreover, for effective training, we consider difficulty-based sampling strategy to encourage the network to pay more attention to some partial point clouds with fewer geometric information. Experimental results show that our method outperforms other state-of-the-art methods and has strong ability on completing complex geometric shapes.
Prior plays an important role in providing the plausible constraint on human motion. Previous works design motion priors following a variety of paradigms under different circumstances, leading to the lack of versatility. In this paper, we first summarize the indispensable properties of the motion prior, and accordingly, design a framework to learn the versatile motion prior, which models the inherent probability distribution of human motions. Specifically, for efficient prior representation learning, we propose a global orientation normalization to remove redundant environment information in the original motion data space. Also, a two-level, sequence-based and segment-based, frequency guidance is introduced into the encoding stage. Then, we adopt a denoising training scheme to disentangle the environment information from input motion data in a learnable way, so as to generate consistent and distinguishable representation. Embedding our motion prior into prevailing backbones on three different tasks, we conduct extensive experiments, and both quantitative and qualitative results demonstrate the versatility and effectiveness of our motion prior. Our model and code are available at https://github.com/JchenXu/human-motion-prior.
Hidden features in neural network usually fail to learn informative representation for 3D segmentation as supervisions are only given on output prediction, while this can be solved by omni-scale supervision on intermediate layers. In this paper, we bring the first omni-scale supervision method to point cloud segmentation via the proposed gradual Receptive Field Component Reasoning (RFCR), where target Receptive Field Component Codes (RFCCs) are designed to record categories within receptive fields for hidden units in the encoder. Then, target RFCCs will supervise the decoder to gradually infer the RFCCs in a coarse-to-fine categories reasoning manner, and finally obtain the semantic labels. Because many hidden features are inactive with tiny magnitude and make minor contributions to RFCC prediction, we propose a Feature Densification with a centrifugal potential to obtain more unambiguous features, and it is in effect equivalent to entropy regularization over features. More active features can further unleash the potential of our omni-supervision method. We embed our method into four prevailing backbones and test on three challenging benchmarks. Our method can significantly improve the backbones in all three datasets. Specifically, our method brings new state-of-the-art performances for S3DIS as well as Semantic3D and ranks the 1st in the ScanNet benchmark among all the point-based methods. Code will be publicly available at https://github.com/azuki-miho/RFCR.
Boundary information plays a significant role in 2D image segmentation, while usually being ignored in 3D point cloud segmentation where ambiguous features might be generated in feature extraction, leading to misclassification in the transition area between two objects. In this paper, firstly, we propose a Boundary Prediction Module (BPM) to predict boundary points. Based on the predicted boundary, a boundary-aware Geometric Encoding Module (GEM) is designed to encode geometric information and aggregate features with discrimination in a neighborhood, so that the local features belonging to different categories will not be polluted by each other. To provide extra geometric information for boundary-aware GEM, we also propose a light-weight Geometric Convolution Operation (GCO), making the extracted features more distinguishing. Built upon the boundary-aware GEM, we build our network and test it on benchmarks like ScanNet v2, S3DIS. Results show our methods can significantly improve the baseline and achieve state-of-the-art performance. Code is available at https://github.com/JchenXu/BoundaryAwareGEM.
Besides local features, global information plays an essential role in semantic segmentation, while recent works usually fail to explicitly extract the meaningful global information and make full use of it. In this paper, we propose a SceneEncoder module to impose a scene-aware guidance to enhance the effect of global information. The module predicts a scene descriptor, which learns to represent the categories of objects existing in the scene and directly guides the point-level semantic segmentation through filtering out categories not belonging to this scene. Additionally, to alleviate segmentation noise in local region, we design a region similarity loss to propagate distinguishing features to their own neighboring points with the same label, leading to the enhancement of the distinguishing ability of point-wise features. We integrate our methods into several prevailing networks and conduct extensive experiments on benchmark datasets ScanNet and ShapeNet. Results show that our methods greatly improve the performance of baselines and achieve state-of-the-art performance.